Player Matchup

Chaac
Chaac
Blvck-Panther
Chaac
Level 145
God Stats
5W - 5L
1,869 SR
Queue Stats
201W - 202L
1,479 Elo+
Party 1
Neith
Neith
CharlieS540
Neith
Level 122
God Stats
17W - 17L
1,256 SR
Queue Stats
236W - 224L
1,518 Elo+
Solo
Nemesis
Nemesis
Chilimonkey
Nemesis
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 7L
1,553 Elo+
Solo
Baron Samedi
Baron Samedi
broodjekankur
Baron Samedi
Level 145
God Stats
36W - 30L
1,603 SR
Queue Stats
368W - 353L
1,551 Elo+
Solo
Sobek
Sobek
youarefatboy
Sobek
Level 52
God Stats
5W - 7L
1,519 SR
Queue Stats
110W - 94L
1,521 Elo+
Party 1
Team Averages
Level 122
1,550 SR
1,525 Elo+

VS

Team Averages
Level 178
1,519 SR
1,481 Elo+
Rama
Rama
 
Rama
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Cz_gamer_hk
Discordia
Level 212
God Stats
3W - 2L
1,491 SR
Queue Stats
928W - 950L
1,463 Elo+
Solo
Cliodhna
Cliodhna
Lorreyn
Cliodhna
Level 227
God Stats
110W - 117L
1,486 SR
Queue Stats
598W - 587L
1,477 Elo+
Solo
Mulan
Mulan
marcusdragnell98
Mulan
Level 131
God Stats
44W - 21L
1,620 SR
Queue Stats
450W - 422L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 1
6,965
580
6,587
10,143
6,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 6 / 0
5,484
457
496
5,561
1,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Nemesis
Chilimonkey
Nemesis
12
1 / 3 / 3
6,546
546
4,346
9,919
3,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
broodjekankur
Baron Samedi
13
4 / 3 / 0
7,437
620
4,687
7,144
3,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 4 / 2
6,236
520
3,719
6,354
3,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
17
13 / 1 / 0
10,770
898
10,606
7,271
2,620
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
 
Ymir
10
1 / 3 / 4
6,797
566
3,249
10,208
6,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
Cz_gamer_hk
Discordia
11
1 / 4 / 2
6,209
517
3,859
7,324
1,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
Lorreyn
Cliodhna
14
4 / 3 / 1
7,378
615
5,207
10,764
3,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

2
0 / 0 / 0
4,147
346
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
11
Kills
19
19
Deaths
11
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
13
1
0
13
W
Ymir
 
Ymir
1
3
4
1
L
4
3
1
1.5
L
0
6
0
0
L
Nemesis
Chilimonkey
Nemesis
1
3
3
0.83
W
Discordia
Cz_gamer_hk
Discordia
1
4
2
0.5
W
Cliodhna
Lorreyn
Cliodhna
4
3
1
1.5
L
Baron Samedi
broodjekankur
Baron Samedi
4
3
0
1.33
W
0
0
0
0
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,835
Damage
22,921
39,121
Taken
35,567
19,230
Mitigated
14,600
7,455
Healing
13,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
10,606
8,957
0
5,122
7,271
2,620
2,741
1,112
5,949
0
99,997
W
Ymir
 
Ymir
3,249
920
0
1,511
10,208
6,724
0
594
9,509
20,546
0
L
6,587
1,091
0
2,299
10,143
6,513
0
2,772
7,331
0
36,005
L
496
234
0
486
5,561
1,525
0
0
5,561
0
30,684
L
Nemesis
Chilimonkey
Nemesis
4,346
1,142
0
1,465
9,919
3,796
0
431
9,352
0
56,602
W
Discordia
Cz_gamer_hk
Discordia
3,859
47
0
1,362
7,324
1,687
0
3,939
3,305
29,027
0
W
Cliodhna
Lorreyn
Cliodhna
5,207
234
0
5,634
10,764
3,569
0
2,152
8,472
0
58,614
L
Baron Samedi
broodjekankur
Baron Samedi
4,687
437
154
1,933
7,144
3,525
168
2,508
4,174
48,287
992
W
0
0
0
0
0
0
0
0
0
0
0
L
3,719
336
0
1,118
6,354
3,871
104
707
5,595
11,710
608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,668
Gold Earned
35,301
304
Minions Killed
372
0
Camps Cleared
0
1,166,221
Distance Traveled
977,214
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,770
898
193
16
0
268,221
1
W
Ymir
6,797
566
30
3
0
202,590
2
L
Chaac
6,965
580
55
5
0
220,648
0
L
Neith
5,484
457
58
5
0
186,333
0
L
Nemesis
6,546
546
91
8
0
289,753
0
W
Discordia
6,209
517
42
4
0
229,275
2
W
Cliodhna
7,378
615
107
9
0
268,405
0
L
Baron Samedi
7,437
620
82
7
0
233,679
0
W
Mulan
4,147
346
0
0
0
8,723
0
L
Sobek
6,236
520
18
2
0
235,808
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role