Player Matchup

Mulan
Mulan
ChromieHomie69
Mulan
Level 76
God Stats
3W - 5L
1,667 SR
Queue Stats
45W - 55L
1,333 Elo+
Party 1
Nu Wa
Nu Wa
Harweda
Nu Wa
Level 127
God Stats
28W - 16L
1,585 SR
Queue Stats
39W - 29L
1,495 Elo+
Solo
Hercules
Hercules
ManaaBlunts
Hercules
Level 36
God Stats
9W - 19L
1,285 SR
Queue Stats
51W - 61L
1,326 Elo+
Party 1
Team Averages
Level 80
1,512 SR
1,385 Elo+

VS

Team Averages
Level 150
1,475 SR
1,442 Elo+
Osiris
Osiris
 
Osiris
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
LegionPC2022
Skadi
Level 103
God Stats
4W - 2L
1,445 SR
Queue Stats
18W - 22L
1,416 Elo+
Solo
Vulcan
Vulcan
alecupim
Vulcan
Level 189
God Stats
745W - 792L
1,480 SR
Queue Stats
826W - 919L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 2
8,349
835
6,479
10,268
8,547
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
Harweda
Nu Wa
10
0 / 2 / 0
6,670
667
2,074
3,465
910
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
ManaaBlunts
Hercules
12
2 / 3 / 0
7,820
782
2,997
10,245
7,209
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
1 / 1 / 6
8,474
847
6,858
11,493
11,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

13
4 / 2 / 2
8,945
895
5,461
6,086
2,177
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
alecupim
Vulcan
15
2 / 0 / 5
8,882
888
7,755
3,008
1,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
7
7
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
1
1
6
4
L
1
2
2
1
L
Nu Wa
Harweda
Nu Wa
0
2
0
0
W
4
2
2
2.5
L
Hercules
ManaaBlunts
Hercules
2
3
0
0.67
W
Vulcan
alecupim
Vulcan
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,550
Damage
20,074
23,978
Taken
20,587
16,666
Mitigated
15,216
2,903
Healing
1,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
6,858
2,080
0
420
11,493
11,675
567
1,221
10,272
0
21,937
L
6,479
387
150
2,167
10,268
8,547
0
2,892
7,364
0
34,252
L
Nu Wa
Harweda
Nu Wa
2,074
453
0
0
3,465
910
0
691
2,774
14,692
0
W
5,461
2,306
0
230
6,086
2,177
1,686
562
5,524
0
26,252
L
Hercules
ManaaBlunts
Hercules
2,997
1,014
20
566
10,245
7,209
0
4,172
6,050
0
7,532
W
Vulcan
alecupim
Vulcan
7,755
209
511
141
3,008
1,364
1,303
323
2,685
39,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,839
Gold Earned
26,301
77
Minions Killed
128
0
Camps Cleared
0
434,362
Distance Traveled
571,909
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,474
847
29
3
0
200,152
0
L
Mulan
8,349
835
49
5
0
174,609
0
L
Nu Wa
6,670
667
22
2
0
97,259
0
W
Skadi
8,945
895
36
4
0
169,892
0
L
Hercules
7,820
782
6
1
0
162,494
0
W
Vulcan
8,882
888
63
6
0
201,865
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role