Player Matchup

Ymir
Ymir
GlitchySpy29296
Ymir
Level 121
God Stats
1W - 6L
1,482 SR
Queue Stats
5W - 7L
1,505 Elo+
Solo
Izanami
Izanami
Isaiasrey7
Izanami
Level 144
God Stats
116W - 81L
1,565 SR
Queue Stats
326W - 333L
1,452 Elo+
Solo
Arachne
Arachne
Saint_Shake
Arachne
Level 104
God Stats
29W - 32L
1,534 SR
Queue Stats
136W - 149L
1,512 Elo+
Solo
Artio
Artio
alvaroprieto025
Artio
Level 127
God Stats
15W - 11L
1,585 SR
Queue Stats
231W - 213L
1,454 Elo+
Solo
Discordia
Discordia
grave_25
Discordia
Level 129
God Stats
14W - 14L
1,498 SR
Queue Stats
68W - 82L
1,464 Elo+
Solo
Team Averages
Level 125
1,533 SR
1,477 Elo+

VS

Team Averages
Level 111
1,579 SR
1,473 Elo+
Cerberus
Cerberus
 
Cerberus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
 
Mercury
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
TPvNoHxpe
Anubis
Level 79
God Stats
5W - 3L
1,562 SR
Queue Stats
49W - 58L
1,416 Elo+
Party 2
Fenrir
Fenrir
ckwc4
Fenrir
Level 113
God Stats
23W - 15L
1,576 SR
Queue Stats
165W - 152L
1,460 Elo+
Party 1
Sol
Sol
temp-89882775167
Sol
Level 105
God Stats
21W - 6L
1,758 SR
Queue Stats
61W - 46L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,956
496
1,092
7,254
4,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
Isaiasrey7
Izanami
9
1 / 2 / 0
5,508
551
4,318
5,312
1,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
Saint_Shake
Arachne
9
0 / 1 / 0
5,013
501
1,382
5,436
1,557
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 2 / 0
5,471
547
3,333
7,686
4,126
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
grave_25
Discordia
11
3 / 0 / 0
6,220
622
3,557
3,399
833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
2 / 1 / 0
5,856
586
3,087
6,496
3,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
 
Mercury
10
1 / 0 / 2
5,438
544
3,025
6,032
2,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
TPvNoHxpe
Anubis
11
0 / 2 / 1
5,833
583
2,194
5,092
1,548
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fenrir
ckwc4
Fenrir
10
3 / 0 / 2
5,537
554
3,276
6,282
3,798
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 1 / 2
5,286
529
4,334
4,148
854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
4
Kills
8
8
Deaths
4
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
1
0
2
W
Mercury
 
Mercury
1
0
2
2
L
0
3
1
0.17
L
Izanami
Isaiasrey7
Izanami
1
2
0
0.5
L
Arachne
Saint_Shake
Arachne
0
1
0
0
W
Anubis
TPvNoHxpe
Anubis
0
2
1
0.25
L
0
2
0
0
W
Fenrir
ckwc4
Fenrir
3
0
2
4
L
Discordia
grave_25
Discordia
3
0
0
3
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,682
Damage
15,916
29,087
Taken
28,050
12,430
Mitigated
11,594
9,805
Healing
9,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
3,087
426
0
1,885
6,496
3,382
0
2,602
3,819
33,184
0
W
Mercury
 
Mercury
3,025
528
0
1,376
6,032
2,012
109
1,093
4,934
0
36,782
L
1,092
113
0
2,086
7,254
4,388
0
2,429
4,825
9,585
0
L
Izanami
Isaiasrey7
Izanami
4,318
2,472
76
1,757
5,312
1,526
332
1,519
3,793
0
47,756
L
Arachne
Saint_Shake
Arachne
1,382
730
0
2,679
5,436
1,557
0
701
4,735
0
26,041
W
Anubis
TPvNoHxpe
Anubis
2,194
41
0
2,355
5,092
1,548
0
2,802
2,290
39,689
0
L
3,333
292
60
2,275
7,686
4,126
0
3,612
4,074
35,095
1,925
W
Fenrir
ckwc4
Fenrir
3,276
774
148
1,304
6,282
3,798
104
840
5,442
0
14,755
L
Discordia
grave_25
Discordia
3,557
178
0
872
3,399
833
0
1,036
2,363
33,364
0
W
4,334
1,981
226
2,031
4,148
854
1,128
252
3,896
31,655
4,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,168
Gold Earned
27,950
282
Minions Killed
313
0
Camps Cleared
0
950,247
Distance Traveled
1,000,991
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,856
586
81
8
0
183,539
0
W
Mercury
5,438
544
73
7
0
231,815
0
L
Ymir
4,956
496
7
1
0
191,228
5
L
Izanami
5,508
551
91
9
0
166,521
0
L
Arachne
5,013
501
55
6
0
209,392
0
W
Anubis
5,833
583
71
7
0
195,196
0
L
Artio
5,471
547
61
6
0
190,753
0
W
Fenrir
5,537
554
25
3
0
202,243
4
L
Discordia
6,220
622
68
7
0
192,353
0
W
Sol
5,286
529
63
6
0
188,198
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role