Player Matchup

Chang'e
Chang'e
CoxInhibitor
Chang'e
Level 124
God Stats
45W - 27L
1,537 SR
Queue Stats
324W - 298L
1,494 Elo+
Party 1
Hou Yi
Hou Yi
Flomar
Hou Yi
Level 103
God Stats
21W - 18L
1,534 SR
Queue Stats
198W - 157L
1,511 Elo+
Party 1
Sol
Sol
NiesonWyatt
Sol
Level 148
God Stats
2W - 0L
1,759 SR
Queue Stats
490W - 479L
1,475 Elo+
Solo
Erlang Shen
Erlang Shen
PotatoePapi
Erlang Shen
Level 112
God Stats
219W - 157L
1,589 SR
Queue Stats
340W - 307L
1,481 Elo+
Party 1
Awilix
Awilix
Tonicgymnast
Awilix
Level 106
God Stats
2W - 1L
1,201 SR
Queue Stats
52W - 34L
1,551 Elo+
Solo
Team Averages
Level 119
1,524 SR
1,502 Elo+

VS

Team Averages
Level 91
1,563 SR
1,524 Elo+
Artemis
Artemis
 
Artemis
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cu Chulainn
Cu Chulainn
IamMEATest
Cu Chulainn
Level 63
God Stats
40W - 33L
1,608 SR
Queue Stats
171W - 164L
1,560 Elo+
Party 2
Chronos
Chronos
LuketheButcher2
Chronos
Level 54
God Stats
23W - 20L
1,596 SR
Queue Stats
108W - 90L
1,596 Elo+
Party 2
Ratatoskr
Ratatoskr
PipeSabe
Ratatoskr
Level 156
God Stats
5W - 7L
1,451 SR
Queue Stats
427W - 391L
1,462 Elo+
Solo
Shiva
Shiva
XlxSHINIGAMIxlX
Shiva
Level 84
God Stats
24W - 12L
1,661 SR
Queue Stats
85W - 68L
1,501 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CoxInhibitor
Chang'e
10
2 / 1 / 4
6,768
521
7,010
14,843
5,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Hou Yi
Flomar
Hou Yi
12
4 / 3 / 4
7,319
563
9,481
9,769
3,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 1 / 3
7,170
552
5,016
7,021
2,239
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Erlang Shen
PotatoePapi
Erlang Shen
14
6 / 0 / 3
8,809
678
8,531
10,496
9,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Awilix
13
2 / 1 / 3
7,173
552
5,402
8,168
2,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
0 / 3 / 2
5,921
455
3,768
8,026
2,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
IamMEATest
Cu Chulainn
12
1 / 4 / 1
6,651
512
5,794
11,005
7,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
1 / 3 / 4
6,877
529
12,011
9,482
3,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ratatoskr
PipeSabe
Ratatoskr
9
1 / 2 / 2
6,191
476
6,013
13,824
8,707
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
3 / 3 / 2
6,132
472
5,678
10,253
4,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
15
Kills
6
6
Deaths
15
17
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
3
2
0.33
W
Chang'e
CoxInhibitor
Chang'e
2
1
4
4
W
Hou Yi
Flomar
Hou Yi
4
3
4
2
L
Cu Chulainn
IamMEATest
Cu Chulainn
1
4
1
0.38
L
1
3
4
1
W
1
1
3
2.5
L
Ratatoskr
PipeSabe
Ratatoskr
1
2
2
1
W
Erlang Shen
PotatoePapi
Erlang Shen
6
0
3
7.5
W
Awilix
2
1
3
3.5
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,440
Damage
33,264
50,297
Taken
52,590
23,130
Mitigated
26,411
23,878
Healing
13,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
3,768
1,450
0
333
8,026
2,073
0
252
7,734
0
34,461
W
Chang'e
CoxInhibitor
Chang'e
7,010
621
3,077
9,037
14,843
5,150
486
4,253
10,590
19,715
0
W
Hou Yi
Flomar
Hou Yi
9,481
4,808
0
3,297
9,769
3,194
461
1,594
8,175
0
54,211
L
Cu Chulainn
IamMEATest
Cu Chulainn
5,794
694
0
2,082
11,005
7,742
0
1,717
8,969
7,154
34,319
L
12,011
5,320
0
2,644
9,482
3,270
575
3,108
6,285
54,107
764
W
5,016
1,316
0
2,959
7,021
2,239
1,719
3,587
3,434
47,217
0
L
Ratatoskr
PipeSabe
Ratatoskr
6,013
744
266
6,156
13,824
8,707
0
4,905
8,785
0
22,372
W
Erlang Shen
PotatoePapi
Erlang Shen
8,531
4,824
0
3,239
10,496
9,759
1,409
2,498
7,998
0
49,730
W
Awilix
5,402
1,005
0
2,269
8,168
2,788
0
1,386
6,782
0
56,621
L
5,678
1,323
210
1,755
10,253
4,619
0
2,044
8,088
0
28,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,239
Gold Earned
31,772
353
Minions Killed
269
0
Camps Cleared
0
1,360,337
Distance Traveled
1,340,933
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,921
455
54
4
0
241,805
2
W
Chang'e
6,768
521
24
2
0
254,181
1
W
Hou Yi
7,319
563
75
6
0
232,195
2
L
Cu Chulainn
6,651
512
69
5
0
214,799
0
L
Chronos
6,877
529
77
6
0
261,880
0
W
Sol
7,170
552
82
6
0
268,578
0
L
Ratatoskr
6,191
476
22
2
0
305,673
1
W
Erlang Shen
8,809
678
88
7
0
276,713
0
W
Awilix
7,173
552
84
6
0
328,670
0
L
Shiva
6,132
472
47
4
0
316,776
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role