Player Matchup

Hel
Hel
Gold IV
Aagarak
Hel
Gold IV
Level 178
God Stats
1W - 2L
1,559 SR
Queue Stats
9W - 9L
1,461 MMR
Party 2
Skadi
Skadi
Gold III
Its Glen ok
Skadi
Gold III
Level 119
God Stats
7W - 2L
1,678 SR
Queue Stats
34W - 24L
1,779 MMR
Party 1
Arachne
Arachne
Gold IV
ReanimatedJoker
Arachne
Gold IV
Level 153
God Stats
4W - 4L
1,524 SR
Queue Stats
94W - 102L
1,452 MMR
Party 1
Janus
Janus
Platinum II
bananadude25
Janus
Platinum II
Level 165
God Stats
9W - 4L
1,668 SR
Queue Stats
121W - 97L
1,578 MMR
Party 2
Ymir
Ymir
Gold II
zPaRaDoX-MalLaKa
Ymir
Gold II
Level 198
God Stats
1W - 0L
1,494 SR
Queue Stats
62W - 62L
1,524 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 163
1,585 SR
1,559 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,531 SR
1,541 MMR
Cthulhu
Cthulhu
Platinum V
 
Cthulhu
Platinum V
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Bronze III
Solar070
Nu Wa
Bronze III
Level 84
God Stats
1W - 1L
1,546 SR
Queue Stats
3W - 5L
1,510 MMR
Solo
Cupid
Cupid
Gold II
TheChiefNT
Cupid
Gold II
Level 129
God Stats
0W - 1L
1,590 SR
Queue Stats
39W - 27L
1,614 MMR
Solo
Loki
Loki
Gold III
Zak-b2510
Loki
Gold III
Level 144
God Stats
0W - 2L
1,220 SR
Queue Stats
178W - 194L
1,519 MMR
Solo
Bellona
Bellona
Gold IV
zLWJB
Bellona
Gold IV
Level 139
God Stats
0W - 1L
1,801 SR
Queue Stats
116W - 145L
1,563 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
11
3 / 1 / 2
6,634
663
6,075
6,711
2,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
6 / 1 / 2
6,856
686
6,078
5,061
1,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
8 / 1 / 2
6,556
656
7,386
7,433
2,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

12
5 / 0 / 3
6,884
688
3,023
4,208
1,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 1 / 8
5,677
568
4,117
7,505
4,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
Ao KuangCamazotzThanatosAthena

VS

Bans
ChronosMulanFenrirCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 5 / 2
4,840
484
3,788
6,999
3,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
Solar070
Nu Wa
9
1 / 4 / 0
5,255
526
5,869
6,425
1,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
9
1 / 3 / 1
5,013
501
3,016
5,633
1,658
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
10
1 / 4 / 1
5,414
541
2,981
7,757
2,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
zLWJB
Bellona
8
0 / 6 / 1
5,187
519
2,485
9,706
6,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
22
Kills
4
4
Deaths
22
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
5
2
0.4
W
Hel
3
1
2
4
W
6
1
2
7
W
8
1
2
9
L
Nu Wa
Solar070
Nu Wa
1
4
0
0.25
L
Cupid
1
3
1
0.5
L
Loki
1
4
1
0.38
W
5
0
3
6.5
L
Bellona
zLWJB
Bellona
0
6
1
0.08
W
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,679
Damage
18,139
30,918
Taken
36,520
11,970
Mitigated
15,952
12,155
Healing
8,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,788
121
31
800
6,999
3,782
0
1,727
5,232
14,692
0
W
Hel
6,075
219
244
3,801
6,711
2,508
0
908
5,267
39,608
798
W
6,078
2,563
0
1,440
5,061
1,530
14
836
4,005
0
45,388
W
7,386
4,756
0
2,996
7,433
2,604
0
1,277
5,905
0
36,776
L
Nu Wa
Solar070
Nu Wa
5,869
788
0
981
6,425
1,625
0
2,876
3,384
30,265
0
L
Cupid
3,016
1,705
57
1,579
5,633
1,658
0
456
5,177
0
28,986
L
Loki
2,981
695
0
2,628
7,757
2,286
0
923
6,772
0
40,027
W
3,023
329
0
1,295
4,208
1,066
0
1,852
2,125
57,837
1,138
L
Bellona
zLWJB
Bellona
2,485
394
0
1,966
9,706
6,601
0
6,075
2,941
0
25,786
W
4,117
1,217
0
2,379
7,505
4,262
0
3,233
3,567
15,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,607
Gold Earned
25,709
367
Minions Killed
276
0
Camps Cleared
0
1,107,911
Distance Traveled
977,067
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,840
484
24
2
0
228,786
0
W
Hel
6,634
663
92
9
0
205,391
1
W
Skadi
6,856
686
79
8
0
208,981
0
W
Arachne
6,556
656
55
6
0
247,772
0
L
Nu Wa
5,255
526
81
8
0
161,205
0
L
Cupid
5,013
501
50
5
0
176,619
0
L
Loki
5,414
541
76
8
0
221,257
0
W
Janus
6,884
688
128
13
0
240,407
1
L
Bellona
5,187
519
45
5
0
189,200
2
W
Ymir
5,677
568
13
1
0
205,360
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role