Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Angels515
He Bo
Level 123
God Stats
1W - 1L
1,522 SR
Queue Stats
35W - 23L
1,556 Elo+
Party 1
Hachiman
Hachiman
DelirioSiniestro
Hachiman
Level 61
God Stats
1W - 0L
1,355 SR
Queue Stats
44W - 37L
1,490 Elo+
Party 1
Ymir
Ymir
Renzo La Vita
Ymir
Level 114
God Stats
2W - 2L
1,377 SR
Queue Stats
39W - 40L
1,456 Elo+
Party 2
Charon
Charon
Zxzel
Charon
Level 99
God Stats
1W - 1L
1,460 SR
Queue Stats
28W - 31L
1,360 Elo+
Party 2
Team Averages
Level 96
1,443 SR
1,473 Elo+

VS

Team Averages
Level 128
1,493 SR
1,474 Elo+
Vulcan
Vulcan
 
Vulcan
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Funkymonkeyis99
Chiron
Level 120
God Stats
7W - 10L
1,452 SR
Queue Stats
338W - 311L
1,432 Elo+
Solo
Surtr
Surtr
NxtGenShtShow
Surtr
Level 87
God Stats
49W - 55L
1,474 SR
Queue Stats
405W - 412L
1,486 Elo+
Solo
Ares
Ares
Protector07
Ares
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
121W - 107L
1,502 Elo+
Solo
Hun Batz
Hun Batz
woahrich
Hun Batz
Level 125
God Stats
13W - 16L
1,539 SR
Queue Stats
141W - 149L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
4 / 2 / 5
6,443
586
5,297
10,126
3,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

He Bo
Angels515
He Bo
10
4 / 1 / 4
6,517
592
5,144
6,681
1,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
4 / 0 / 2
6,838
622
7,144
5,579
1,622
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
6 / 0 / 4
7,734
703
6,590
6,788
3,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charon
Zxzel
Charon
10
1 / 0 / 8
6,519
593
3,338
8,749
4,375
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
11
3 / 2 / 0
6,272
570
9,905
6,830
2,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 0
5,227
475
3,703
8,614
2,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
0 / 6 / 0
5,324
484
2,330
9,033
4,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
0 / 4 / 0
5,072
461
2,442
10,441
6,473
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hun Batz
woahrich
Hun Batz
9
0 / 3 / 0
5,019
456
3,481
8,563
2,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
19
Kills
3
3
Deaths
19
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
2
5
3.25
L
Vulcan
 
Vulcan
3
2
0
1.5
W
He Bo
Angels515
He Bo
4
1
4
6
W
4
0
2
5
L
0
4
0
0
L
0
6
0
0
L
0
4
0
0
W
6
0
4
8
W
Charon
Zxzel
Charon
1
0
8
5
L
Hun Batz
woahrich
Hun Batz
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,513
Damage
21,861
37,923
Taken
43,481
14,000
Mitigated
17,689
11,961
Healing
10,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,297
876
0
1,205
10,126
3,449
160
3,395
6,526
0
37,050
L
Vulcan
 
Vulcan
9,905
141
0
694
6,830
2,001
0
3,355
3,389
42,733
2,134
W
He Bo
Angels515
He Bo
5,144
405
0
199
6,681
1,441
208
2,680
3,692
32,498
814
W
7,144
4,279
0
2,404
5,579
1,622
596
1,354
4,225
0
49,225
L
3,703
705
739
2,801
8,614
2,086
0
1,588
6,996
0
33,117
L
2,330
974
0
1,224
9,033
4,676
0
4,197
4,508
767
26,798
L
2,442
144
0
1,100
10,441
6,473
0
2,140
8,292
14,114
0
W
6,590
1,622
0
2,973
6,788
3,113
364
992
5,429
40,336
2,208
W
Charon
Zxzel
Charon
3,338
965
1,901
3,279
8,749
4,375
0
3,724
4,748
16,968
0
L
Hun Batz
woahrich
Hun Batz
3,481
726
0
3,570
8,563
2,453
0
3,024
5,453
0
32,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,051
Gold Earned
26,914
311
Minions Killed
257
0
Camps Cleared
0
1,189,334
Distance Traveled
1,176,724
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,443
586
53
5
0
286,665
2
L
Vulcan
6,272
570
80
7
0
245,228
0
W
He Bo
6,517
592
67
6
0
233,225
0
W
Hachiman
6,838
622
79
7
0
221,006
3
L
Chiron
5,227
475
54
5
0
230,185
0
L
Surtr
5,324
484
50
5
0
213,398
0
L
Ares
5,072
461
13
1
0
223,852
2
W
Ymir
7,734
703
90
8
0
216,007
0
W
Charon
6,519
593
22
2
0
232,431
4
L
Hun Batz
5,019
456
60
5
0
264,061
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role