Player Matchup

Nut
Nut
Faith3
Nut
Level 226
God Stats
78W - 60L
1,620 SR
Queue Stats
802W - 738L
1,593 Elo+
Solo
Maui
Maui
Hollow6ix9ine
Maui
Level 122
God Stats
21W - 32L
1,469 SR
Queue Stats
343W - 305L
1,517 Elo+
Solo
Ne Zha
Ne Zha
Legitliquid
Ne Zha
Level 149
God Stats
40W - 34L
1,529 SR
Queue Stats
189W - 161L
1,502 Elo+
Solo
Hercules
Hercules
Triton DL
Hercules
Level 105
God Stats
29W - 27L
1,474 SR
Queue Stats
144W - 132L
1,457 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
hf1tz5rlP0c
Morgan Le Fay
Level 126
God Stats
14W - 15L
1,572 SR
Queue Stats
845W - 821L
1,513 Elo+
Solo
Team Averages
Level 146
1,533 SR
1,516 Elo+

VS

Team Averages
Level 140
1,579 SR
1,539 Elo+
Nemesis
Nemesis
 
Nemesis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
CALCIO-SAMA
Gilgamesh
Level 129
God Stats
9W - 10L
1,486 SR
Queue Stats
458W - 429L
1,534 Elo+
Solo
Fafnir
Fafnir
Zelumaron
Fafnir
Level 221
God Stats
2W - 2L
1,687 SR
Queue Stats
193W - 166L
1,630 Elo+
Solo
Medusa
Medusa
damn1im1good
Medusa
Level 67
God Stats
15W - 19L
1,527 SR
Queue Stats
270W - 280L
1,480 Elo+
Solo
Ra
Ra
pinky16rocks
Ra
Level 156
God Stats
35W - 15L
1,696 SR
Queue Stats
200W - 179L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
Faith3
Nut
14
5 / 2 / 1
8,388
559
10,621
8,312
2,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 6 / 0
6,662
444
6,833
15,782
13,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
12
2 / 5 / 1
6,976
465
8,365
13,342
4,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Hercules
Triton DL
Hercules
9
0 / 7 / 3
6,609
441
5,432
13,309
7,882
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
hf1tz5rlP0c
Morgan Le Fay
15
1 / 0 / 0
8,915
594
2,411
5,669
2,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
5 / 1 / 7
8,578
572
5,917
11,742
4,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
CALCIO-SAMA
Gilgamesh
15
7 / 1 / 6
9,653
644
14,189
14,114
7,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fafnir
Zelumaron
Fafnir
11
1 / 2 / 10
7,878
525
6,921
11,651
11,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
15
2 / 3 / 5
8,535
569
8,445
10,210
3,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
5 / 2 / 2
9,648
643
7,026
9,266
3,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
50
9
Kills
20
20
Deaths
9
5
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
1
7
8.5
W
Gilgamesh
CALCIO-SAMA
Gilgamesh
7
1
6
10
L
Nut
Faith3
Nut
5
2
1
2.75
L
1
6
0
0.17
L
Ne Zha
2
5
1
0.5
L
Hercules
Triton DL
Hercules
0
7
3
0.21
W
Fafnir
Zelumaron
Fafnir
1
2
10
3
W
Medusa
2
3
5
1.5
L
Morgan Le Fay
hf1tz5rlP0c
Morgan Le Fay
1
0
0
1
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,662
Damage
42,498
56,414
Taken
56,983
30,665
Mitigated
30,881
13,182
Healing
17,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
5,917
2,018
0
2,737
11,742
4,785
73
1,510
10,170
0
69,208
W
Gilgamesh
CALCIO-SAMA
Gilgamesh
14,189
5,611
0
2,282
14,114
7,628
0
3,391
10,187
0
60,954
L
Nut
Faith3
Nut
10,621
6,842
0
3,313
8,312
2,600
0
3,362
4,908
0
61,210
L
6,833
1,845
0
1,029
15,782
13,259
0
816
14,376
33,183
0
L
Ne Zha
8,365
1,741
0
4,797
13,342
4,917
0
4,622
8,677
0
40,495
L
Hercules
Triton DL
Hercules
5,432
1,428
0
3,187
13,309
7,882
0
3,102
10,081
0
18,024
W
Fafnir
Zelumaron
Fafnir
6,921
1,343
0
3,560
11,651
11,145
0
637
10,934
13,396
2,072
W
Medusa
8,445
3,567
0
2,157
10,210
3,800
504
1,406
8,698
0
65,331
L
Morgan Le Fay
hf1tz5rlP0c
Morgan Le Fay
2,411
354
0
856
5,669
2,007
118
1,583
4,038
78,125
892
W
7,026
88
2,541
4,118
9,266
3,523
580
1,650
7,576
81,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,550
Gold Earned
44,292
400
Minions Killed
472
0
Camps Cleared
0
1,460,425
Distance Traveled
1,579,547
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,578
572
92
6
0
358,396
0
W
Gilgamesh
9,653
644
101
7
0
295,349
0
L
Nut
8,388
559
98
7
0
301,076
3
L
Maui
6,662
444
58
4
0
249,771
0
L
Ne Zha
6,976
465
56
4
0
314,505
3
L
Hercules
6,609
441
33
2
0
297,713
6
W
Fafnir
7,878
525
16
1
0
314,827
8
W
Medusa
8,535
569
106
7
0
288,881
0
L
Morgan Le Fay
8,915
594
155
10
0
297,360
2
W
Ra
9,648
643
157
10
0
322,094
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role