Player Matchup

Chaac
Chaac
 
Chaac
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
MoodNika
Medusa
Level 78
God Stats
9W - 1L
2,012 SR
Queue Stats
287W - 253L
1,578 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SeasonalFire
Morgan Le Fay
Level 67
God Stats
5W - 2L
1,738 SR
Queue Stats
182W - 172L
1,485 Elo+
Party 1
Sobek
Sobek
Twinkoverlord
Sobek
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 84L
1,498 Elo+
Party 1
Charybdis
Charybdis
UhhBorgar
Charybdis
Level 37
God Stats
3W - 2L
1,761 SR
Queue Stats
49W - 56L
1,496 Elo+
Solo
Team Averages
Level 71
1,702 SR
1,511 Elo+

VS

Team Averages
Level 115
1,563 SR
1,546 Elo+
Ao Kuang
Ao Kuang
Dek Drolok
Ao Kuang
Level 120
God Stats
2W - 3L
1,233 SR
Queue Stats
125W - 123L
1,529 Elo+
Solo
Odin
Odin
DroobCarries
Odin
Level 27
God Stats
5W - 3L
1,722 SR
Queue Stats
94W - 83L
1,525 Elo+
Party 2
Horus
Horus
LuckyKingMO
Horus
Level 161
God Stats
8W - 4L
1,608 SR
Queue Stats
976W - 849L
1,592 Elo+
Solo
Eset
Eset
MotrinAddict
Eset
Level 144
God Stats
7W - 1L
1,540 SR
Queue Stats
141W - 131L
1,538 Elo+
Party 2
Izanami
Izanami
Tikempo17
Izanami
Level 122
God Stats
2W - 2L
1,708 SR
Queue Stats
201W - 191L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
2
0 / 1 / 0
2,688
538
339
1,355
365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
MoodNika
Medusa
6
2 / 1 / 0
3,540
708
1,578
2,954
717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morgan Le Fay
SeasonalFire
Morgan Le Fay
6
1 / 2 / 1
3,513
703
2,680
3,047
692
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

2
0 / 1 / 0
2,645
529
392
1,832
740
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Charybdis
UhhBorgar
Charybdis
7
3 / 1 / 0
3,783
757
1,858
4,517
958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Dek Drolok
Ao Kuang
6
2 / 1 / 0
3,586
717
1,625
3,187
922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
3 / 2 / 0
3,977
795
2,084
3,024
1,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
1 / 0 / 1
3,983
797
1,814
2,384
1,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

7
0 / 1 / 1
3,654
731
1,045
2,514
664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
Tikempo17
Izanami
6
0 / 2 / 2
3,771
754
2,247
3,058
742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
10
6
Kills
6
6
Deaths
6
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
1
0
0
W
Ao Kuang
Dek Drolok
Ao Kuang
2
1
0
2
W
3
2
0
1.5
W
1
0
1
1.5
L
Medusa
MoodNika
Medusa
2
1
0
2
W
0
1
1
0.5
L
Morgan Le Fay
SeasonalFire
Morgan Le Fay
1
2
1
0.75
W
Izanami
Tikempo17
Izanami
0
2
2
0.5
L
0
1
0
0
L
Charybdis
UhhBorgar
Charybdis
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,847
Damage
8,815
13,705
Taken
14,167
3,472
Mitigated
4,810
4,847
Healing
3,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
339
46
0
450
1,355
365
0
0
1,355
0
3,798
W
Ao Kuang
Dek Drolok
Ao Kuang
1,625
437
0
812
3,187
922
0
1,292
1,895
13,065
0
W
2,084
770
0
355
3,024
1,171
0
95
2,929
0
10,054
W
1,814
929
0
942
2,384
1,311
0
300
2,084
0
17,751
L
Medusa
MoodNika
Medusa
1,578
469
0
780
2,954
717
0
352
2,586
0
13,689
W
1,045
0
0
850
2,514
664
0
1,088
1,426
16,375
0
L
Morgan Le Fay
SeasonalFire
Morgan Le Fay
2,680
282
0
1,144
3,047
692
0
2,002
915
14,159
584
W
Izanami
Tikempo17
Izanami
2,247
1,712
0
922
3,058
742
42
297
2,761
0
20,309
L
392
129
0
343
1,832
740
0
0
1,832
1,804
0
L
Charybdis
UhhBorgar
Charybdis
1,858
1,042
0
2,130
4,517
958
0
170
4,347
0
16,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,169
Gold Earned
18,971
91
Minions Killed
164
0
Camps Cleared
0
386,471
Distance Traveled
570,595
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
2,688
538
9
2
0
39,057
0
W
Ao Kuang
3,586
717
27
5
0
128,070
0
W
Odin
3,977
795
17
3
0
102,728
0
W
Horus
3,983
797
38
8
0
142,666
0
L
Medusa
3,540
708
26
5
0
105,160
0
W
Eset
3,654
731
46
9
0
107,942
0
L
Morgan Le Fay
3,513
703
26
5
0
97,566
0
W
Izanami
3,771
754
36
7
0
89,189
2
L
Sobek
2,645
529
3
1
0
52,896
1
L
Charybdis
3,783
757
27
5
0
91,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role