Player Matchup

Eset
Eset
Diamond I
Ayabusha
Eset
Diamond I
Level 209
God Stats
16W - 6L
1,855 SR
Queue Stats
211W - 165L
2,457 MMR
Solo
Sobek
Sobek
Diamond II
ElfenMage
Sobek
Diamond II
Level 156
God Stats
4W - 2L
1,689 SR
Queue Stats
269W - 223L
2,273 MMR
Solo
Sun Wukong
Sun Wukong
Diamond I
FakeLogan
Sun Wukong
Diamond I
Level 159
God Stats
2W - 3L
1,969 SR
Queue Stats
127W - 97L
2,386 MMR
Solo
Bastet
Bastet
Diamond I
Olhea
Bastet
Diamond I
Level 188
God Stats
2W - 3L
1,584 SR
Queue Stats
196W - 149L
2,375 MMR
Solo
Anhur
Anhur
Diamond IV
SterMiester
Anhur
Diamond IV
Level 156
God Stats
3W - 2L
1,737 SR
Queue Stats
340W - 337L
2,193 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 174
1,767 SR
2,337 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 150
1,583 SR
2,150 MMR
Xbalanque
Xbalanque
Masters
 
Xbalanque
Masters
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Diamond V
AlatumCross
Cerberus
Diamond V
Level 154
God Stats
6W - 7L
1,500 SR
Queue Stats
535W - 520L
2,074 MMR
Solo
Camazotz
Camazotz
Grandmaster
FaithfulFriend
Camazotz
Grandmaster
Level 158
God Stats
16W - 7L
1,761 SR
Queue Stats
277W - 190L
2,913 MMR
Party 1
Cabrakan
Cabrakan
Diamond V
SrB3BA
Cabrakan
Diamond V
Level 159
God Stats
1W - 0L
1,525 SR
Queue Stats
6W - 1L
2,162 MMR
Solo
Janus
Janus
Diamond II
ZqAuan
Janus
Diamond II
Level 157
God Stats
28W - 24L
1,627 SR
Queue Stats
302W - 272L
2,101 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
13
3 / 6 / 1
7,486
576
7,784
9,420
3,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
ElfenMage
Sobek
10
0 / 3 / 3
6,182
476
7,562
12,676
9,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
FakeLogan
Sun Wukong
13
2 / 3 / 1
7,886
607
10,222
14,359
8,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Bastet
Olhea
Bastet
13
1 / 5 / 4
6,879
529
7,335
13,360
5,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
2 / 7 / 0
6,577
506
3,021
9,946
3,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
OdinChang'eAphroditeSusano

VS

Bans
DanzaburouNe ZhaKuzenboCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
16
9 / 1 / 3
9,105
700
15,183
9,977
3,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
AlatumCross
Cerberus
13
1 / 2 / 4
7,647
588
9,227
16,634
14,437
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Camazotz
14
4 / 0 / 5
7,597
584
6,992
12,262
3,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cabrakan
SrB3BA
Cabrakan
12
4 / 2 / 9
7,773
598
4,801
10,746
9,851
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Janus
ZqAuan
Janus
14
6 / 3 / 5
8,477
652
6,720
7,433
2,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
50
8
Kills
24
24
Deaths
8
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
9
1
3
10.5
W
Cerberus
AlatumCross
Cerberus
1
2
4
1.5
L
Eset
3
6
1
0.58
L
Sobek
ElfenMage
Sobek
0
3
3
0.5
W
Camazotz
4
0
5
6.5
L
Sun Wukong
FakeLogan
Sun Wukong
2
3
1
0.83
L
Bastet
Olhea
Bastet
1
5
4
0.6
W
Cabrakan
SrB3BA
Cabrakan
4
2
9
4.25
L
2
7
0
0.29
W
Janus
ZqAuan
Janus
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,924
Damage
42,923
59,761
Taken
57,052
30,175
Mitigated
33,403
14,381
Healing
23,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
15,183
10,156
0
6,201
9,977
3,326
366
2,738
7,220
0
76,442
W
Cerberus
AlatumCross
Cerberus
9,227
1,056
0
7,845
16,634
14,437
0
1,160
15,440
51,705
1,315
L
Eset
7,784
418
0
948
9,420
3,537
0
4,646
4,534
55,352
341
L
Sobek
ElfenMage
Sobek
7,562
1,286
0
4,535
12,676
9,989
0
4,063
8,425
20,802
874
W
Camazotz
6,992
2,779
0
8,094
12,262
3,752
0
2,628
9,480
0
54,850
L
Sun Wukong
FakeLogan
Sun Wukong
10,222
2,880
0
5,101
14,359
8,045
0
7,904
6,393
0
62,749
L
Bastet
Olhea
Bastet
7,335
1,908
0
2,588
13,360
5,520
0
2,746
10,580
0
54,700
W
Cabrakan
SrB3BA
Cabrakan
4,801
1,029
0
1,135
10,746
9,851
0
3,782
6,712
15,389
0
L
3,021
1,435
0
1,209
9,946
3,084
0
765
9,181
0
39,501
W
Janus
ZqAuan
Janus
6,720
233
0
688
7,433
2,037
0
4,170
3,055
55,036
520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,010
Gold Earned
40,599
408
Minions Killed
455
0
Camps Cleared
0
1,367,583
Distance Traveled
1,436,580
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
9,105
700
103
8
0
261,567
2
W
Cerberus
7,647
588
122
9
0
258,580
5
L
Eset
7,486
576
118
9
0
288,372
2
L
Sobek
6,182
476
16
1
0
268,969
6
W
Camazotz
7,597
584
85
7
0
330,346
0
L
Sun Wukong
7,886
607
109
8
0
278,177
2
L
Bastet
6,879
529
88
7
0
287,582
0
W
Cabrakan
7,773
598
25
2
0
280,225
4
L
Anhur
6,577
506
77
6
0
244,483
1
W
Janus
8,477
652
120
9
0
305,862
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role