Player Matchup

Neith
Neith
 
Neith
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
 
Jormungandr
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
FearMyNemesis
Nemesis
Level 148
God Stats
2W - 1L
1,409 SR
Queue Stats
286W - 276L
1,571 Elo+
Party 1
Nu Wa
Nu Wa
FearMySigmaBoi
Nu Wa
Level 129
God Stats
4W - 4L
1,639 SR
Queue Stats
107W - 112L
1,558 Elo+
Party 1
Janus
Janus
creatorMAI
Janus
Level 114
God Stats
7W - 8L
1,413 SR
Queue Stats
187W - 185L
1,489 Elo+
Solo
Team Averages
Level 139
1,492 SR
1,524 Elo+

VS

Team Averages
Level 143
1,530 SR
1,504 Elo+
Ares
Ares
AlikPitor2
Ares
Level 146
God Stats
4W - 9L
1,260 SR
Queue Stats
371W - 346L
1,530 Elo+
Party 2
Loki
Loki
BadNeim
Loki
Level 102
God Stats
17W - 10L
1,660 SR
Queue Stats
419W - 350L
1,550 Elo+
Solo
Danzaburou
Danzaburou
DemS-93-Family
Danzaburou
Level 239
God Stats
8W - 9L
1,536 SR
Queue Stats
520W - 548L
1,447 Elo+
Solo
Jormungandr
Jormungandr
JohnDestor
Jormungandr
Level 123
God Stats
34W - 29L
1,590 SR
Queue Stats
299W - 295L
1,488 Elo+
Solo
Zeus
Zeus
KUCEILb
Zeus
Level 105
God Stats
11W - 12L
1,606 SR
Queue Stats
303W - 311L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
3 / 2 / 3
6,729
673
5,436
6,371
2,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
 
Jormungandr
10
3 / 1 / 5
5,834
583
5,655
7,670
4,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
10
4 / 0 / 2
5,759
576
3,271
5,178
1,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
4 / 0 / 3
7,045
705
8,263
5,191
1,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
11
2 / 1 / 1
5,842
584
2,780
4,134
1,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 2
5,233
523
4,728
9,814
6,344
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Loki
BadNeim
Loki
11
1 / 2 / 2
5,532
553
1,766
7,633
2,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
DemS-93-Family
Danzaburou
11
1 / 4 / 0
5,581
558
4,761
9,637
2,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
JohnDestor
Jormungandr
9
0 / 6 / 0
5,136
514
3,311
9,449
5,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Zeus
KUCEILb
Zeus
11
1 / 1 / 0
6,308
631
4,816
4,318
1,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
16
Kills
4
4
Deaths
17
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
2
3
2.25
W
Jormungandr
 
Jormungandr
3
1
5
5.5
L
1
4
2
0.5
L
Loki
BadNeim
Loki
1
2
2
1
L
Danzaburou
DemS-93-Family
Danzaburou
1
4
0
0.25
W
Nemesis
4
0
2
5
W
4
0
3
5.5
L
Jormungandr
JohnDestor
Jormungandr
0
6
0
0
L
Zeus
KUCEILb
Zeus
1
1
0
1
W
Janus
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,405
Damage
19,382
28,544
Taken
40,851
11,226
Mitigated
18,291
9,794
Healing
12,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,436
3,029
0
1,718
6,371
2,365
0
514
5,857
0
43,052
W
Jormungandr
 
Jormungandr
5,655
1,662
0
2,528
7,670
4,472
0
4,233
3,271
31,312
0
L
4,728
409
48
1,726
9,814
6,344
0
2,788
6,842
14,937
666
L
Loki
BadNeim
Loki
1,766
427
0
4,583
7,633
2,182
0
3,263
4,162
0
40,934
L
Danzaburou
DemS-93-Family
Danzaburou
4,761
1,560
0
4,042
9,637
2,811
13
1,549
8,008
0
44,988
W
Nemesis
3,271
1,063
0
1,533
5,178
1,729
56
2,087
2,981
0
27,883
W
8,263
2,411
0
2,999
5,191
1,471
220
3,158
2,033
41,356
994
L
Jormungandr
JohnDestor
Jormungandr
3,311
994
0
1,357
9,449
5,932
0
5,276
3,719
35,595
0
L
Zeus
KUCEILb
Zeus
4,816
535
0
1,198
4,318
1,022
0
2,629
1,504
45,848
1,112
W
Janus
2,780
48
0
1,016
4,134
1,189
0
2,287
1,677
35,223
914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,209
Gold Earned
27,790
335
Minions Killed
340
0
Camps Cleared
0
1,135,026
Distance Traveled
1,042,235
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,729
673
81
8
0
195,836
4
W
Jormungandr
5,834
583
43
4
0
225,334
5
L
Ares
5,233
523
25
3
0
197,649
1
L
Loki
5,532
553
70
7
0
248,358
2
L
Danzaburou
5,581
558
68
7
0
185,043
2
W
Nemesis
5,759
576
45
5
0
291,575
1
W
Nu Wa
7,045
705
87
9
0
186,054
0
L
Jormungandr
5,136
514
66
7
0
183,896
2
L
Zeus
6,308
631
111
11
0
227,289
4
W
Janus
5,842
584
79
8
0
236,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role