Player Matchup

Cthulhu
Cthulhu
Bahumut
Cthulhu
Level 122
God Stats
2W - 1L
1,844 SR
Queue Stats
224W - 85L
1,741 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Noobru
Tsukuyomi
Level 158
God Stats
1W - 2L
1,537 SR
Queue Stats
227W - 75L
1,813 Elo+
Party 2
Nu Wa
Nu Wa
Patchreark
Nu Wa
Level 140
God Stats
2W - 2L
1,704 SR
Queue Stats
264W - 95L
1,733 Elo+
Party 2
Chernobog
Chernobog
StoopKid101
Chernobog
Level 101
God Stats
4W - 1L
1,916 SR
Queue Stats
209W - 107L
1,756 Elo+
Party 2
Thor
Thor
XxKevin932xX
Thor
Level 102
God Stats
5W - 9L
1,468 SR
Queue Stats
567W - 585L
1,597 Elo+
Solo
Team Averages
Level 125
1,694 SR
1,728 Elo+

VS

Team Averages
Level 144
1,595 SR
1,567 Elo+
Shiva
Shiva
ROEFER123456
Shiva
Level 86
God Stats
3W - 0L
1,811 SR
Queue Stats
46W - 53L
1,565 Elo+
Party 3
Izanami
Izanami
Tοxxic
Izanami
Level 189
God Stats
1W - 0L
1,695 SR
Queue Stats
23W - 18L
1,620 Elo+
Party 3
Athena
Athena
Viciouskickz
Athena
Level 144
God Stats
6W - 1L
1,641 SR
Queue Stats
191W - 181L
1,545 Elo+
Party 1
Scylla
Scylla
WickedInstincz
Scylla
Level 127
God Stats
6W - 6L
1,508 SR
Queue Stats
250W - 243L
1,547 Elo+
Party 1
Hera
Hera
iiiALI
Hera
Level 176
God Stats
1W - 1L
1,322 SR
Queue Stats
122W - 148L
1,558 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bahumut
Cthulhu
14
1 / 4 / 5
7,527
753
6,471
9,234
3,636
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Tsukuyomi
Noobru
Tsukuyomi
13
2 / 7 / 4
7,856
786
8,099
9,605
2,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
16
3 / 3 / 6
8,365
837
10,607
5,774
2,224
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chernobog
StoopKid101
Chernobog
13
2 / 5 / 5
7,743
774
5,174
10,192
3,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
3 / 4 / 4
7,408
741
6,180
8,486
2,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 3 / 9
9,732
973
8,918
14,486
16,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
Tοxxic
Izanami
17
5 / 1 / 12
10,165
1,017
10,311
8,627
3,802
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Athena
14
2 / 3 / 16
8,792
879
5,295
12,226
14,412
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 2 / 10
8,737
874
6,773
7,153
2,912
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hera
iiiALI
Hera
15
6 / 2 / 7
9,591
959
6,480
7,882
3,415
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
77
11
Kills
23
23
Deaths
11
24
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Bahumut
Cthulhu
1
4
5
0.88
L
Tsukuyomi
Noobru
Tsukuyomi
2
7
4
0.57
L
Nu Wa
3
3
6
2
W
8
3
9
4.17
L
Chernobog
StoopKid101
Chernobog
2
5
5
0.9
W
Izanami
Tοxxic
Izanami
5
1
12
11
W
Athena
2
3
16
3.33
W
2
2
10
3.5
L
3
4
4
1.25
W
Hera
iiiALI
Hera
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,531
Damage
37,777
43,291
Taken
50,374
15,403
Mitigated
40,698
5,807
Healing
12,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Bahumut
Cthulhu
6,471
140
467
1,843
9,234
3,636
0
3,535
5,546
15,643
80
L
Tsukuyomi
Noobru
Tsukuyomi
8,099
2,439
0
162
9,605
2,796
0
4,794
4,594
0
19,191
L
Nu Wa
10,607
1,573
688
354
5,774
2,224
0
2,308
3,432
26,168
0
W
8,918
581
1,953
3,471
14,486
16,157
392
4,309
10,177
0
12,960
L
Chernobog
StoopKid101
Chernobog
5,174
1,886
831
1,409
10,192
3,824
0
4,347
5,472
0
12,399
W
Izanami
Tοxxic
Izanami
10,311
4,563
585
2,293
8,627
3,802
3,119
3,304
5,323
0
32,969
W
Athena
5,295
1,873
265
548
12,226
14,412
531
4,370
7,856
14,445
711
W
6,773
644
1,217
1,416
7,153
2,912
1,474
2,285
4,868
22,475
0
L
6,180
198
0
53
8,486
2,923
0
3,252
5,029
0
9,760
W
Hera
iiiALI
Hera
6,480
904
0
934
7,882
3,415
1,905
2,781
5,101
21,461
295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,899
Gold Earned
47,017
92
Minions Killed
152
0
Camps Cleared
0
880,881
Distance Traveled
1,016,750
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,527
753
17
2
0
193,572
0
L
Tsukuyomi
7,856
786
18
2
0
180,717
0
L
Nu Wa
8,365
837
38
4
0
172,426
0
W
Shiva
9,732
973
8
1
0
195,728
0
L
Chernobog
7,743
774
16
2
0
159,122
0
W
Izanami
10,165
1,017
61
6
0
219,722
0
W
Athena
8,792
879
9
1
0
211,427
0
W
Scylla
8,737
874
35
4
0
205,866
0
L
Thor
7,408
741
3
0
0
175,044
0
W
Hera
9,591
959
39
4
0
184,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role