Player Matchup

Hou Yi
Hou Yi
AboveHeavens
Hou Yi
Level 114
God Stats
4W - 4L
1,495 SR
Queue Stats
206W - 167L
1,515 Elo+
Party 1
Ne Zha
Ne Zha
FreezingFrost
Ne Zha
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 44L
1,578 Elo+
Solo
Hera
Hera
Simpism
Hera
Level 115
God Stats
2W - 3L
1,343 SR
Queue Stats
69W - 66L
1,547 Elo+
Party 1
King Arthur
King Arthur
gustavosoyyo9
King Arthur
Level 88
God Stats
1W - 1L
1,335 SR
Queue Stats
105W - 71L
1,543 Elo+
Solo
Bacchus
Bacchus
hammam_7909
Bacchus
Level 100
God Stats
16W - 6L
1,607 SR
Queue Stats
44W - 31L
1,523 Elo+
Solo
Team Averages
Level 112
1,456 SR
1,541 Elo+

VS

Team Averages
Level 114
1,524 SR
1,487 Elo+
Anhur
Anhur
MoodLighting
Anhur
Level 124
God Stats
5W - 5L
1,579 SR
Queue Stats
126W - 128L
1,485 Elo+
Party 2
Charon
Charon
NickelFaucet
Charon
Level 108
God Stats
9W - 9L
1,535 SR
Queue Stats
104W - 105L
1,480 Elo+
Party 2
Hades
Hades
mixingbeaters
Hades
Level 105
God Stats
0W - 2L
1,691 SR
Queue Stats
81W - 94L
1,479 Elo+
Party 2
King Arthur
King Arthur
natadekoko0113
King Arthur
Level 103
God Stats
1W - 11L
1,152 SR
Queue Stats
629W - 637L
1,497 Elo+
Solo
Vamana
Vamana
sus_Yermingt0n
Vamana
Level 129
God Stats
8W - 7L
1,662 SR
Queue Stats
334W - 337L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
14
5 / 3 / 5
8,170
584
8,181
8,397
2,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

14
6 / 4 / 9
8,580
613
9,472
14,107
5,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hera
Simpism
Hera
15
7 / 2 / 6
9,385
670
10,592
5,959
1,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

King Arthur
gustavosoyyo9
King Arthur
12
1 / 3 / 3
6,757
483
2,681
10,420
5,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
hammam_7909
Bacchus
11
1 / 3 / 5
7,067
505
3,976
12,151
8,647
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 1
6,758
483
7,003
10,186
3,249
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charon
11
1 / 4 / 5
7,155
511
5,482
11,721
7,889
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
3 / 6 / 3
7,618
544
4,631
10,763
5,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

King Arthur
natadekoko0113
King Arthur
14
2 / 1 / 2
8,110
579
6,923
9,580
7,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
7 / 3 / 3
8,294
592
6,462
14,269
5,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
29
20
Kills
15
15
Deaths
20
28
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
5
3
5
2.5
W
6
4
9
2.63
L
2
6
1
0.42
L
Charon
1
4
5
0.88
W
Hera
Simpism
Hera
7
2
6
5
W
King Arthur
gustavosoyyo9
King Arthur
1
3
3
0.83
W
Bacchus
hammam_7909
Bacchus
1
3
5
1.17
L
3
6
3
0.75
L
King Arthur
natadekoko0113
King Arthur
2
1
2
3
L
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,902
Damage
30,501
51,034
Taken
56,519
24,328
Mitigated
30,003
11,155
Healing
12,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
8,181
5,669
0
3,528
8,397
2,583
547
1,796
6,601
0
53,984
W
9,472
3,847
0
3,770
14,107
5,513
95
3,793
10,314
0
68,703
L
7,003
3,335
0
2,476
10,186
3,249
0
2,960
7,147
0
46,240
L
Charon
5,482
1,317
0
1,381
11,721
7,889
17
3,009
8,643
28,818
1,090
W
Hera
Simpism
Hera
10,592
2,148
0
900
5,959
1,945
0
1,711
4,248
57,827
1,035
W
King Arthur
gustavosoyyo9
King Arthur
2,681
416
122
723
10,420
5,640
0
411
10,009
0
32,729
W
Bacchus
hammam_7909
Bacchus
3,976
505
0
2,112
12,151
8,647
99
2,771
9,380
23,128
814
L
4,631
120
210
2,172
10,763
5,901
141
3,938
6,504
32,795
0
L
King Arthur
natadekoko0113
King Arthur
6,923
347
0
1,618
9,580
7,056
0
1,125
8,378
579
57,006
L
6,462
3,141
0
4,772
14,269
5,908
0
2,686
11,400
0
61,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,959
Gold Earned
37,935
375
Minions Killed
362
0
Camps Cleared
0
1,349,302
Distance Traveled
1,329,097
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,170
584
88
6
0
247,751
2
W
Ne Zha
8,580
613
87
6
0
249,749
2
L
Anhur
6,758
483
78
6
0
249,922
5
L
Charon
7,155
511
29
2
0
263,811
1
W
Hera
9,385
670
112
8
0
266,573
2
W
King Arthur
6,757
483
55
4
0
290,929
0
W
Bacchus
7,067
505
33
2
0
294,300
6
L
Hades
7,618
544
74
5
0
232,916
0
L
King Arthur
8,110
579
92
7
0
268,310
1
L
Vamana
8,294
592
89
6
0
314,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role