Player Matchup

Jing Wei
Jing Wei
Alouria
Jing Wei
Level 101
God Stats
4W - 4L
1,508 SR
Queue Stats
129W - 118L
1,455 Elo+
Solo
Thoth
Thoth
BarryM
Thoth
Level 121
God Stats
0W - 2L
1,241 SR
Queue Stats
85W - 99L
1,539 Elo+
Party 1
Thanatos
Thanatos
BlackMemory
Thanatos
Level 125
God Stats
3W - 3L
1,541 SR
Queue Stats
84W - 96L
1,544 Elo+
Party 1
Ix Chel
Ix Chel
MissedNuWaUlt
Ix Chel
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 22L
1,459 Elo+
Solo
Ne Zha
Ne Zha
aloosh1509
Ne Zha
Level 141
God Stats
6W - 16L
1,305 SR
Queue Stats
417W - 440L
1,453 Elo+
Solo
Team Averages
Level 121
1,419 SR
1,490 Elo+

VS

Team Averages
Level 136
1,377 SR
1,493 Elo+
Hou Yi
Hou Yi
Ajsadowski22
Hou Yi
Level 156
God Stats
4W - 8L
1,344 SR
Queue Stats
963W - 983L
1,522 Elo+
Solo
Bacchus
Bacchus
RebelsAngel11B
Bacchus
Level 151
God Stats
2W - 0L
1,538 SR
Queue Stats
118W - 137L
1,495 Elo+
Solo
Ah Puch
Ah Puch
Vivid625
Ah Puch
Level 159
God Stats
5W - 3L
1,408 SR
Queue Stats
287W - 266L
1,487 Elo+
Solo
Scylla
Scylla
houmrico
Scylla
Level 92
God Stats
2W - 4L
1,482 SR
Queue Stats
150W - 160L
1,474 Elo+
Solo
Sylvanus
Sylvanus
tokomsono-calmo
Sylvanus
Level 122
God Stats
1W - 4L
1,115 SR
Queue Stats
138W - 142L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Alouria
Jing Wei
13
1 / 7 / 4
7,089
709
8,331
10,869
2,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
BarryM
Thoth
16
3 / 2 / 3
8,261
826
7,228
6,474
2,179
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
BlackMemory
Thanatos
13
2 / 4 / 4
7,337
734
5,154
7,265
2,147
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ix Chel
14
2 / 5 / 5
7,800
780
8,144
13,178
12,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Ne Zha
aloosh1509
Ne Zha
13
1 / 8 / 5
6,893
689
7,671
12,875
4,464
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
18
14 / 1 / 5
11,283
1,128
11,486
8,929
3,666
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 1 / 16
9,040
904
6,896
17,985
13,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
Vivid625
Ah Puch
15
4 / 2 / 14
9,091
909
12,920
6,290
2,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Scylla
houmrico
Scylla
14
5 / 3 / 15
9,031
903
11,343
5,917
2,185
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
14
1 / 2 / 17
8,903
890
3,294
9,604
8,524
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
93
9
Kills
26
26
Deaths
9
21
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
14
1
5
16.5
L
Jing Wei
Alouria
Jing Wei
1
7
4
0.43
L
Thoth
BarryM
Thoth
3
2
3
2.25
L
Thanatos
BlackMemory
Thanatos
2
4
4
1
L
Ix Chel
2
5
5
0.9
W
2
1
16
10
W
Ah Puch
Vivid625
Ah Puch
4
2
14
5.5
L
Ne Zha
aloosh1509
Ne Zha
1
8
5
0.44
W
Scylla
houmrico
Scylla
5
3
15
4.17
W
Sylvanus
1
2
17
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,528
Damage
45,939
50,661
Taken
48,725
24,110
Mitigated
30,581
14,294
Healing
25,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
11,486
3,421
2,088
2,057
8,929
3,666
1,138
2,535
6,394
0
29,592
L
Jing Wei
Alouria
Jing Wei
8,331
4,727
331
1,780
10,869
2,787
0
8,043
2,826
0
15,101
L
Thoth
BarryM
Thoth
7,228
445
504
576
6,474
2,179
0
4,514
1,960
15,368
0
L
Thanatos
BlackMemory
Thanatos
5,154
312
974
3,240
7,265
2,147
0
4,218
3,047
0
7,635
L
Ix Chel
8,144
623
827
2,262
13,178
12,533
0
8,692
4,486
20,467
209
W
6,896
614
915
8,740
17,985
13,902
358
5,984
12,001
10,083
1,692
W
Ah Puch
Vivid625
Ah Puch
12,920
411
892
1,580
6,290
2,304
84
1,520
4,770
29,491
0
L
Ne Zha
aloosh1509
Ne Zha
7,671
529
430
3,370
12,875
4,464
0
8,357
4,518
0
12,883
W
Scylla
houmrico
Scylla
11,343
664
161
211
5,917
2,185
575
1,167
4,750
20,407
0
W
Sylvanus
3,294
473
5,147
3,719
9,604
8,524
258
4,036
5,568
6,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,380
Gold Earned
47,348
105
Minions Killed
120
0
Camps Cleared
0
914,976
Distance Traveled
971,946
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,283
1,128
49
5
0
179,689
0
L
Jing Wei
7,089
709
23
2
0
170,946
0
L
Thoth
8,261
826
38
4
0
189,446
0
L
Thanatos
7,337
734
6
1
0
198,661
0
L
Ix Chel
7,800
780
34
3
0
165,483
0
W
Bacchus
9,040
904
9
1
0
209,615
0
W
Ah Puch
9,091
909
34
3
0
203,415
0
L
Ne Zha
6,893
689
4
0
0
190,440
3
W
Scylla
9,031
903
19
2
0
185,904
0
W
Sylvanus
8,903
890
9
1
0
193,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role