Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
AcademicTester7
Osiris
Level 60
God Stats
12W - 17L
1,276 SR
Queue Stats
102W - 110L
1,373 Elo+
Solo
Ganesha
Ganesha
D1a6lo
Ganesha
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,304 Elo+
Solo
Fenrir
Fenrir
generalvader123
Fenrir
Level 64
God Stats
3W - 1L
1,436 SR
Queue Stats
15W - 13L
1,457 Elo+
Solo
Danzaburou
Danzaburou
sadsadstarfish
Danzaburou
Level 35
God Stats
5W - 3L
1,820 SR
Queue Stats
5W - 4L
1,798 Elo+
Solo
Team Averages
Level 68
1,507 SR
1,486 Elo+

VS

Team Averages
Level 96
1,612 SR
1,456 Elo+
Charybdis
Charybdis
 
Charybdis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Anubis God5557
Bakasura
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 65L
1,397 Elo+
Solo
Yemoja
Yemoja
Cheezizg00d4u
Yemoja
Level 67
God Stats
12W - 15L
1,544 SR
Queue Stats
328W - 366L
1,440 Elo+
Solo
Poseidon
Poseidon
JuanDanieldaniel
Poseidon
Level 105
God Stats
2W - 3L
1,686 SR
Queue Stats
3W - 4L
1,507 Elo+
Solo
Skadi
Skadi
nelkhaleel
Skadi
Level 104
God Stats
2W - 1L
1,833 SR
Queue Stats
77W - 78L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
2 / 1 / 10
6,411
1,282
5,416
2,515
1,043
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 1 / 10
6,407
1,281
2,876
6,473
5,921
Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ganesha
D1a6lo
Ganesha
12
0 / 1 / 14
6,999
1,400
3,989
7,371
8,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
9 / 0 / 4
7,578
1,516
4,743
4,792
2,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Danzaburou
sadsadstarfish
Danzaburou
11
4 / 0 / 6
6,872
1,374
4,917
3,335
1,189
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

371

VS

Team 2 Tickets

306

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
1 / 3 / 2
6,210
1,242
7,511
6,173
1,608
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
10
0 / 7 / 1
5,630
1,126
2,116
7,773
3,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
0 / 0 / 0
5,150
1,030
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

11
1 / 1 / 2
6,453
1,291
8,562
4,143
860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
10
1 / 5 / 2
5,947
1,189
3,482
5,835
1,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
10
16
Kills
3
3
Deaths
16
44
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
2
1
10
7
L
Charybdis
 
Charybdis
1
3
2
0.67
W
1
1
10
6
L
Bakasura
0
7
1
0.07
L
0
0
0
0
W
Ganesha
D1a6lo
Ganesha
0
1
14
7
L
1
1
2
2
W
9
0
4
11
L
Skadi
1
5
2
0.4
W
Danzaburou
sadsadstarfish
Danzaburou
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,941
Damage
21,671
24,486
Taken
23,924
19,152
Mitigated
7,531
2,847
Healing
844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
5,416
3,567
0
125
2,515
1,043
0
1,426
1,089
0
14,526
L
Charybdis
 
Charybdis
7,511
2,620
0
97
6,173
1,608
0
1,373
4,694
0
19,237
W
2,876
458
133
444
6,473
5,921
0
2,252
4,172
0
9,937
L
Bakasura
2,116
1,658
0
132
7,773
3,359
0
1,075
6,550
0
4,603
L
0
0
56
0
0
0
0
0
0
0
0
W
Ganesha
D1a6lo
Ganesha
3,989
245
0
763
7,371
8,274
0
2,009
5,362
9,279
1,446
L
8,562
874
27
532
4,143
860
0
334
3,776
29,605
0
W
4,743
685
0
610
4,792
2,725
0
1,681
3,111
0
8,956
L
Skadi
3,482
1,488
0
0
5,835
1,704
0
774
5,022
0
6,010
W
Danzaburou
sadsadstarfish
Danzaburou
4,917
2,020
0
772
3,335
1,189
0
1,194
2,141
0
9,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,267
Gold Earned
29,390
72
Minions Killed
101
3
Camps Cleared
3
567,747
Distance Traveled
359,682
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,411
1,282
23
5
0
104,449
0
L
Charybdis
6,210
1,242
26
5
1
93,159
0
W
Osiris
6,407
1,281
12
2
0
112,629
0
L
Bakasura
5,630
1,126
4
1
1
86,106
0
L
Yemoja
5,150
1,030
0
0
0
0
0
W
Ganesha
6,999
1,400
1
0
0
107,002
0
L
Poseidon
6,453
1,291
64
13
1
104,646
0
W
Fenrir
7,578
1,516
14
3
1
126,745
0
L
Skadi
5,947
1,189
7
1
0
75,771
0
W
Danzaburou
6,872
1,374
22
4
2
116,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role