Player Matchup

Ix Chel
Ix Chel
Darkfall1512
Ix Chel
Level 159
God Stats
9W - 12L
1,480 SR
Queue Stats
299W - 288L
1,460 Elo+
Party 1
Atlas
Atlas
ItsJustIcecream
Atlas
Level 65
God Stats
2W - 0L
1,776 SR
Queue Stats
13W - 21L
1,383 Elo+
Party 1
Artemis
Artemis
NightlyBiscuit
Artemis
Level 158
God Stats
4W - 2L
1,619 SR
Queue Stats
157W - 164L
1,455 Elo+
Party 1
Ravana
Ravana
TheOGSims
Ravana
Level 98
God Stats
2W - 1L
1,306 SR
Queue Stats
14W - 28L
1,347 Elo+
Party 1
Cthulhu
Cthulhu
yellowdragons68
Cthulhu
Level 164
God Stats
19W - 9L
1,710 SR
Queue Stats
433W - 427L
1,461 Elo+
Party 1
Team Averages
Level 129
1,578 SR
1,421 Elo+

VS

Team Averages
Level 167
1,539 SR
1,515 Elo+
Nike
Nike
 
Nike
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
JAFP
Baron Samedi
Level 170
God Stats
1W - 2L
1,664 SR
Queue Stats
105W - 95L
1,537 Elo+
Solo
Arachne
Arachne
Kazekiryu
Arachne
Level 190
God Stats
20W - 18L
1,550 SR
Queue Stats
448W - 416L
1,537 Elo+
Solo
Apollo
Apollo
PipeSabe
Apollo
Level 156
God Stats
1W - 3L
1,415 SR
Queue Stats
427W - 391L
1,464 Elo+
Solo
Sylvanus
Sylvanus
SirFeedsAlot23
Sylvanus
Level 159
God Stats
459W - 397L
1,568 SR
Queue Stats
459W - 398L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Darkfall1512
Ix Chel
11
1 / 2 / 6
6,450
645
5,193
5,311
1,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 3 / 0
4,760
476
1,535
7,631
4,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 2 / 0
4,752
475
4,770
3,890
936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ravana
TheOGSims
Ravana
11
7 / 1 / 0
6,246
625
3,205
3,089
1,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 0 / 1
6,488
649
3,216
3,703
2,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
8
0 / 2 / 0
4,533
453
1,193
5,898
2,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Baron Samedi
JAFP
Baron Samedi
9
1 / 5 / 1
4,971
497
2,254
6,801
2,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Kazekiryu
Arachne
9
2 / 2 / 0
5,215
522
1,965
8,720
2,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Apollo
PipeSabe
Apollo
9
5 / 0 / 1
5,542
554
3,945
5,102
1,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
10
0 / 0 / 6
6,019
602
3,918
9,181
6,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
16
9
Kills
8
8
Deaths
9
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
0
2
0
0
W
Ix Chel
Darkfall1512
Ix Chel
1
2
6
2
W
0
3
0
0
L
Baron Samedi
JAFP
Baron Samedi
1
5
1
0.3
L
Arachne
Kazekiryu
Arachne
2
2
0
1
W
0
2
0
0
L
Apollo
PipeSabe
Apollo
5
0
1
5.5
L
Sylvanus
0
0
6
3
W
Ravana
TheOGSims
Ravana
7
1
0
7
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,919
Damage
13,275
23,624
Taken
35,702
10,962
Mitigated
15,878
8,096
Healing
13,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
1,193
104
0
390
5,898
2,332
0
2,277
3,621
0
18,174
W
Ix Chel
Darkfall1512
Ix Chel
5,193
637
72
1,298
5,311
1,738
0
1,811
3,260
39,657
1,482
W
1,535
814
0
2,716
7,631
4,339
0
1,874
5,757
11,153
358
L
Baron Samedi
JAFP
Baron Samedi
2,254
160
0
883
6,801
2,613
0
2,860
3,608
23,014
0
L
Arachne
Kazekiryu
Arachne
1,965
1,501
0
3,197
8,720
2,812
0
2,622
5,958
0
35,629
W
4,770
1,988
0
1,065
3,890
936
0
1,723
2,167
0
30,717
L
Apollo
PipeSabe
Apollo
3,945
2,607
0
1,477
5,102
1,721
0
437
4,665
0
30,021
L
Sylvanus
3,918
1,828
1,854
5,617
9,181
6,400
0
1,098
8,083
26,986
5,368
W
Ravana
TheOGSims
Ravana
3,205
156
0
1,360
3,089
1,094
0
427
2,612
0
28,975
W
3,216
357
0
1,585
3,703
2,855
210
0
3,703
41,594
1,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,696
Gold Earned
26,280
283
Minions Killed
250
0
Camps Cleared
0
952,050
Distance Traveled
881,580
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
4,533
453
37
4
0
155,597
4
W
Ix Chel
6,450
645
83
8
0
173,828
0
W
Atlas
4,760
476
14
1
0
172,439
2
L
Baron Samedi
4,971
497
50
5
0
186,050
4
L
Arachne
5,215
522
62
6
0
219,752
0
W
Artemis
4,752
475
59
6
0
172,769
0
L
Apollo
5,542
554
66
7
0
166,403
3
L
Sylvanus
6,019
602
35
4
0
153,778
0
W
Ravana
6,246
625
58
6
0
239,863
1
W
Cthulhu
6,488
649
69
7
0
193,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role