Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Boniibel
Sylvanus
Level 154
God Stats
21W - 6L
1,855 SR
Queue Stats
69W - 63L
1,532 Elo+
Party 1
Cupid
Cupid
FinnMurtoons145
Cupid
Level 154
God Stats
8W - 13L
1,478 SR
Queue Stats
252W - 222L
1,534 Elo+
Solo
Arachne
Arachne
SchmeckleGoblin
Arachne
Level 148
God Stats
1W - 0L
1,822 SR
Queue Stats
7W - 5L
1,839 Elo+
Party 1
Team Averages
Level 169
1,631 SR
1,581 Elo+

VS

Team Averages
Level 149
1,464 SR
1,503 Elo+
Bellona
Bellona
CrypticGuile
Bellona
Level 138
God Stats
15W - 14L
1,620 SR
Queue Stats
84W - 77L
1,541 Elo+
Solo
Hachiman
Hachiman
DeckerWrecker
Hachiman
Level 109
God Stats
1W - 2L
1,688 SR
Queue Stats
387W - 340L
1,475 Elo+
Party 2
Charon
Charon
HayyyBrother
Charon
Level 175
God Stats
0W - 2L
1,354 SR
Queue Stats
108W - 119L
1,504 Elo+
Party 2
Vamana
Vamana
L4gzonebar
Vamana
Level 105
God Stats
0W - 2L
1,371 SR
Queue Stats
68W - 61L
1,507 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
cooly0928
Morgan Le Fay
Level 218
God Stats
1W - 4L
1,285 SR
Queue Stats
183W - 188L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
5 / 0 / 2
9,155
654
7,665
10,945
7,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nu Wa
 
Nu Wa
14
5 / 0 / 6
8,661
619
8,777
5,084
1,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
Boniibel
Sylvanus
10
0 / 4 / 4
6,810
486
1,187
14,715
6,324
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

14
3 / 0 / 4
8,529
609
5,505
8,125
2,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
5 / 0 / 4
8,440
603
6,562
11,550
4,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CrypticGuile
Bellona
10
1 / 1 / 1
5,732
409
2,960
8,579
5,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
DeckerWrecker
Hachiman
11
2 / 4 / 1
6,465
462
8,806
7,559
2,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charon
9
0 / 3 / 2
6,218
444
6,555
7,749
5,516
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vamana
L4gzonebar
Vamana
11
0 / 6 / 0
6,341
453
5,342
12,436
7,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morgan Le Fay
cooly0928
Morgan Le Fay
13
1 / 4 / 0
7,053
504
6,047
7,409
1,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
18
Kills
4
4
Deaths
18
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
5
0
2
6
W
Nu Wa
 
Nu Wa
5
0
6
8
W
Sylvanus
Boniibel
Sylvanus
0
4
4
0.5
L
Bellona
CrypticGuile
Bellona
1
1
1
1.5
L
Hachiman
DeckerWrecker
Hachiman
2
4
1
0.63
W
3
0
4
5
L
Charon
0
3
2
0.33
L
Vamana
L4gzonebar
Vamana
0
6
0
0
W
5
0
4
7
L
Morgan Le Fay
cooly0928
Morgan Le Fay
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,696
Damage
29,710
50,419
Taken
43,732
23,180
Mitigated
21,526
21,964
Healing
7,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
7,665
1,297
0
3,894
10,945
7,721
0
841
9,537
0
57,774
W
Nu Wa
 
Nu Wa
8,777
2,798
0
980
5,084
1,616
931
2,602
2,249
60,312
1,295
W
Sylvanus
Boniibel
Sylvanus
1,187
239
3,267
4,415
14,715
6,324
170
5,583
8,928
10,775
0
L
Bellona
CrypticGuile
Bellona
2,960
1,197
0
1,526
8,579
5,106
0
1,551
7,028
0
33,630
L
Hachiman
DeckerWrecker
Hachiman
8,806
5,418
0
2,078
7,559
2,090
0
1,139
6,420
0
44,858
W
5,505
2,860
162
3,026
8,125
2,785
672
1,612
6,495
0
68,603
L
Charon
6,555
1,977
0
1,319
7,749
5,516
0
2,326
5,423
27,157
0
L
Vamana
L4gzonebar
Vamana
5,342
2,267
0
2,075
12,436
7,054
0
704
11,732
0
45,770
W
6,562
4,210
0
6,220
11,550
4,734
0
1,964
9,343
0
68,861
L
Morgan Le Fay
cooly0928
Morgan Le Fay
6,047
44
0
899
7,409
1,760
0
4,157
3,252
57,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,595
Gold Earned
31,809
399
Minions Killed
400
0
Camps Cleared
0
1,339,649
Distance Traveled
1,220,145
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,155
654
88
6
0
271,802
3
W
Nu Wa
8,661
619
84
6
0
280,987
0
W
Sylvanus
6,810
486
12
1
0
235,650
4
L
Bellona
5,732
409
65
5
0
229,877
0
L
Hachiman
6,465
462
79
6
0
245,369
0
W
Cupid
8,529
609
119
9
0
262,138
4
L
Charon
6,218
444
38
3
0
269,895
4
L
Vamana
6,341
453
94
7
0
229,068
2
W
Arachne
8,440
603
96
7
0
289,072
2
L
Morgan Le Fay
7,053
504
124
9
0
245,936
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role