Player Matchup

Thor
Thor
 
Thor
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Megasor
Ah Puch
Level 118
God Stats
11W - 8L
1,626 SR
Queue Stats
380W - 354L
1,542 Elo+
Solo
Arachne
Arachne
ORCAYG06
Arachne
Level 159
God Stats
3W - 2L
1,245 SR
Queue Stats
74W - 71L
1,554 Elo+
Solo
Cthulhu
Cthulhu
Ruseneca
Cthulhu
Level 129
God Stats
7W - 5L
1,647 SR
Queue Stats
675W - 674L
1,457 Elo+
Solo
Team Averages
Level 137
1,504 SR
1,510 Elo+

VS

Team Averages
Level 145
1,552 SR
1,519 Elo+
Ganesha
Ganesha
 
Ganesha
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
 
Odin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Glaciel
Loki
Level 164
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 61L
1,633 Elo+
Solo
Aphrodite
Aphrodite
MasterModi
Aphrodite
Level 159
God Stats
20W - 19L
1,663 SR
Queue Stats
332W - 330L
1,518 Elo+
Solo
Medusa
Medusa
PanDiStell
Medusa
Level 78
God Stats
61W - 41L
1,596 SR
Queue Stats
272W - 229L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
4 / 0 / 2
6,118
612
2,891
6,794
2,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
 
Anhur
10
0 / 1 / 0
5,552
555
1,510
3,906
1,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Ah Puch
Megasor
Ah Puch
12
6 / 1 / 2
7,055
706
7,979
4,744
1,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
ORCAYG06
Arachne
12
2 / 0 / 0
6,767
677
3,794
4,527
1,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cthulhu
Ruseneca
Cthulhu
9
0 / 2 / 3
5,440
544
2,424
6,173
4,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 2 / 0
5,191
519
1,952
5,055
2,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Odin
 
Odin
9
0 / 1 / 4
4,664
466
2,830
5,753
3,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Loki
Glaciel
Loki
10
2 / 4 / 1
5,674
567
5,257
8,066
1,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
MasterModi
Aphrodite
10
1 / 4 / 1
4,982
498
1,355
6,622
1,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
PanDiStell
Medusa
9
1 / 1 / 1
5,151
515
1,411
4,246
1,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
12
Kills
4
4
Deaths
12
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
4
0
2
5
W
Anhur
 
Anhur
0
1
0
0
L
Ganesha
 
Ganesha
0
2
0
0
L
Odin
 
Odin
0
1
4
2
L
Loki
Glaciel
Loki
2
4
1
0.63
L
Aphrodite
MasterModi
Aphrodite
1
4
1
0.38
W
Ah Puch
Megasor
Ah Puch
6
1
2
7
W
Arachne
ORCAYG06
Arachne
2
0
0
2
L
Medusa
PanDiStell
Medusa
1
1
1
1.5
W
Cthulhu
Ruseneca
Cthulhu
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,598
Damage
12,805
26,144
Taken
29,742
10,920
Mitigated
10,266
7,108
Healing
8,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
2,891
735
0
1,078
6,794
2,475
0
583
6,151
0
42,508
W
Anhur
 
Anhur
1,510
947
0
1,362
3,906
1,174
0
0
3,877
0
38,269
L
Ganesha
 
Ganesha
1,952
86
0
1,105
5,055
2,674
0
339
4,716
30,687
1,236
L
Odin
 
Odin
2,830
621
0
1,251
5,753
3,062
0
2,678
3,075
0
18,537
L
Loki
Glaciel
Loki
5,257
1,046
0
2,547
8,066
1,769
0
3,094
4,972
0
32,764
L
Aphrodite
MasterModi
Aphrodite
1,355
41
216
2,671
6,622
1,655
0
3,204
3,418
26,779
611
W
Ah Puch
Megasor
Ah Puch
7,979
579
0
1,177
4,744
1,654
357
901
3,771
45,024
1,483
W
Arachne
ORCAYG06
Arachne
3,794
3,180
0
2,544
4,527
1,244
229
1,229
3,298
0
43,075
L
Medusa
PanDiStell
Medusa
1,411
313
0
923
4,246
1,106
0
573
3,673
0
31,299
W
Cthulhu
Ruseneca
Cthulhu
2,424
455
0
947
6,173
4,373
96
516
5,500
16,483
564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,932
Gold Earned
25,662
359
Minions Killed
279
0
Camps Cleared
0
929,321
Distance Traveled
983,741
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,118
612
78
8
0
213,523
3
W
Anhur
5,552
555
79
8
0
181,673
0
L
Ganesha
5,191
519
73
7
0
193,905
1
L
Odin
4,664
466
28
3
0
202,445
1
L
Loki
5,674
567
67
7
0
225,987
0
L
Aphrodite
4,982
498
64
6
0
173,948
0
W
Ah Puch
7,055
706
92
9
0
183,061
0
W
Arachne
6,767
677
85
9
0
182,017
0
L
Medusa
5,151
515
47
5
0
187,456
0
W
Cthulhu
5,440
544
25
3
0
169,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role