Player Matchup

Kuzenbo
Kuzenbo
MrIink
Kuzenbo
Level 82
God Stats
2W - 10L
1,125 SR
Queue Stats
424W - 425L
1,484 Elo+
Solo
Danzaburou
Danzaburou
TriFeathers
Danzaburou
Level 114
God Stats
433W - 324L
1,617 SR
Queue Stats
850W - 815L
1,546 Elo+
Solo
Hercules
Hercules
coolasauris-rex
Hercules
Level 95
God Stats
79W - 70L
1,544 SR
Queue Stats
117W - 102L
1,480 Elo+
Solo
Baron Samedi
Baron Samedi
niwatori2828jp
Baron Samedi
Level 85
God Stats
5W - 4L
1,480 SR
Queue Stats
328W - 342L
1,502 Elo+
Solo
Zhong Kui
Zhong Kui
wyccad915
Zhong Kui
Level 84
God Stats
68W - 54L
1,527 SR
Queue Stats
190W - 189L
1,416 Elo+
Solo
Team Averages
Level 92
1,459 SR
1,485 Elo+

VS

Team Averages
Level 52
1,577 SR
1,383 Elo+
Izanami
Izanami
Mativs13
Izanami
Level 29
God Stats
3W - 1L
1,847 SR
Queue Stats
43W - 91L
1,347 Elo+
Party 1
Eset
Eset
Youtriedithoe
Eset
Level 59
God Stats
4W - 10L
1,466 SR
Queue Stats
197W - 209L
1,496 Elo+
Solo
Ra
Ra
gnxalo
Ra
Level 124
God Stats
20W - 20L
1,564 SR
Queue Stats
235W - 296L
1,468 Elo+
Party 1
Sobek
Sobek
matichocontreras
Sobek
Level 20
God Stats
3W - 5L
1,604 SR
Queue Stats
10W - 27L
1,294 Elo+
Party 1
Arachne
Arachne
samuraimirabile
Arachne
Level 28
God Stats
9W - 19L
1,403 SR
Queue Stats
36W - 88L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
MrIink
Kuzenbo
13
0 / 4 / 1
7,435
531
6,112
12,507
15,428
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
TriFeathers
Danzaburou
16
6 / 0 / 1
9,284
663
6,172
3,256
1,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
13
5 / 1 / 12
8,595
614
9,896
13,060
11,506
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
niwatori2828jp
Baron Samedi
15
6 / 1 / 6
8,741
624
9,366
7,893
3,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
wyccad915
Zhong Kui
14
5 / 2 / 4
8,008
572
7,377
10,417
6,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Mativs13
Izanami
10
0 / 5 / 1
6,096
435
2,721
7,120
1,992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
3 / 1 / 1
8,108
579
9,981
9,930
6,352
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ra
13
3 / 7 / 0
7,943
567
6,691
10,902
4,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 5 / 1
6,140
439
2,563
12,300
9,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 4 / 3
6,156
440
1,967
9,093
2,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
22
Kills
7
8
Deaths
22
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
Mativs13
Izanami
0
5
1
0.1
W
Kuzenbo
MrIink
Kuzenbo
0
4
1
0.13
W
Danzaburou
TriFeathers
Danzaburou
6
0
1
6.5
L
3
1
1
3.5
W
Hercules
5
1
12
11
L
Ra
3
7
0
0.43
L
0
5
1
0.1
W
Baron Samedi
niwatori2828jp
Baron Samedi
6
1
6
9
L
1
4
3
0.63
W
Zhong Kui
wyccad915
Zhong Kui
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,923
Damage
23,923
47,133
Taken
49,345
37,193
Mitigated
24,484
22,581
Healing
12,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Mativs13
Izanami
2,721
1,660
0
876
7,120
1,992
0
2,468
4,548
0
36,498
W
Kuzenbo
MrIink
Kuzenbo
6,112
2,782
0
4,717
12,507
15,428
0
7,931
4,576
45,117
4,336
W
Danzaburou
TriFeathers
Danzaburou
6,172
2,425
0
2,375
3,256
1,014
3,151
166
3,090
0
82,269
L
9,981
815
75
4,566
9,930
6,352
0
6,900
3,030
65,745
0
W
Hercules
9,896
2,509
0
6,708
13,060
11,506
325
4,891
7,746
0
29,512
L
Ra
6,691
252
312
2,231
10,902
4,069
0
5,724
4,754
49,452
1,388
L
2,563
120
0
3,568
12,300
9,147
0
2,836
9,260
15,144
0
W
Baron Samedi
niwatori2828jp
Baron Samedi
9,366
404
125
3,181
7,893
3,211
324
2,703
4,897
59,719
0
L
1,967
1,542
0
1,311
9,093
2,924
0
3,774
5,223
0
30,954
W
Zhong Kui
wyccad915
Zhong Kui
7,377
1,902
0
5,475
10,417
6,034
0
2,897
7,306
58,657
864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,063
Gold Earned
34,443
464
Minions Killed
390
0
Camps Cleared
0
1,357,867
Distance Traveled
1,309,095
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,096
435
79
6
0
254,188
0
W
Kuzenbo
7,435
531
84
6
0
239,231
0
W
Danzaburou
9,284
663
146
10
0
267,841
0
L
Eset
8,108
579
130
9
0
224,128
3
W
Hercules
8,595
614
30
2
0
290,208
4
L
Ra
7,943
567
100
7
0
274,751
0
L
Sobek
6,140
439
19
1
0
257,252
0
W
Baron Samedi
8,741
624
111
8
0
276,472
8
L
Arachne
6,156
440
62
4
0
298,776
2
W
Zhong Kui
8,008
572
93
7
0
284,115
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role