Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Pitus-11
Bellona
Level 90
God Stats
114W - 121L
1,558 SR
Queue Stats
479W - 479L
1,472 Elo+
Solo
Heimdallr
Heimdallr
idanpasiva
Heimdallr
Level 99
God Stats
1W - 1L
1,331 SR
Queue Stats
43W - 52L
1,388 Elo+
Party 1
Janus
Janus
szren
Janus
Level 109
God Stats
8W - 6L
1,528 SR
Queue Stats
427W - 391L
1,540 Elo+
Solo
Team Averages
Level 101
1,483 SR
1,480 Elo+

VS

Team Averages
Level 138
1,547 SR
1,471 Elo+
Ishtar
Ishtar
DrunкenWanderer
Ishtar
Level 143
God Stats
3W - 3L
1,525 SR
Queue Stats
111W - 123L
1,492 Elo+
Solo
Jormungandr
Jormungandr
Only1DragonRage
Jormungandr
Level 180
God Stats
265W - 228L
1,451 SR
Queue Stats
688W - 805L
1,390 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Topskih
Ah Muzen Cab
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
226W - 226L
1,433 Elo+
Solo
Tyr
Tyr
magnitizm
Tyr
Level 162
God Stats
12W - 11L
1,618 SR
Queue Stats
527W - 505L
1,540 Elo+
Solo
Anubis
Anubis
samirc11
Anubis
Level 127
God Stats
0W - 1L
1,643 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
3 / 0 / 7
6,568
597
3,007
6,942
3,811
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
 
Fenrir
12
4 / 1 / 6
6,326
575
6,228
8,816
2,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
Pitus-11
Bellona
11
2 / 3 / 0
6,086
553
3,580
10,534
8,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heimdallr
idanpasiva
Heimdallr
11
5 / 0 / 5
6,242
567
5,272
7,959
2,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Janus
szren
Janus
11
3 / 1 / 2
6,286
571
6,773
4,599
1,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 0
4,422
402
846
6,399
1,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Only1DragonRage
Jormungandr
9
1 / 3 / 0
5,541
504
4,373
8,299
2,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ah Muzen Cab
Topskih
Ah Muzen Cab
9
0 / 5 / 0
4,863
442
4,783
8,110
2,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
4 / 0 / 0
7,259
660
7,107
7,730
6,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Anubis
samirc11
Anubis
9
0 / 5 / 0
4,876
443
4,537
5,682
1,671
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
17
Kills
5
5
Deaths
17
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
0
7
6.5
W
Fenrir
 
Fenrir
4
1
6
7
L
0
4
0
0
L
Jormungandr
Only1DragonRage
Jormungandr
1
3
0
0.33
W
Bellona
Pitus-11
Bellona
2
3
0
0.67
L
Ah Muzen Cab
Topskih
Ah Muzen Cab
0
5
0
0
W
Heimdallr
idanpasiva
Heimdallr
5
0
5
7.5
L
4
0
0
4
L
Anubis
samirc11
Anubis
0
5
0
0
W
Janus
szren
Janus
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,860
Damage
21,646
38,850
Taken
36,220
19,321
Mitigated
14,982
20,040
Healing
7,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,007
767
2,865
3,537
6,942
3,811
362
2,250
4,692
20,301
2,370
W
Fenrir
 
Fenrir
6,228
1,831
0
5,299
8,816
2,958
218
2,690
6,126
0
38,972
L
846
391
0
1,102
6,399
1,832
0
1,047
5,268
0
17,421
L
Jormungandr
Only1DragonRage
Jormungandr
4,373
1,113
0
2,767
8,299
2,851
272
3,854
4,095
32,837
605
W
Bellona
Pitus-11
Bellona
3,580
1,422
0
4,281
10,534
8,180
0
0
10,534
0
42,250
L
Ah Muzen Cab
Topskih
Ah Muzen Cab
4,783
988
0
720
8,110
2,030
0
1,614
6,496
0
31,709
W
Heimdallr
idanpasiva
Heimdallr
5,272
2,095
0
3,558
7,959
2,875
605
1,811
6,148
0
34,288
L
7,107
796
0
2,260
7,730
6,598
0
1,352
6,292
0
53,499
L
Anubis
samirc11
Anubis
4,537
89
0
508
5,682
1,671
0
1,298
4,384
29,326
640
W
Janus
szren
Janus
6,773
494
0
500
4,599
1,497
0
2,109
2,490
44,644
683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,508
Gold Earned
26,961
361
Minions Killed
287
0
Camps Cleared
0
1,056,816
Distance Traveled
1,075,719
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,568
597
41
4
0
182,347
0
W
Fenrir
6,326
575
68
6
0
257,579
0
L
Ishtar
4,422
402
33
3
0
156,965
0
L
Jormungandr
5,541
504
57
5
0
213,457
0
W
Bellona
6,086
553
91
8
0
208,557
5
L
Ah Muzen Cab
4,863
442
44
4
0
227,571
0
W
Heimdallr
6,242
567
72
7
0
168,924
0
L
Tyr
7,259
660
97
9
0
218,714
0
L
Anubis
4,876
443
56
5
0
259,012
0
W
Janus
6,286
571
89
8
0
239,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role