Player Matchup

Anubis
Anubis
Krystian0227
Anubis
Level 156
God Stats
16W - 16L
1,551 SR
Queue Stats
1,108W - 1,128L
1,499 Elo+
Solo
Charybdis
Charybdis
Ravenplays0_0
Charybdis
Level 97
God Stats
0W - 2L
1,303 SR
Queue Stats
42W - 36L
1,523 Elo+
Party 1
Sobek
Sobek
ololo777ololo
Sobek
Level 145
God Stats
3W - 9L
1,289 SR
Queue Stats
514W - 528L
1,483 Elo+
Solo
Hou Yi
Hou Yi
posh_hunt129
Hou Yi
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 31L
1,526 Elo+
Party 1
Jing Wei
Jing Wei
stopmydie
Jing Wei
Level 146
God Stats
4W - 8L
1,387 SR
Queue Stats
369W - 360L
1,498 Elo+
Solo
Team Averages
Level 126
1,406 SR
1,506 Elo+

VS

Team Averages
Level 104
1,503 SR
1,480 Elo+
Kukulkan
Kukulkan
PommeDutroux
Kukulkan
Level 89
God Stats
4W - 3L
1,674 SR
Queue Stats
167W - 188L
1,470 Elo+
Party 2
Medusa
Medusa
Xesha
Medusa
Level 128
God Stats
1W - 3L
1,158 SR
Queue Stats
130W - 133L
1,492 Elo+
Solo
Heimdallr
Heimdallr
deadproblem
Heimdallr
Level 52
God Stats
4W - 0L
1,914 SR
Queue Stats
184W - 180L
1,492 Elo+
Solo
Ne Zha
Ne Zha
l_ArGMoN_l
Ne Zha
Level 144
God Stats
2W - 3L
1,481 SR
Queue Stats
257W - 260L
1,479 Elo+
Party 2
Nox
Nox
temp-1306785
Nox
Level 106
God Stats
1W - 0L
1,290 SR
Queue Stats
52W - 61L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
2 / 2 / 7
8,670
667
4,680
6,165
2,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
Ravenplays0_0
Charybdis
18
2 / 6 / 8
9,957
766
5,198
12,700
5,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
6 / 6 / 7
10,927
841
11,062
21,133
26,129
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hou Yi
14
0 / 6 / 10
8,732
672
5,969
11,323
4,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Jing Wei
stopmydie
Jing Wei
16
4 / 5 / 6
9,442
726
8,839
10,259
3,651
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
PommeDutroux
Kukulkan
19
7 / 1 / 14
11,819
909
16,921
4,541
2,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
Xesha
Medusa
17
9 / 4 / 12
11,021
848
19,968
11,104
5,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Heimdallr
deadproblem
Heimdallr
15
1 / 4 / 18
10,112
778
7,356
9,366
4,114
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
l_ArGMoN_l
Ne Zha
16
4 / 3 / 14
10,676
821
9,244
11,555
10,520
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

17
4 / 3 / 13
10,616
817
4,376
7,884
3,421
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
96
14
Kills
25
25
Deaths
15
38
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Anubis
2
2
7
2.75
W
Kukulkan
PommeDutroux
Kukulkan
7
1
14
14
L
Charybdis
Ravenplays0_0
Charybdis
2
6
8
1
W
Medusa
Xesha
Medusa
9
4
12
3.75
W
Heimdallr
deadproblem
Heimdallr
1
4
18
2.5
W
Ne Zha
l_ArGMoN_l
Ne Zha
4
3
14
3.67
L
6
6
7
1.58
L
Hou Yi
0
6
10
0.83
L
Jing Wei
stopmydie
Jing Wei
4
5
6
1.4
W
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,748
Damage
57,865
61,580
Taken
44,450
41,896
Mitigated
25,517
12,608
Healing
15,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
4,680
95
584
1,460
6,165
2,853
0
2,383
3,782
19,740
531
W
Kukulkan
PommeDutroux
Kukulkan
16,921
1,079
580
365
4,541
2,300
1,831
1,566
2,975
36,694
0
L
Charybdis
Ravenplays0_0
Charybdis
5,198
1,416
565
1,913
12,700
5,241
0
3,786
8,914
0
23,176
W
Medusa
Xesha
Medusa
19,968
6,429
1,569
1,077
11,104
5,162
2,032
3,615
7,489
0
32,945
W
Heimdallr
deadproblem
Heimdallr
7,356
1,556
2,460
1,995
9,366
4,114
2,051
2,840
6,526
0
14,698
W
Ne Zha
l_ArGMoN_l
Ne Zha
9,244
1,410
1,417
3,524
11,555
10,520
75
3,620
7,935
0
17,310
L
11,062
66
776
5,055
21,133
26,129
0
7,930
13,203
14,252
395
L
Hou Yi
5,969
1,396
302
851
11,323
4,022
0
3,735
7,588
0
22,944
L
Jing Wei
stopmydie
Jing Wei
8,839
6,479
256
846
10,259
3,651
0
3,404
6,855
0
16,973
W
4,376
399
553
1,746
7,884
3,421
611
3,623
4,261
19,309
179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,728
Gold Earned
54,244
144
Minions Killed
147
0
Camps Cleared
0
1,122,488
Distance Traveled
1,192,698
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,670
667
35
3
0
183,177
0
W
Kukulkan
11,819
909
42
3
0
250,701
0
L
Charybdis
9,957
766
48
4
0
221,765
0
W
Medusa
11,021
848
31
2
0
220,107
0
W
Heimdallr
10,112
778
17
1
0
239,112
0
W
Ne Zha
10,676
821
9
1
0
259,532
0
L
Sobek
10,927
841
8
1
0
240,419
0
L
Hou Yi
8,732
672
37
3
0
234,303
0
L
Jing Wei
9,442
726
16
1
0
242,824
0
W
Nox
10,616
817
48
4
0
223,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role