Player Matchup

Achilles
Achilles
DrowsierSquare5
Achilles
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 61L
1,411 Elo+
Solo
Rama
Rama
ImperialBudderz
Rama
Level 159
God Stats
0W - 3L
1,093 SR
Queue Stats
38W - 41L
1,484 Elo+
Party 1
Ymir
Ymir
LILHickDead
Ymir
Level 28
God Stats
1W - 2L
1,462 SR
Queue Stats
71W - 101L
1,408 Elo+
Solo
Horus
Horus
Threejays38
Horus
Level 156
God Stats
2W - 1L
1,533 SR
Queue Stats
67W - 87L
1,425 Elo+
Party 1
Nox
Nox
XTimeVoidX
Nox
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 56L
1,413 Elo+
Party 1
Team Averages
Level 106
1,418 SR
1,428 Elo+

VS

Team Averages
Level 120
1,449 SR
1,455 Elo+
Chaac
Chaac
AudioTundra5
Chaac
Level 99
God Stats
1W - 1L
1,366 SR
Queue Stats
79W - 86L
1,454 Elo+
Solo
Cernunnos
Cernunnos
ProfessorTangy
Cernunnos
Level 163
God Stats
1W - 0L
1,382 SR
Queue Stats
64W - 62L
1,459 Elo+
Solo
Apollo
Apollo
Whatscarcknyo
Apollo
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
167W - 202L
1,459 Elo+
Party 2
Chiron
Chiron
Wxhsu
Chiron
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 85L
1,460 Elo+
Solo
Terra
Terra
dinklesauce
Terra
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 140L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
3 / 3 / 4
7,626
847
5,831
10,165
15,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

14
2 / 5 / 4
7,371
819
9,395
8,989
4,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

1
0 / 1 / 0
2,304
256
0
619
192
12
1 / 6 / 3
6,549
728
4,947
13,821
11,734
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

13
2 / 7 / 3
7,132
792
7,699
8,669
4,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 15
8,591
955
12,618
14,229
15,163
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Cernunnos
ProfessorTangy
Cernunnos
16
8 / 2 / 11
9,667
1,074
10,833
8,087
3,947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
4 / 2 / 9
8,084
898
4,007
7,266
3,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
Wxhsu
Chiron
16
5 / 1 / 12
10,101
1,122
5,580
5,645
5,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
2 / 1 / 18
9,265
1,029
6,001
15,374
14,773
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
87
8
Kills
22
22
Deaths
10
14
Assists
65
Player
Kills
Deaths
Assists
KDA
W
3
4
15
2.63
L
Achilles
3
3
4
1.67
L
2
5
4
0.8
L
0
1
0
0
W
Cernunnos
ProfessorTangy
Cernunnos
8
2
11
6.75
L
1
6
3
0.42
W
4
2
9
4.25
W
Chiron
Wxhsu
Chiron
5
1
12
11
L
2
7
3
0.5
W
2
1
18
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,872
Damage
39,039
42,263
Taken
50,601
35,814
Mitigated
42,711
8,580
Healing
20,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,618
1,651
637
1,698
14,229
15,163
877
1,749
12,307
0
21,639
L
Achilles
5,831
1,276
665
1,643
10,165
15,569
0
1,529
8,636
0
7,408
L
9,395
7,877
0
759
8,989
4,049
0
929
8,060
0
26,799
L
0
0
0
0
619
192
0
0
619
0
0
W
Cernunnos
ProfessorTangy
Cernunnos
10,833
4,601
450
1,883
8,087
3,947
2,608
1,708
6,272
0
27,610
L
4,947
2,044
2,060
2,599
13,821
11,734
0
1,645
12,176
0
9,491
W
4,007
1,827
627
1,257
7,266
3,133
1,992
788
6,439
0
11,850
W
Chiron
Wxhsu
Chiron
5,580
473
1,276
1,319
5,645
5,695
627
741
4,904
0
21,384
L
7,699
1,168
747
107
8,669
4,270
0
1,630
7,039
15,640
0
W
6,001
881
5,652
5,646
15,374
14,773
424
2,713
12,374
11,012
1,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,982
Gold Earned
45,708
58
Minions Killed
105
0
Camps Cleared
0
514,660
Distance Traveled
894,459
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,591
955
12
1
0
170,668
0
L
Achilles
7,626
847
4
0
0
108,724
0
L
Rama
7,371
819
33
4
0
135,535
0
L
Ymir
2,304
256
0
0
0
0
0
W
Cernunnos
9,667
1,074
37
4
0
151,706
0
L
Horus
6,549
728
5
1
0
148,231
0
W
Apollo
8,084
898
11
1
0
182,275
0
W
Chiron
10,101
1,122
30
3
0
183,482
0
L
Nox
7,132
792
16
2
0
122,170
0
W
Terra
9,265
1,029
15
2
0
206,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role