Player Matchup

Mulan
Mulan
K1pst3r
Mulan
Level 147
God Stats
9W - 9L
1,432 SR
Queue Stats
47W - 59L
1,379 Elo+
Party 1
Ah Puch
Ah Puch
Nate FRIZZ
Ah Puch
Level 157
God Stats
3W - 1L
1,551 SR
Queue Stats
27W - 28L
1,440 Elo+
Party 1
Ne Zha
Ne Zha
nPHILtr8or
Ne Zha
Level 129
God Stats
35W - 25L
1,576 SR
Queue Stats
86W - 102L
1,417 Elo+
Party 1
Team Averages
Level 144
1,519 SR
1,412 Elo+

VS

Team Averages
Level 118
1,669 SR
1,440 Elo+
Osiris
Osiris
JSchejbal5
Osiris
Level 107
God Stats
0W - 1L
1,777 SR
Queue Stats
99W - 93L
1,452 Elo+
Solo
Ra
Ra
Over4chi3ver
Ra
Level 158
God Stats
3W - 4L
1,623 SR
Queue Stats
306W - 325L
1,380 Elo+
Solo
Athena
Athena
ROWEXX99
Athena
Level 89
God Stats
26W - 12L
1,608 SR
Queue Stats
196W - 189L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
K1pst3r
Mulan
16
4 / 1 / 5
9,372
937
7,029
10,112
10,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Puch
Nate FRIZZ
Ah Puch
15
4 / 1 / 5
9,080
908
11,639
5,804
1,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
nPHILtr8or
Ne Zha
14
2 / 2 / 7
8,750
875
10,199
4,980
2,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
JSchejbal5
Osiris
13
1 / 4 / 1
7,841
784
4,253
11,245
9,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 5 / 2
7,663
766
5,053
9,299
3,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Athena
ROWEXX99
Athena
15
2 / 1 / 2
8,468
847
4,908
13,229
9,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
10
Kills
4
4
Deaths
10
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Osiris
JSchejbal5
Osiris
1
4
1
0.38
W
Mulan
K1pst3r
Mulan
4
1
5
6.5
W
Ah Puch
Nate FRIZZ
Ah Puch
4
1
5
6.5
L
1
5
2
0.4
L
Athena
ROWEXX99
Athena
2
1
2
3
W
Ne Zha
nPHILtr8or
Ne Zha
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,867
Damage
14,214
20,896
Taken
33,773
14,648
Mitigated
22,163
5,697
Healing
8,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
JSchejbal5
Osiris
4,253
1,780
0
635
11,245
9,437
0
2,580
8,164
0
27,583
W
Mulan
K1pst3r
Mulan
7,029
1,420
0
2,519
10,112
10,726
0
4,309
5,425
0
23,946
W
Ah Puch
Nate FRIZZ
Ah Puch
11,639
442
261
2,052
5,804
1,810
199
3,018
2,520
33,546
0
L
5,053
380
1,352
1,851
9,299
3,100
0
3,543
5,557
19,884
0
L
Athena
ROWEXX99
Athena
4,908
913
0
4,964
13,229
9,626
0
5,070
7,768
13,015
1,067
W
Ne Zha
nPHILtr8or
Ne Zha
10,199
1,139
0
865
4,980
2,112
680
1,597
3,262
0
36,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,202
Gold Earned
23,972
143
Minions Killed
117
0
Camps Cleared
0
630,364
Distance Traveled
569,967
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,841
784
50
5
0
188,567
0
W
Mulan
9,372
937
49
5
0
214,523
0
W
Ah Puch
9,080
908
52
5
0
211,586
4
L
Ra
7,663
766
41
4
0
178,354
0
L
Athena
8,468
847
26
3
0
203,046
0
W
Ne Zha
8,750
875
42
4
0
204,255
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role