Player Matchup

Baron Samedi
Baron Samedi
Big_bengie_3
Baron Samedi
Level 90
God Stats
4W - 3L
1,438 SR
Queue Stats
216W - 202L
1,528 Elo+
Solo
Maui
Maui
Cedres21
Maui
Level 90
God Stats
25W - 5L
1,843 SR
Queue Stats
54W - 34L
1,588 Elo+
Party 1
Izanami
Izanami
Marcoscrack1536
Izanami
Level 126
God Stats
224W - 214L
1,531 SR
Queue Stats
244W - 227L
1,497 Elo+
Solo
Ymir
Ymir
isrramatrix26
Ymir
Level 159
God Stats
3W - 0L
1,655 SR
Queue Stats
118W - 94L
1,556 Elo+
Party 1
Ne Zha
Ne Zha
kzaonly
Ne Zha
Level 166
God Stats
4W - 6L
1,368 SR
Queue Stats
118W - 88L
1,576 Elo+
Party 1
Team Averages
Level 126
1,567 SR
1,549 Elo+

VS

Team Averages
Level 134
1,640 SR
1,518 Elo+
Hel
Hel
PEMBORT
Hel
Level 148
God Stats
1W - 1L
1,530 SR
Queue Stats
299W - 270L
1,502 Elo+
Solo
Jing Wei
Jing Wei
W3tnut999
Jing Wei
Level 143
God Stats
14W - 9L
1,613 SR
Queue Stats
305W - 269L
1,509 Elo+
Solo
Fafnir
Fafnir
YoungPliskers
Fafnir
Level 129
God Stats
2W - 1L
1,700 SR
Queue Stats
203W - 192L
1,551 Elo+
Party 2
King Arthur
King Arthur
jaf1221
King Arthur
Level 147
God Stats
8W - 7L
1,678 SR
Queue Stats
72W - 60L
1,532 Elo+
Solo
Arachne
Arachne
lPurplexcityl
Arachne
Level 105
God Stats
4W - 4L
1,678 SR
Queue Stats
110W - 99L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Big_bengie_3
Baron Samedi
10
3 / 2 / 1
6,053
673
5,463
5,590
2,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Maui
9
0 / 0 / 0
5,330
592
509
3,173
1,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

10
1 / 0 / 1
5,865
652
3,361
4,400
1,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 1 / 2
6,598
733
5,504
5,453
2,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ne Zha
kzaonly
Ne Zha
11
5 / 2 / 0
6,193
688
4,001
8,858
3,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
6
0 / 3 / 2
4,393
488
1,514
4,305
970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
W3tnut999
Jing Wei
10
0 / 2 / 0
5,257
584
2,484
5,910
1,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

9
1 / 2 / 2
5,571
619
3,372
6,899
5,683
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
jaf1221
King Arthur
9
0 / 2 / 1
4,675
519
1,746
7,614
3,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
10
4 / 1 / 1
5,899
655
3,706
8,169
2,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
10
Kills
5
5
Deaths
10
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Big_bengie_3
Baron Samedi
3
2
1
1.75
W
Maui
0
0
0
0
W
1
0
1
1.5
L
Hel
0
3
2
0.33
L
Jing Wei
W3tnut999
Jing Wei
0
2
0
0
L
1
2
2
1
W
1
1
2
2
L
King Arthur
jaf1221
King Arthur
0
2
1
0.25
W
Ne Zha
kzaonly
Ne Zha
5
2
0
2.5
L
Arachne
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,838
Damage
12,822
27,474
Taken
32,897
11,670
Mitigated
13,684
11,564
Healing
14,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Big_bengie_3
Baron Samedi
5,463
196
106
1,973
5,590
2,849
361
1,456
3,900
29,276
1,327
W
Maui
509
155
0
651
3,173
1,725
0
237
2,936
8,695
954
W
3,361
2,248
0
2,788
4,400
1,390
40
665
3,735
0
49,693
L
Hel
1,514
0
718
1,528
4,305
970
0
2,382
1,567
13,567
0
L
Jing Wei
W3tnut999
Jing Wei
2,484
2,091
0
3,293
5,910
1,465
0
264
5,646
0
42,027
L
3,372
792
0
2,266
6,899
5,683
0
1,880
4,761
14,280
0
W
5,504
1,310
0
2,526
5,453
2,238
0
99
5,314
40,119
1,953
L
King Arthur
jaf1221
King Arthur
1,746
79
0
1,279
7,614
3,029
0
3,979
3,200
0
21,729
W
Ne Zha
kzaonly
Ne Zha
4,001
1,643
0
3,520
8,858
3,468
0
2,155
6,703
0
38,333
L
Arachne
3,706
3,078
0
5,637
8,169
2,537
0
1,422
6,629
0
30,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,039
Gold Earned
25,795
328
Minions Killed
246
0
Camps Cleared
0
912,813
Distance Traveled
926,896
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,053
673
64
7
0
178,343
0
W
Maui
5,330
592
26
3
0
169,102
2
W
Izanami
5,865
652
87
10
0
166,735
3
L
Hel
4,393
488
26
3
0
145,049
0
L
Jing Wei
5,257
584
87
10
0
176,668
0
L
Fafnir
5,571
619
17
2
0
179,490
2
W
Ymir
6,598
733
87
10
0
186,309
0
L
King Arthur
4,675
519
44
5
0
197,299
2
W
Ne Zha
6,193
688
64
7
0
212,324
0
L
Arachne
5,899
655
72
8
0
228,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role