Player Matchup

Baron Samedi
Baron Samedi
Silver III
BDOG1015
Baron Samedi
Silver III
Level 128
God Stats
2W - 4L
1,307 SR
Queue Stats
41W - 52L
1,298 MMR
Solo
Fenrir
Fenrir
Silver II
I_LionRazer_I
Fenrir
Silver II
Level 129
God Stats
6W - 17L
1,262 SR
Queue Stats
198W - 222L
1,251 MMR
Solo
Merlin
Merlin
Silver I
XF507-AbdielY28
Merlin
Silver I
Level 149
God Stats
6W - 5L
1,696 SR
Queue Stats
117W - 129L
1,265 MMR
Solo
King Arthur
King Arthur
Gold V
Yaguras_Wrath
King Arthur
Gold V
Level 147
God Stats
12W - 13L
1,537 SR
Queue Stats
298W - 304L
1,219 MMR
Solo
Medusa
Medusa
Silver I
sondgoku
Medusa
Silver I
Level 142
God Stats
81W - 71L
1,548 SR
Queue Stats
329W - 392L
1,244 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 139
1,470 SR
1,256 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 159
1,495 SR
1,315 MMR
Tyr
Tyr
Gold V
 
Tyr
Gold V
Level 231
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver I
GodShacka
Sol
Silver I
Level 149
God Stats
8W - 7L
1,514 SR
Queue Stats
213W - 243L
1,234 MMR
Solo
Serqet
Serqet
Silver II
U1222491396
Serqet
Silver II
Level 118
God Stats
5W - 7L
1,508 SR
Queue Stats
36W - 51L
1,265 MMR
Solo
Charon
Charon
Silver I
casiomak2
Charon
Silver I
Level 141
God Stats
1W - 3L
1,452 SR
Queue Stats
50W - 63L
1,170 MMR
Party 1
Thoth
Thoth
Bronze III
osParadox
Thoth
Bronze III
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,408 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BDOG1015
Baron Samedi
9
0 / 1 / 4
4,793
533
2,873
6,981
4,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
5 / 0 / 1
5,457
606
3,449
5,157
1,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 3 / 3
5,665
629
5,750
4,807
1,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Yaguras_Wrath
King Arthur
9
0 / 1 / 0
4,926
547
4,217
6,545
6,335
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
sondgoku
Medusa
3
2 / 1 / 0
3,918
435
802
1,422
328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
AwilixCthulhuHeraGanesha

VS

Bans
BacchusDa JiSylvanusMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
1 / 0 / 0
5,867
652
3,123
7,119
4,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

9
1 / 2 / 1
5,257
584
3,997
5,529
1,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Serqet
10
2 / 1 / 1
5,090
566
2,506
5,912
1,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charon
casiomak2
Charon
8
0 / 3 / 3
4,809
534
2,986
6,176
3,265
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thoth
osParadox
Thoth
10
2 / 3 / 2
5,369
597
1,445
4,965
1,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
13
9
Kills
6
6
Deaths
9
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
0
0
1
L
Baron Samedi
BDOG1015
Baron Samedi
0
1
4
2
W
1
2
1
0.75
L
5
0
1
5.5
W
Serqet
2
1
1
2.5
L
2
3
3
1.17
L
King Arthur
Yaguras_Wrath
King Arthur
0
1
0
0
W
Charon
casiomak2
Charon
0
3
3
0.5
W
Thoth
osParadox
Thoth
2
3
2
1
L
Medusa
sondgoku
Medusa
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,091
Damage
14,057
24,912
Taken
29,701
14,362
Mitigated
12,784
7,981
Healing
11,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
3,123
254
0
4,876
7,119
4,872
0
379
6,740
0
41,284
L
Baron Samedi
BDOG1015
Baron Samedi
2,873
297
141
3,280
6,981
4,927
0
4,558
2,423
18,543
0
W
3,997
2,067
0
2,843
5,529
1,458
555
1,700
3,787
32,262
6,625
L
3,449
447
0
1,804
5,157
1,443
0
668
4,321
0
23,479
W
Serqet
2,506
664
0
3,095
5,912
1,851
0
933
4,881
0
26,168
L
5,750
205
0
1,303
4,807
1,329
0
1,946
2,521
31,930
993
L
King Arthur
Yaguras_Wrath
King Arthur
4,217
579
0
1,006
6,545
6,335
0
0
6,545
822
33,338
W
Charon
casiomak2
Charon
2,986
543
0
576
6,176
3,265
0
2,335
3,745
13,421
787
W
Thoth
osParadox
Thoth
1,445
150
0
374
4,965
1,338
0
2,653
1,908
24,135
56
L
Medusa
sondgoku
Medusa
802
534
0
447
1,422
328
0
830
592
0
5,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,759
Gold Earned
26,392
205
Minions Killed
260
0
Camps Cleared
0
731,501
Distance Traveled
916,619
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
5,867
652
85
9
0
187,361
2
L
Baron Samedi
4,793
533
21
2
0
167,709
0
W
Sol
5,257
584
64
7
0
166,275
0
L
Fenrir
5,457
606
49
5
0
207,561
0
W
Serqet
5,090
566
57
6
0
220,220
2
L
Merlin
5,665
629
63
7
0
148,689
0
L
King Arthur
4,926
547
66
7
0
174,210
2
W
Charon
4,809
534
8
1
0
173,930
0
W
Thoth
5,369
597
46
5
0
168,833
0
L
Medusa
3,918
435
6
1
0
33,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role