Player Matchup

Anubis
Anubis
O he killing
Anubis
Level 49
God Stats
2W - 8L
1,299 SR
Queue Stats
75W - 60L
1,433 Elo+
Solo
Chaac
Chaac
W3 BLAZE
Chaac
Level 159
God Stats
6W - 6L
1,518 SR
Queue Stats
158W - 142L
1,454 Elo+
Solo
Janus
Janus
YoungWald13
Janus
Level 56
God Stats
5W - 11L
1,369 SR
Queue Stats
80W - 94L
1,527 Elo+
Solo
Thanatos
Thanatos
rafrios716
Thanatos
Level 45
God Stats
4W - 2L
1,738 SR
Queue Stats
7W - 5L
1,511 Elo+
Solo
Jing Wei
Jing Wei
skippynov11
Jing Wei
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 25L
1,446 Elo+
Solo
Team Averages
Level 79
1,485 SR
1,474 Elo+

VS

Team Averages
Level 101
1,453 SR
1,441 Elo+
Janus
Janus
 
Janus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Delgado_ta-chato
Danzaburou
Level 49
God Stats
4W - 11L
1,287 SR
Queue Stats
121W - 128L
1,424 Elo+
Solo
Lancelot
Lancelot
Pinckney
Lancelot
Level 159
God Stats
84W - 86L
1,491 SR
Queue Stats
266W - 278L
1,452 Elo+
Solo
Atlas
Atlas
Zaniegh9066
Atlas
Level 64
God Stats
5W - 8L
1,406 SR
Queue Stats
82W - 99L
1,393 Elo+
Solo
Ao Kuang
Ao Kuang
star_ghost31
Ao Kuang
Level 85
God Stats
14W - 8L
1,580 SR
Queue Stats
351W - 353L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
1 / 6 / 0
6,663
606
2,962
9,091
3,107
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chaac
W3 BLAZE
Chaac
10
9 / 2 / 0
6,576
598
8,916
9,054
4,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 4 / 2
5,912
537
2,344
5,691
1,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thanatos
rafrios716
Thanatos
11
1 / 4 / 4
6,014
547
5,123
10,635
3,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
skippynov11
Jing Wei
9
0 / 4 / 5
5,565
506
2,557
5,115
1,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
10 / 1 / 1
8,227
748
7,967
5,129
1,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Delgado_ta-chato
Danzaburou
8
0 / 5 / 3
5,103
464
3,251
7,340
1,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Lancelot
Pinckney
Lancelot
12
6 / 0 / 1
6,935
630
5,578
5,074
2,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

8
0 / 4 / 2
5,278
480
2,190
9,419
4,593
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Ao Kuang
star_ghost31
Ao Kuang
12
4 / 2 / 1
6,735
612
4,945
7,704
3,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
28
12
Kills
20
20
Deaths
12
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
10
1
1
10.5
W
Danzaburou
Delgado_ta-chato
Danzaburou
0
5
3
0.3
L
Anubis
1
6
0
0.17
W
Lancelot
Pinckney
Lancelot
6
0
1
6.5
L
Chaac
W3 BLAZE
Chaac
9
2
0
4.5
L
1
4
2
0.5
W
0
4
2
0.25
L
Thanatos
rafrios716
Thanatos
1
4
4
0.75
L
Jing Wei
skippynov11
Jing Wei
0
4
5
0.63
W
Ao Kuang
star_ghost31
Ao Kuang
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,902
Damage
23,931
39,586
Taken
34,666
13,763
Mitigated
13,743
12,872
Healing
8,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,967
361
0
1,317
5,129
1,346
170
1,248
3,881
48,985
813
W
Danzaburou
Delgado_ta-chato
Danzaburou
3,251
1,302
0
1,475
7,340
1,743
0
0
7,340
0
24,508
L
Anubis
2,962
222
0
2,688
9,091
3,107
0
4,896
3,798
47,417
207
W
Lancelot
Pinckney
Lancelot
5,578
423
0
1,683
5,074
2,063
0
577
4,497
0
39,547
L
Chaac
W3 BLAZE
Chaac
8,916
1,282
84
3,168
9,054
4,103
0
1,611
7,353
0
29,264
L
2,344
233
0
739
5,691
1,435
0
3,280
2,101
30,595
0
W
2,190
997
0
1,144
9,419
4,593
0
0
9,419
11,032
0
L
Thanatos
rafrios716
Thanatos
5,123
1,529
0
5,646
10,635
3,876
0
2,557
7,896
0
39,275
L
Jing Wei
skippynov11
Jing Wei
2,557
2,154
0
547
5,115
1,242
885
1,674
3,401
0
24,459
W
Ao Kuang
star_ghost31
Ao Kuang
4,945
933
0
3,044
7,704
3,998
0
3,167
4,243
32,462
1,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,730
Gold Earned
32,278
283
Minions Killed
278
0
Camps Cleared
0
1,091,052
Distance Traveled
1,122,102
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,227
748
98
9
0
227,716
0
W
Danzaburou
5,103
464
36
3
0
202,443
0
L
Anubis
6,663
606
72
7
0
194,357
0
W
Lancelot
6,935
630
72
7
0
270,286
0
L
Chaac
6,576
598
40
4
0
233,900
1
L
Janus
5,912
537
61
6
0
216,063
0
W
Atlas
5,278
480
18
2
0
218,754
0
L
Thanatos
6,014
547
64
6
0
233,716
0
L
Jing Wei
5,565
506
46
4
0
213,016
0
W
Ao Kuang
6,735
612
54
5
0
202,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role