Player Matchup

Thanatos
Thanatos
Chef Jeison
Thanatos
Level 148
God Stats
4W - 2L
1,612 SR
Queue Stats
100W - 113L
1,528 Elo+
Party 1
Ymir
Ymir
Crodiiee
Ymir
Level 62
God Stats
2W - 3L
1,292 SR
Queue Stats
130W - 127L
1,515 Elo+
Party 1
Nut
Nut
Memo2612
Nut
Level 123
God Stats
5W - 7L
1,502 SR
Queue Stats
116W - 107L
1,487 Elo+
Solo
Baron Samedi
Baron Samedi
Not Not Yuma
Baron Samedi
Level 123
God Stats
2W - 3L
1,351 SR
Queue Stats
122W - 118L
1,577 Elo+
Party 1
Guan Yu
Guan Yu
RwandaVision
Guan Yu
Level 180
God Stats
3W - 2L
1,635 SR
Queue Stats
235W - 250L
1,532 Elo+
Party 1
Team Averages
Level 127
1,478 SR
1,528 Elo+

VS

Team Averages
Level 117
1,593 SR
1,486 Elo+
Cupid
Cupid
Buttman31
Cupid
Level 84
God Stats
1W - 2L
1,762 SR
Queue Stats
213W - 202L
1,429 Elo+
Solo
Thoth
Thoth
Papalloryo
Thoth
Level 165
God Stats
3W - 8L
1,274 SR
Queue Stats
569W - 550L
1,413 Elo+
Solo
Sun Wukong
Sun Wukong
StunnedAndDead
Sun Wukong
Level 33
God Stats
10W - 19L
1,553 SR
Queue Stats
12W - 21L
1,541 Elo+
Solo
Jormungandr
Jormungandr
TLK_luistorrez12
Jormungandr
Level 120
God Stats
68W - 49L
1,628 SR
Queue Stats
123W - 116L
1,534 Elo+
Solo
Sylvanus
Sylvanus
UnDeadvPony
Sylvanus
Level 184
God Stats
8W - 3L
1,749 SR
Queue Stats
378W - 351L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Chef Jeison
Thanatos
18
8 / 3 / 2
11,032
552
9,787
18,399
7,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ymir
13
2 / 3 / 3
8,967
448
5,486
15,423
11,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
3 / 5 / 3
11,120
556
16,201
14,996
5,055
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Not Not Yuma
Baron Samedi
16
3 / 2 / 4
10,768
538
9,493
8,606
3,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
RwandaVision
Guan Yu
15
1 / 1 / 4
9,883
494
9,935
18,067
17,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Buttman31
Cupid
17
4 / 4 / 3
10,190
510
7,290
16,585
5,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thoth
17
2 / 4 / 4
10,339
517
10,216
10,236
3,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
StunnedAndDead
Sun Wukong
4
0 / 2 / 0
5,890
295
714
2,680
965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Jormungandr
TLK_luistorrez12
Jormungandr
18
3 / 4 / 1
10,938
547
19,377
20,812
18,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Sylvanus
UnDeadvPony
Sylvanus
17
5 / 4 / 6
11,264
563
10,647
21,203
22,334
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
28
17
Kills
14
14
Deaths
18
16
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cupid
Buttman31
Cupid
4
4
3
1.38
W
Thanatos
Chef Jeison
Thanatos
8
3
2
3
W
Ymir
2
3
3
1.17
W
3
5
3
0.9
W
Baron Samedi
Not Not Yuma
Baron Samedi
3
2
4
2.5
L
Thoth
2
4
4
1
W
Guan Yu
RwandaVision
Guan Yu
1
1
4
3
L
Sun Wukong
StunnedAndDead
Sun Wukong
0
2
0
0
L
Jormungandr
TLK_luistorrez12
Jormungandr
3
4
1
0.88
L
Sylvanus
UnDeadvPony
Sylvanus
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,902
Damage
48,244
75,491
Taken
71,516
45,692
Mitigated
50,623
32,560
Healing
22,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Buttman31
Cupid
7,290
4,526
770
7,178
16,585
5,936
0
2,439
14,146
0
81,412
W
Thanatos
Chef Jeison
Thanatos
9,787
2,932
0
12,778
18,399
7,519
319
7,317
10,798
0
93,855
W
Ymir
5,486
996
0
2,815
15,423
11,483
0
8,143
7,115
30,486
1,873
W
16,201
9,839
0
3,346
14,996
5,055
2,996
5,668
9,098
0
94,475
W
Baron Samedi
Not Not Yuma
Baron Samedi
9,493
713
1,035
1,950
8,606
3,943
390
5,364
2,883
72,297
2,365
L
Thoth
10,216
0
0
2,959
10,236
3,018
537
2,930
7,306
77,342
639
W
Guan Yu
RwandaVision
Guan Yu
9,935
2,210
2,653
7,983
18,067
17,692
0
11,123
6,904
0
67,574
L
Sun Wukong
StunnedAndDead
Sun Wukong
714
268
0
834
2,680
965
0
412
2,268
0
3,818
L
Jormungandr
TLK_luistorrez12
Jormungandr
19,377
3,981
0
4,654
20,812
18,370
280
4,537
16,275
93,560
5,892
L
Sylvanus
UnDeadvPony
Sylvanus
10,647
2,290
1,023
5,040
21,203
22,334
165
4,376
16,827
42,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,770
Gold Earned
48,621
556
Minions Killed
488
0
Camps Cleared
0
1,841,330
Distance Traveled
1,495,568
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
10,190
510
128
6
0
360,720
0
W
Thanatos
11,032
552
111
6
0
447,917
0
W
Ymir
8,967
448
53
3
0
365,101
0
W
Nut
11,120
556
149
7
0
309,063
4
W
Baron Samedi
10,768
538
132
7
0
345,261
0
L
Thoth
10,339
517
137
7
0
383,475
0
W
Guan Yu
9,883
494
111
6
0
373,988
0
L
Sun Wukong
5,890
295
7
0
0
52,196
0
L
Jormungandr
10,938
547
155
8
0
335,787
0
L
Sylvanus
11,264
563
61
3
0
363,390
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role