Player Matchup

Shiva
Shiva
CowonRage
Shiva
Level 88
God Stats
2W - 2L
1,338 SR
Queue Stats
159W - 148L
1,458 Elo+
Party 2
Terra
Terra
Juggalo Scro
Terra
Level 184
God Stats
3W - 6L
1,224 SR
Queue Stats
228W - 248L
1,549 Elo+
Solo
Chaac
Chaac
ShockwaveMW2
Chaac
Level 88
God Stats
3W - 3L
1,533 SR
Queue Stats
143W - 134L
1,458 Elo+
Party 2
Nu Wa
Nu Wa
Soloan
Nu Wa
Level 141
God Stats
1W - 1L
1,522 SR
Queue Stats
94W - 51L
1,577 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ЯOOD
Ah Muzen Cab
Level 160
God Stats
12W - 5L
1,637 SR
Queue Stats
528W - 524L
1,594 Elo+
Solo
Team Averages
Level 132
1,451 SR
1,527 Elo+

VS

Team Averages
Level 146
1,443 SR
1,514 Elo+
Zeus
Zeus
 
Zeus
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
JarvisG
Sol
Level 121
God Stats
0W - 1L
1,234 SR
Queue Stats
28W - 38L
1,435 Elo+
Party 1
Ra
Ra
Monful
Ra
Level 278
God Stats
5W - 5L
1,637 SR
Queue Stats
439W - 457L
1,652 Elo+
Solo
Chiron
Chiron
Namagem
Chiron
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 34L
1,460 Elo+
Party 1
Surtr
Surtr
ZackSal
Surtr
Level 129
God Stats
1W - 3L
1,346 SR
Queue Stats
334W - 293L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
CowonRage
Shiva
14
2 / 1 / 12
8,885
1,111
4,695
11,017
8,289
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

14
2 / 1 / 9
8,416
1,052
3,271
11,561
8,837
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
4 / 3 / 8
8,098
1,012
4,027
10,924
11,734
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
Soloan
Nu Wa
14
2 / 1 / 11
8,232
1,029
7,883
7,861
3,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ah Muzen Cab
ЯOOD
Ah Muzen Cab
16
6 / 1 / 9
9,406
1,176
9,179
8,229
3,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
1 / 6 / 3
6,498
812
7,192
7,884
2,136
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sol
13
0 / 4 / 4
6,475
809
6,283
7,185
2,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Ra
13
2 / 3 / 2
6,758
845
5,041
7,096
2,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
Namagem
Chiron
14
2 / 3 / 4
7,367
921
8,682
7,470
2,084
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Surtr
ZackSal
Surtr
5
0 / 0 / 0
5,080
635
0
557
140

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
18
16
Kills
5
7
Deaths
16
49
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
6
3
0.42
W
Shiva
CowonRage
Shiva
2
1
12
8
L
Sol
0
4
4
0.5
W
2
1
9
6.5
L
Ra
2
3
2
1
L
Chiron
Namagem
Chiron
2
3
4
1.33
W
4
3
8
2.67
W
Nu Wa
Soloan
Nu Wa
2
1
11
7.5
L
Surtr
ZackSal
Surtr
0
0
0
0
W
Ah Muzen Cab
ЯOOD
Ah Muzen Cab
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,055
Damage
27,198
49,592
Taken
30,192
36,088
Mitigated
9,148
25,245
Healing
9,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
7,192
233
0
232
7,884
2,136
0
3,115
4,769
16,080
0
W
Shiva
CowonRage
Shiva
4,695
238
1,419
3,242
11,017
8,289
850
3,299
7,508
96
10,727
L
Sol
6,283
1,675
279
995
7,185
2,219
0
1,546
5,639
17,027
0
W
3,271
164
7,425
6,188
11,561
8,837
376
3,916
7,228
5,835
124
L
Ra
5,041
156
2,902
2,627
7,096
2,569
0
2,308
4,788
18,301
0
L
Chiron
Namagem
Chiron
8,682
2,299
479
1,564
7,470
2,084
0
3,635
3,835
0
20,103
W
4,027
0
316
3,215
10,924
11,734
513
3,407
7,233
0
10,269
W
Nu Wa
Soloan
Nu Wa
7,883
2,691
1,631
1,013
7,861
3,327
2,949
3,424
4,187
23,040
0
L
Surtr
ZackSal
Surtr
0
0
0
0
557
140
0
557
0
0
0
W
Ah Muzen Cab
ЯOOD
Ah Muzen Cab
9,179
802
374
422
8,229
3,901
2,442
3,006
4,920
0
27,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,037
Gold Earned
32,178
111
Minions Killed
123
0
Camps Cleared
0
800,597
Distance Traveled
559,711
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,498
812
24
3
0
128,148
0
W
Shiva
8,885
1,111
10
1
0
187,706
0
L
Sol
6,475
809
43
5
0
137,631
0
W
Terra
8,416
1,052
6
1
0
148,808
0
L
Ra
6,758
845
35
4
0
134,083
0
L
Chiron
7,367
921
21
3
0
159,849
0
W
Chaac
8,098
1,012
12
2
0
137,422
0
W
Nu Wa
8,232
1,029
37
5
0
153,763
0
L
Surtr
5,080
635
0
0
0
0
0
W
Ah Muzen Cab
9,406
1,176
46
6
0
172,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role