Player Matchup

Chaac
Chaac
 
Chaac
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
PtJoe
Danzaburou
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 20L
1,563 Elo+
Solo
Da Ji
Da Ji
RaWaT
Da Ji
Level 125
God Stats
3W - 2L
1,520 SR
Queue Stats
80W - 50L
1,548 Elo+
Party 3
Ares
Ares
SammyZynn
Ares
Level 123
God Stats
3W - 0L
1,761 SR
Queue Stats
79W - 50L
1,549 Elo+
Party 3
Geb
Geb
dArctRoi
Geb
Level 99
God Stats
3W - 3L
1,446 SR
Queue Stats
100W - 99L
1,442 Elo+
Party 1
Team Averages
Level 105
1,545 SR
1,520 Elo+

VS

Team Averages
Level 86
1,397 SR
1,416 Elo+
Agni
Agni
Lekolooow
Agni
Level 76
God Stats
0W - 2L
1,285 SR
Queue Stats
89W - 98L
1,476 Elo+
Party 2
Nike
Nike
Mariusz1976
Nike
Level 18
God Stats
1W - 1L
1,705 SR
Queue Stats
5W - 15L
1,239 Elo+
Solo
Persephone
Persephone
TAS Carton
Persephone
Level 140
God Stats
9W - 11L
1,382 SR
Queue Stats
1,097W - 1,140L
1,437 Elo+
Party 2
Chronos
Chronos
TAS Gueks88
Chronos
Level 126
God Stats
0W - 3L
1,148 SR
Queue Stats
121W - 115L
1,501 Elo+
Party 2
Hera
Hera
onward_cargo0
Hera
Level 68
God Stats
5W - 7L
1,463 SR
Queue Stats
285W - 287L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
8 / 3 / 10
12,304
879
12,449
23,453
14,142
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
PtJoe
Danzaburou
17
2 / 2 / 18
10,487
749
9,387
8,853
3,809
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Da Ji
RaWaT
Da Ji
19
11 / 2 / 11
11,892
849
9,971
13,048
7,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
17
2 / 2 / 18
9,978
713
6,504
13,795
13,987
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

17
2 / 1 / 12
10,072
719
7,713
21,966
17,100
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
11
0 / 7 / 3
7,513
537
1,995
8,406
3,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
1 / 1 / 5
8,577
613
6,372
8,403
5,464
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
TAS Carton
Persephone
17
0 / 4 / 5
9,002
643
11,917
8,725
3,226
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos
TAS Gueks88
Chronos
17
3 / 7 / 5
10,148
725
13,547
13,379
5,563
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
5 / 6 / 1
10,497
750
19,130
9,482
4,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
28
25
Kills
9
10
Deaths
25
69
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
8
3
10
4.33
L
Agni
0
7
3
0.21
L
1
1
5
3.5
W
Danzaburou
PtJoe
Danzaburou
2
2
18
5.5
W
Da Ji
RaWaT
Da Ji
11
2
11
8.25
W
Ares
2
2
18
5.5
L
Persephone
TAS Carton
Persephone
0
4
5
0.63
L
Chronos
TAS Gueks88
Chronos
3
7
5
0.79
W
2
1
12
8
L
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,024
Damage
52,961
81,115
Taken
48,395
56,366
Mitigated
21,710
42,408
Healing
8,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
12,449
883
5,753
11,180
23,453
14,142
2,267
11,339
12,114
0
28,352
L
Agni
1,995
148
477
289
8,406
3,440
0
1,128
7,278
6,325
39
L
6,372
345
492
731
8,403
5,464
0
2,867
5,536
0
11,893
W
Danzaburou
PtJoe
Danzaburou
9,387
1,849
887
2,010
8,853
3,809
2,673
6,380
2,473
0
35,679
W
Da Ji
RaWaT
Da Ji
9,971
985
3,020
2,192
13,048
7,328
1,350
7,579
5,469
0
29,567
W
Ares
6,504
0
1,957
2,472
13,795
13,987
523
7,080
6,715
11,952
761
L
Persephone
TAS Carton
Persephone
11,917
862
643
1,996
8,725
3,226
0
2,298
6,413
28,997
0
L
Chronos
TAS Gueks88
Chronos
13,547
5,195
577
2,213
13,379
5,563
0
4,017
9,362
19,622
0
W
7,713
276
3,977
8,960
21,966
17,100
645
13,430
8,536
20,582
0
L
19,130
4,094
1,127
212
9,482
4,017
0
3,789
5,693
39,841
1,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,733
Gold Earned
45,737
161
Minions Killed
118
0
Camps Cleared
0
1,406,036
Distance Traveled
1,068,478
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,304
879
27
2
0
269,387
0
L
Agni
7,513
537
9
1
0
102,157
0
L
Nike
8,577
613
9
1
0
282,182
0
W
Danzaburou
10,487
749
47
3
0
283,481
0
W
Da Ji
11,892
849
59
4
0
296,712
0
W
Ares
9,978
713
12
1
0
269,480
0
L
Persephone
9,002
643
38
3
0
244,443
0
L
Chronos
10,148
725
12
1
0
217,211
0
W
Geb
10,072
719
16
1
0
286,976
0
L
Hera
10,497
750
50
4
0
222,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role