Player Matchup

King Arthur
King Arthur
Daka47
King Arthur
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,468 Elo+
Party 1
Izanami
Izanami
KiwiKyeRye56
Izanami
Level 74
God Stats
12W - 11L
1,573 SR
Queue Stats
119W - 114L
1,458 Elo+
Party 1
Ares
Ares
Youn6LokzZ
Ares
Level 96
God Stats
0W - 2L
1,266 SR
Queue Stats
4W - 7L
1,440 Elo+
Solo
Nemesis
Nemesis
caironik
Nemesis
Level 78
God Stats
3W - 2L
1,556 SR
Queue Stats
94W - 73L
1,505 Elo+
Party 1
Nu Wa
Nu Wa
isbi06
Nu Wa
Level 124
God Stats
2W - 2L
1,581 SR
Queue Stats
42W - 47L
1,493 Elo+
Solo
Team Averages
Level 83
1,495 SR
1,473 Elo+

VS

Team Averages
Level 112
1,410 SR
1,459 Elo+
Charybdis
Charybdis
AFuTuRiSTiK209
Charybdis
Level 49
God Stats
1W - 2L
1,257 SR
Queue Stats
13W - 21L
1,419 Elo+
Solo
Arachne
Arachne
BleachBruiser
Arachne
Level 141
God Stats
22W - 14L
1,647 SR
Queue Stats
26W - 25L
1,542 Elo+
Party 2
Sol
Sol
ItsYaBoiNerd
Sol
Level 159
God Stats
1W - 1L
1,293 SR
Queue Stats
35W - 35L
1,454 Elo+
Party 2
Nu Wa
Nu Wa
twinkdeath
Nu Wa
Level 142
God Stats
1W - 2L
1,354 SR
Queue Stats
55W - 55L
1,424 Elo+
Solo
Cthulhu
Cthulhu
whatshesaid101
Cthulhu
Level 68
God Stats
4W - 3L
1,498 SR
Queue Stats
16W - 19L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Daka47
King Arthur
10
0 / 4 / 0
5,620
511
1,863
9,287
3,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
KiwiKyeRye56
Izanami
12
1 / 1 / 0
5,803
528
1,605
7,634
2,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

1
0 / 0 / 0
3,641
331
0
622
102
Nemesis
caironik
Nemesis
11
2 / 2 / 1
5,780
525
3,678
6,873
2,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Nu Wa
isbi06
Nu Wa
10
1 / 3 / 2
5,456
496
4,606
5,970
1,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AFuTuRiSTiK209
Charybdis
11
0 / 1 / 0
5,943
540
1,013
4,370
932
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
12
6 / 2 / 0
6,911
628
5,491
10,741
3,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

12
1 / 0 / 1
6,925
630
5,609
3,153
753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nu Wa
12
3 / 0 / 2
7,928
721
6,563
3,719
1,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 2 / 1
5,763
524
1,998
8,643
4,745
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
4
Kills
10
10
Deaths
5
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Charybdis
AFuTuRiSTiK209
Charybdis
0
1
0
0
W
Arachne
6
2
0
3
L
King Arthur
Daka47
King Arthur
0
4
0
0
W
1
0
1
1.5
L
Izanami
KiwiKyeRye56
Izanami
1
1
0
1
L
0
0
0
0
L
Nemesis
caironik
Nemesis
2
2
1
1.25
L
Nu Wa
isbi06
Nu Wa
1
3
2
0.67
W
Nu Wa
3
0
2
4
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,752
Damage
20,674
30,386
Taken
30,626
10,099
Mitigated
11,202
4,424
Healing
10,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
AFuTuRiSTiK209
Charybdis
1,013
450
0
1,056
4,370
932
722
1,706
2,466
0
29,130
W
Arachne
5,491
3,862
0
3,250
10,741
3,726
81
1,930
8,693
0
44,703
L
King Arthur
Daka47
King Arthur
1,863
122
0
450
9,287
3,743
0
3,973
4,948
0
35,999
W
5,609
2,216
0
1,978
3,153
753
1,472
186
2,923
41,552
9,937
L
Izanami
KiwiKyeRye56
Izanami
1,605
1,058
0
2,147
7,634
2,594
0
5,868
1,648
0
39,339
L
0
0
0
0
622
102
0
504
0
0
0
L
Nemesis
caironik
Nemesis
3,678
1,468
0
784
6,873
2,182
0
1,352
5,403
0
42,887
L
Nu Wa
isbi06
Nu Wa
4,606
1,249
0
1,043
5,970
1,478
0
1,308
4,584
26,577
0
W
Nu Wa
6,563
1,278
0
724
3,719
1,046
396
279
3,384
43,510
618
W
1,998
70
1,060
2,685
8,643
4,745
156
1,638
6,889
23,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,300
Gold Earned
33,470
292
Minions Killed
313
0
Camps Cleared
0
858,926
Distance Traveled
1,059,025
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
5,943
540
48
4
0
200,621
0
W
Arachne
6,911
628
59
5
0
215,958
0
L
King Arthur
5,620
511
88
8
0
186,741
0
W
Sol
6,925
630
96
9
0
215,656
0
L
Izanami
5,803
528
74
7
0
224,577
0
L
Ares
3,641
331
0
0
0
0
0
L
Nemesis
5,780
525
86
8
0
269,017
0
L
Nu Wa
5,456
496
44
4
0
178,591
0
W
Nu Wa
7,928
721
76
7
0
190,829
2
W
Cthulhu
5,763
524
34
3
0
235,961
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role