Player Matchup

Nut
Nut
HydroDub
Nut
Level 144
God Stats
52W - 49L
1,515 SR
Queue Stats
259W - 247L
1,450 Elo+
Solo
Ymir
Ymir
Italian_KaTz
Ymir
Level 144
God Stats
17W - 15L
1,612 SR
Queue Stats
431W - 410L
1,446 Elo+
Solo
Zhong Kui
Zhong Kui
Lukinhas007_
Zhong Kui
Level 87
God Stats
35W - 34L
1,622 SR
Queue Stats
481W - 504L
1,551 Elo+
Solo
Horus
Horus
MOS_ManOfSalt
Horus
Level 125
God Stats
4W - 2L
1,878 SR
Queue Stats
65W - 53L
1,591 Elo+
Solo
Bastet
Bastet
marvincho170
Bastet
Level 113
God Stats
3W - 3L
1,759 SR
Queue Stats
86W - 90L
1,557 Elo+
Solo
Team Averages
Level 123
1,677 SR
1,519 Elo+

VS

Team Averages
Level 124
1,489 SR
1,498 Elo+
Geb
Geb
 
Geb
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
ElatePlatypus65
Achilles
Level 110
God Stats
41W - 38L
1,493 SR
Queue Stats
121W - 123L
1,466 Elo+
Solo
Serqet
Serqet
Kinosaypient
Serqet
Level 147
God Stats
60W - 79L
1,479 SR
Queue Stats
420W - 446L
1,478 Elo+
Solo
Danzaburou
Danzaburou
caradearabe
Danzaburou
Level 130
God Stats
15W - 14L
1,519 SR
Queue Stats
220W - 189L
1,486 Elo+
Solo
Kukulkan
Kukulkan
gustavosoyyo9
Kukulkan
Level 88
God Stats
1W - 1L
1,455 SR
Queue Stats
111W - 74L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
7,171
512
5,656
11,361
3,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
2 / 4 / 1
6,164
440
4,878
9,804
5,587
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
Lukinhas007_
Zhong Kui
12
4 / 4 / 1
6,919
494
7,577
13,313
7,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

13
0 / 2 / 1
7,036
503
7,692
15,002
7,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
12
1 / 2 / 2
6,599
471
7,001
11,414
4,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
1 / 2 / 10
7,993
571
4,924
14,383
10,121
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
15
2 / 0 / 0
8,934
638
9,522
12,115
10,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
14
2 / 1 / 9
7,767
555
7,108
9,184
3,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
caradearabe
Danzaburou
16
5 / 1 / 2
9,804
700
8,250
7,055
2,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Kukulkan
gustavosoyyo9
Kukulkan
13
6 / 4 / 2
7,952
568
8,997
9,252
3,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
8
Kills
16
16
Deaths
8
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
2
10
3
W
Achilles
2
0
0
2
L
1
4
1
0.38
L
2
4
1
0.63
W
Serqet
2
1
9
6.5
L
Zhong Kui
Lukinhas007_
Zhong Kui
4
4
1
1.13
L
0
2
1
0.25
W
Danzaburou
caradearabe
Danzaburou
5
1
2
6
W
Kukulkan
gustavosoyyo9
Kukulkan
6
4
2
1.75
L
Bastet
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,804
Damage
38,801
60,894
Taken
51,989
28,873
Mitigated
30,912
19,632
Healing
23,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
4,924
534
3,262
4,433
14,383
10,121
0
5,294
9,089
23,388
2,445
W
Achilles
9,522
2,641
0
7,432
12,115
10,981
0
0
12,115
0
70,999
L
5,656
3,483
0
4,062
11,361
3,878
0
749
10,524
0
55,792
L
4,878
1,217
0
746
9,804
5,587
0
2,350
7,117
16,595
1,085
W
Serqet
7,108
892
0
4,602
9,184
3,501
0
1,761
7,423
0
52,675
L
Zhong Kui
Lukinhas007_
Zhong Kui
7,577
516
0
6,277
13,313
7,864
0
8,095
4,918
39,692
1,319
L
7,692
3,553
170
5,147
15,002
7,449
0
46
14,259
0
49,715
W
Danzaburou
caradearabe
Danzaburou
8,250
3,864
0
3,506
7,055
2,700
2,581
446
6,609
0
81,033
W
Kukulkan
gustavosoyyo9
Kukulkan
8,997
2,634
311
389
9,252
3,609
0
4,545
4,707
43,302
0
L
Bastet
7,001
1,462
0
3,230
11,414
4,095
0
1,928
9,214
0
49,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,889
Gold Earned
42,450
370
Minions Killed
443
0
Camps Cleared
0
1,251,316
Distance Traveled
1,489,121
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,993
571
23
2
0
293,050
1
W
Achilles
8,934
638
116
8
0
293,262
1
L
Nut
7,171
512
106
8
0
231,354
1
L
Ymir
6,164
440
20
1
0
176,176
3
W
Serqet
7,767
555
80
6
0
372,409
0
L
Zhong Kui
6,919
494
57
4
0
249,695
5
L
Horus
7,036
503
98
7
0
278,808
5
W
Danzaburou
9,804
700
133
10
0
280,027
4
W
Kukulkan
7,952
568
91
7
0
250,373
0
L
Bastet
6,599
471
89
6
0
315,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role