Player Matchup

Fenrir
Fenrir
BettisDaBomb
Fenrir
Level 95
God Stats
1W - 3L
1,485 SR
Queue Stats
1W - 7L
1,164 Elo+
Party 1
Kukulkan
Kukulkan
Crunchyl
Kukulkan
Level 90
God Stats
0W - 2L
1,279 SR
Queue Stats
1W - 7L
1,164 Elo+
Party 1
Khepri
Khepri
ELECTROJELLO11
Khepri
Level 78
God Stats
1W - 2L
1,579 SR
Queue Stats
1W - 2L
1,425 Elo+
Party 1
Team Averages
Level 88
1,448 SR
1,251 Elo+

VS

Team Averages
Level 119
1,534 SR
1,446 Elo+
Ratatoskr
Ratatoskr
ItsQuinleeBruh
Ratatoskr
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 23L
1,471 Elo+
Party 2
Hades
Hades
JSchejbal5
Hades
Level 107
God Stats
5W - 7L
1,371 SR
Queue Stats
99W - 93L
1,433 Elo+
Party 2
Shiva
Shiva
JcVEGETTA
Shiva
Level 158
God Stats
10W - 4L
1,730 SR
Queue Stats
126W - 125L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
3 / 5 / 3
9,818
755
7,657
12,498
6,357
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Crunchyl
Kukulkan
16
3 / 5 / 3
10,131
779
7,428
8,160
3,359
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

14
0 / 5 / 6
8,806
677
5,346
12,939
14,676
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
ItsQuinleeBruh
Ratatoskr
18
4 / 2 / 8
10,974
844
3,575
5,904
2,180
Lively Acorn

Lively Acorn

+20
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hades
19
7 / 2 / 8
11,808
908
15,662
11,173
6,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shiva
JcVEGETTA
Shiva
17
4 / 2 / 9
10,725
825
8,037
12,820
10,540
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
6
Kills
15
15
Deaths
6
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
5
3
0.9
L
Kukulkan
Crunchyl
Kukulkan
3
5
3
0.9
L
0
5
6
0.6
W
Ratatoskr
ItsQuinleeBruh
Ratatoskr
4
2
8
4
W
Hades
7
2
8
5.5
W
Shiva
JcVEGETTA
Shiva
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,431
Damage
27,274
33,597
Taken
29,897
24,392
Mitigated
19,161
2,077
Healing
10,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
7,657
1,543
0
1,185
12,498
6,357
0
4,810
7,266
0
31,063
L
Kukulkan
Crunchyl
Kukulkan
7,428
846
112
124
8,160
3,359
14
4,211
3,402
40,520
0
L
5,346
907
47
609
12,939
14,676
0
6,070
5,970
14,393
0
W
Ratatoskr
ItsQuinleeBruh
Ratatoskr
3,575
938
0
848
5,904
2,180
1,751
2,756
3,148
0
32,251
W
Hades
15,662
1,667
1,267
5,154
11,173
6,441
1,635
5,334
5,839
43,972
980
W
Shiva
JcVEGETTA
Shiva
8,037
1,209
170
3,132
12,820
10,540
233
4,698
8,122
817
36,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,755
Gold Earned
33,507
129
Minions Killed
159
0
Camps Cleared
0
626,486
Distance Traveled
760,837
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,818
755
44
3
0
228,427
0
L
Kukulkan
10,131
779
73
6
0
189,934
0
L
Khepri
8,806
677
12
1
0
208,125
0
W
Ratatoskr
10,974
844
40
3
0
276,881
0
W
Hades
11,808
908
74
6
0
213,889
0
W
Shiva
10,725
825
45
3
0
270,067
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role