Player Matchup

Nike
Nike
 
Nike
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Beastingz
Hera
Level 108
God Stats
0W - 2L
1,344 SR
Queue Stats
162W - 126L
1,527 Elo+
Party 2
Neith
Neith
SSeidzi
Neith
Level 146
God Stats
6W - 10L
1,536 SR
Queue Stats
246W - 248L
1,431 Elo+
Solo
Tsukuyomi
Tsukuyomi
XManInTheSuitX
Tsukuyomi
Level 106
God Stats
6W - 6L
1,520 SR
Queue Stats
108W - 100L
1,481 Elo+
Solo
Atlas
Atlas
mutsang321
Atlas
Level 87
God Stats
6W - 2L
1,818 SR
Queue Stats
157W - 155L
1,476 Elo+
Party 2
Team Averages
Level 120
1,544 SR
1,483 Elo+

VS

Team Averages
Level 107
1,661 SR
1,477 Elo+
Hercules
Hercules
UnknowTunez
Hercules
Level 105
God Stats
1W - 0L
1,659 SR
Queue Stats
19W - 33L
1,388 Elo+
Solo
Ravana
Ravana
ares_will09
Ravana
Level 108
God Stats
4W - 2L
1,611 SR
Queue Stats
175W - 167L
1,493 Elo+
Solo
Fenrir
Fenrir
ckwc4
Fenrir
Level 113
God Stats
23W - 15L
1,611 SR
Queue Stats
165W - 152L
1,481 Elo+
Party 1
Chang'e
Chang'e
josean11
Chang'e
Level 105
God Stats
113W - 69L
1,633 SR
Queue Stats
433W - 398L
1,516 Elo+
Solo
Sol
Sol
temp-89882775167
Sol
Level 105
God Stats
21W - 6L
1,790 SR
Queue Stats
61W - 46L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
8
2 / 4 / 3
5,151
515
6,611
10,298
4,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hera
1
0 / 0 / 0
1,863
186
0
0
0
Neith
SSeidzi
Neith
10
2 / 3 / 2
5,668
567
4,860
6,353
2,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
XManInTheSuitX
Tsukuyomi
10
3 / 3 / 0
5,652
565
3,049
8,647
2,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
10
0 / 1 / 1
5,412
541
3,946
6,553
4,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
UnknowTunez
Hercules
11
2 / 1 / 0
6,399
640
2,889
5,399
3,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ravana
9
3 / 3 / 1
5,753
575
2,745
6,302
2,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
ckwc4
Fenrir
10
1 / 1 / 2
5,190
519
2,786
7,839
3,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chang'e
josean11
Chang'e
12
2 / 1 / 2
6,805
681
4,301
4,397
1,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

10
3 / 1 / 2
5,721
572
5,336
6,929
1,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
7
Kills
11
11
Deaths
7
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
2
4
3
0.88
L
Hera
0
0
0
0
L
Neith
SSeidzi
Neith
2
3
2
1
W
Hercules
UnknowTunez
Hercules
2
1
0
2
L
Tsukuyomi
XManInTheSuitX
Tsukuyomi
3
3
0
1
W
Ravana
3
3
1
1.17
W
Fenrir
ckwc4
Fenrir
1
1
2
2
W
Chang'e
josean11
Chang'e
2
1
2
3
L
Atlas
0
1
1
0.5
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,466
Damage
18,057
31,851
Taken
30,866
14,219
Mitigated
11,039
8,621
Healing
10,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
6,611
965
0
2,092
10,298
4,918
0
3,976
6,170
0
20,250
L
Hera
0
0
0
0
0
0
0
0
0
0
0
L
Neith
SSeidzi
Neith
4,860
1,545
0
2,152
6,353
2,028
0
2,906
3,447
0
36,889
W
Hercules
UnknowTunez
Hercules
2,889
885
0
2,434
5,399
3,010
0
2,825
2,540
0
39,154
L
Tsukuyomi
XManInTheSuitX
Tsukuyomi
3,049
580
0
2,655
8,647
2,563
0
2,027
6,474
0
33,928
W
Ravana
2,745
611
0
1,109
6,302
2,156
0
553
5,645
0
28,988
W
Fenrir
ckwc4
Fenrir
2,786
776
0
1,228
7,839
3,221
9
0
7,707
0
19,183
W
Chang'e
josean11
Chang'e
4,301
640
40
1,585
4,397
1,177
400
106
4,133
40,245
205
L
Atlas
3,946
1,977
0
1,722
6,553
4,710
0
0
6,262
23,756
11,591
W
5,336
2,470
175
3,691
6,929
1,475
376
0
6,777
33,456
4,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,746
Gold Earned
29,868
224
Minions Killed
320
0
Camps Cleared
0
808,828
Distance Traveled
979,207
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
5,151
515
25
3
0
209,987
0
L
Hera
1,863
186
0
0
0
0
0
L
Neith
5,668
567
65
7
0
177,368
2
W
Hercules
6,399
640
85
9
0
195,592
0
L
Tsukuyomi
5,652
565
69
7
0
229,176
0
W
Ravana
5,753
575
46
5
0
226,027
0
W
Fenrir
5,190
519
32
3
0
209,400
3
W
Chang'e
6,805
681
98
10
0
160,078
0
L
Atlas
5,412
541
65
7
0
192,297
0
W
Sol
5,721
572
59
6
0
188,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role