Player Matchup

Serqet
Serqet
 
Serqet
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ElCalocha
Danzaburou
Level 142
God Stats
2W - 2L
1,227 SR
Queue Stats
142W - 141L
1,473 Elo+
Solo
Nu Wa
Nu Wa
Kakazaorf
Nu Wa
Level 149
God Stats
42W - 24L
1,613 SR
Queue Stats
199W - 216L
1,469 Elo+
Solo
Nemesis
Nemesis
S1Deadpool
Nemesis
Level 159
God Stats
10W - 7L
1,539 SR
Queue Stats
80W - 80L
1,540 Elo+
Solo
Ravana
Ravana
uMaxi
Ravana
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 35L
1,482 Elo+
Solo
Team Averages
Level 146
1,476 SR
1,493 Elo+

VS

Team Averages
Level 149
1,405 SR
1,490 Elo+
Vamana
Vamana
 
Vamana
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Ale77
Erlang Shen
Level 152
God Stats
1W - 2L
1,182 SR
Queue Stats
193W - 192L
1,508 Elo+
Party 1
Artio
Artio
EmiSMX3
Artio
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
139W - 136L
1,483 Elo+
Party 1
Chronos
Chronos
MrSantiSMX3
Chronos
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
163W - 163L
1,488 Elo+
Party 1
Ne Zha
Ne Zha
ZePPeLIn2200
Ne Zha
Level 127
God Stats
9W - 14L
1,342 SR
Queue Stats
784W - 786L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
2 / 2 / 0
5,638
564
4,233
8,788
4,174
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
ElCalocha
Danzaburou
1
0 / 0 / 0
3,559
356
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Nu Wa
Kakazaorf
Nu Wa
12
2 / 1 / 0
6,303
630
7,389
4,270
873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
S1Deadpool
Nemesis
10
0 / 2 / 2
5,125
513
3,382
5,904
2,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ravana
uMaxi
Ravana
9
2 / 4 / 0
6,111
611
7,624
8,603
5,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
2 / 2 / 2
6,566
657
6,568
12,172
5,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Erlang Shen
Ale77
Erlang Shen
12
1 / 1 / 0
6,786
679
3,439
7,037
3,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Artio
EmiSMX3
Artio
10
4 / 1 / 0
5,975
598
1,835
8,394
3,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
MrSantiSMX3
Chronos
11
1 / 0 / 3
6,508
651
3,841
4,683
1,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ne Zha
10
1 / 2 / 3
5,421
542
3,323
10,014
5,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
6
Kills
9
9
Deaths
6
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
2
0
1
W
Vamana
 
Vamana
2
2
2
1.5
W
Erlang Shen
Ale77
Erlang Shen
1
1
0
1
L
Danzaburou
ElCalocha
Danzaburou
0
0
0
0
W
Artio
EmiSMX3
Artio
4
1
0
4
L
Nu Wa
Kakazaorf
Nu Wa
2
1
0
2
W
Chronos
MrSantiSMX3
Chronos
1
0
3
2.5
L
Nemesis
S1Deadpool
Nemesis
0
2
2
0.5
W
Ne Zha
1
2
3
1.25
L
Ravana
uMaxi
Ravana
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,628
Damage
19,006
27,565
Taken
42,300
12,484
Mitigated
18,830
7,254
Healing
14,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,233
1,090
0
2,061
8,788
4,174
0
2,821
5,924
0
22,003
W
Vamana
 
Vamana
6,568
3,190
0
2,914
12,172
5,409
0
1,156
10,473
0
43,717
W
Erlang Shen
Ale77
Erlang Shen
3,439
1,256
0
3,081
7,037
3,295
956
3,280
3,356
1,677
46,838
L
Danzaburou
ElCalocha
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
Artio
EmiSMX3
Artio
1,835
383
100
2,080
8,394
3,381
0
1,355
6,896
34,968
1,516
L
Nu Wa
Kakazaorf
Nu Wa
7,389
2,089
0
500
4,270
873
0
1,027
2,971
46,546
0
W
Chronos
MrSantiSMX3
Chronos
3,841
1,552
0
3,088
4,683
1,512
1,887
322
4,321
38,928
2,610
L
Nemesis
S1Deadpool
Nemesis
3,382
1,479
0
1,273
5,904
2,047
0
1,439
4,422
0
33,137
W
Ne Zha
3,323
958
0
3,448
10,014
5,233
0
736
8,987
0
27,716
L
Ravana
uMaxi
Ravana
7,624
2,114
0
3,420
8,603
5,390
0
559
8,044
0
36,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,736
Gold Earned
31,256
258
Minions Killed
375
0
Camps Cleared
0
875,429
Distance Traveled
1,063,981
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,638
564
30
3
0
239,118
6
W
Vamana
6,566
657
79
8
0
191,324
0
W
Erlang Shen
6,786
679
101
10
0
229,980
0
L
Danzaburou
3,559
356
0
0
0
0
0
W
Artio
5,975
598
59
6
0
225,081
1
L
Nu Wa
6,303
630
93
9
0
189,883
0
W
Chronos
6,508
651
86
9
0
191,107
1
L
Nemesis
5,125
513
70
7
0
235,293
0
W
Ne Zha
5,421
542
50
5
0
226,489
0
L
Ravana
6,111
611
65
7
0
211,135
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role