Player Matchup

King Arthur
King Arthur
El terror de al
King Arthur
Level 127
God Stats
7W - 14L
1,314 SR
Queue Stats
62W - 78L
1,445 Elo+
Party 2
Baron Samedi
Baron Samedi
Papayabierta
Baron Samedi
Level 111
God Stats
8W - 5L
1,610 SR
Queue Stats
44W - 60L
1,401 Elo+
Party 2
Loki
Loki
RichyElYosho
Loki
Level 126
God Stats
9W - 7L
1,547 SR
Queue Stats
53W - 65L
1,409 Elo+
Party 2
Nut
Nut
SUPER MATRYX
Nut
Level 143
God Stats
8W - 10L
1,486 SR
Queue Stats
42W - 79L
1,353 Elo+
Party 2
Kukulkan
Kukulkan
Saulyto
Kukulkan
Level 120
God Stats
8W - 8L
1,550 SR
Queue Stats
89W - 112L
1,422 Elo+
Party 2
Team Averages
Level 125
1,501 SR
1,406 Elo+

VS

Team Averages
Level 124
1,477 SR
1,460 Elo+
Geb
Geb
Elmonto
Geb
Level 129
God Stats
0W - 1L
1,228 SR
Queue Stats
5W - 13L
1,407 Elo+
Solo
Scylla
Scylla
OAXACNEITOR
Scylla
Level 146
God Stats
9W - 11L
1,524 SR
Queue Stats
239W - 211L
1,436 Elo+
Party 3
Amaterasu
Amaterasu
Pand41789
Amaterasu
Level 138
God Stats
10W - 9L
1,546 SR
Queue Stats
560W - 548L
1,478 Elo+
Party 1
Thanatos
Thanatos
Toastywaffle416
Thanatos
Level 96
God Stats
1W - 2L
1,500 SR
Queue Stats
270W - 272L
1,526 Elo+
Party 1
Ullr
Ullr
deadsilence1602
Ullr
Level 109
God Stats
14W - 17L
1,586 SR
Queue Stats
164W - 154L
1,455 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
El terror de al
King Arthur
14
1 / 1 / 1
8,551
611
10,282
12,173
9,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Papayabierta
Baron Samedi
12
2 / 0 / 4
7,886
563
5,823
9,348
7,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
2 / 1 / 1
7,715
551
2,815
7,824
2,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
3 / 0 / 3
8,037
574
4,570
6,071
1,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kukulkan
Saulyto
Kukulkan
14
1 / 1 / 1
8,054
575
2,848
6,213
1,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
9
0 / 3 / 1
5,718
408
5,046
9,820
6,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
15
1 / 1 / 0
8,467
605
4,461
5,170
1,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Amaterasu
Pand41789
Amaterasu
13
1 / 1 / 1
7,353
525
5,096
13,773
11,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Thanatos
12
1 / 2 / 1
6,792
485
4,369
9,937
3,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 2 / 0
6,321
452
1,549
5,756
1,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
9
Kills
3
3
Deaths
9
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
El terror de al
King Arthur
1
1
1
1.5
L
Geb
0
3
1
0.17
L
Scylla
1
1
0
1
L
Amaterasu
Pand41789
Amaterasu
1
1
1
1.5
W
Baron Samedi
Papayabierta
Baron Samedi
2
0
4
4
W
2
1
1
2.5
W
3
0
3
4.5
W
Kukulkan
Saulyto
Kukulkan
1
1
1
1.5
L
Thanatos
1
2
1
0.75
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,338
Damage
20,521
41,629
Taken
44,456
22,391
Mitigated
24,049
16,919
Healing
16,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
El terror de al
King Arthur
10,282
2,039
0
2,720
12,173
9,447
0
489
11,684
0
61,605
L
Geb
5,046
811
0
384
9,820
6,267
0
2,225
7,595
25,104
1,487
L
Scylla
4,461
626
0
738
5,170
1,726
0
2,625
2,539
70,161
904
L
Amaterasu
Pand41789
Amaterasu
5,096
2,810
0
5,625
13,773
11,055
0
891
12,874
0
54,292
W
Baron Samedi
Papayabierta
Baron Samedi
5,823
633
1,090
5,446
9,348
7,012
769
2,027
7,321
35,727
0
W
2,815
250
0
4,241
7,824
2,113
0
1,431
6,317
0
51,574
W
4,570
2,472
0
1,953
6,071
1,890
2,315
2,326
3,745
0
57,044
W
Kukulkan
Saulyto
Kukulkan
2,848
127
0
1,469
6,213
1,929
186
3,294
2,727
56,000
527
L
Thanatos
4,369
922
0
8,912
9,937
3,280
0
933
9,004
0
41,728
L
1,549
319
0
484
5,756
1,721
0
1,912
3,844
0
35,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,243
Gold Earned
34,651
410
Minions Killed
425
0
Camps Cleared
0
1,496,010
Distance Traveled
1,472,307
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,551
611
100
7
0
290,946
0
L
Geb
5,718
408
30
2
0
317,020
5
L
Scylla
8,467
605
149
11
0
289,516
0
L
Amaterasu
7,353
525
100
7
0
270,098
0
W
Baron Samedi
7,886
563
36
3
0
273,487
0
W
Loki
7,715
551
89
6
0
357,503
2
W
Nut
8,037
574
92
7
0
276,452
2
W
Kukulkan
8,054
575
93
7
0
297,622
4
L
Thanatos
6,792
485
76
5
0
312,035
0
L
Ullr
6,321
452
70
5
0
283,638
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role