Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Looozid
Atlas
Level 205
God Stats
3W - 1L
1,704 SR
Queue Stats
647W - 661L
1,552 Elo+
Party 1
Bacchus
Bacchus
SpartanMist1991
Bacchus
Level 149
God Stats
20W - 22L
1,500 SR
Queue Stats
861W - 823L
1,481 Elo+
Solo
Thor
Thor
VaniszH
Thor
Level 193
God Stats
646W - 665L
1,597 SR
Queue Stats
822W - 897L
1,544 Elo+
Party 1
Xbalanque
Xbalanque
nivalkin06
Xbalanque
Level 122
God Stats
1W - 1L
1,324 SR
Queue Stats
256W - 243L
1,479 Elo+
Solo
Team Averages
Level 156
1,525 SR
1,511 Elo+

VS

Team Averages
Level 103
1,614 SR
1,533 Elo+
Nu Wa
Nu Wa
Sectums3mpra
Nu Wa
Level 138
God Stats
10W - 10L
1,492 SR
Queue Stats
199W - 180L
1,539 Elo+
Solo
Janus
Janus
TwooMinty
Janus
Level 143
God Stats
15W - 11L
1,679 SR
Queue Stats
319W - 304L
1,548 Elo+
Solo
Rama
Rama
cwc06crazy
Rama
Level 61
God Stats
1W - 1L
1,614 SR
Queue Stats
101W - 88L
1,527 Elo+
Party 2
Nike
Nike
eyKoz
Nike
Level 36
God Stats
21W - 24L
1,638 SR
Queue Stats
31W - 39L
1,510 Elo+
Solo
King Arthur
King Arthur
monkey_29488
King Arthur
Level 137
God Stats
8W - 5L
1,649 SR
Queue Stats
122W - 101L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
5 / 1 / 0
6,947
695
7,228
10,028
4,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
Looozid
Atlas
9
1 / 7 / 2
5,374
537
6,059
9,745
2,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
0 / 1 / 6
6,016
602
4,115
7,722
5,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Thor
VaniszH
Thor
10
9 / 2 / 3
6,495
650
5,358
8,137
2,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
nivalkin06
Xbalanque
11
3 / 1 / 3
6,242
624
4,238
6,349
1,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
6 / 6 / 2
6,203
620
9,235
6,449
1,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Janus
TwooMinty
Janus
10
2 / 4 / 4
5,575
558
4,265
8,101
2,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 1 / 1
5,519
552
2,618
5,222
1,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
eyKoz
Nike
9
1 / 3 / 4
5,293
529
5,342
9,306
5,510
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
monkey_29488
King Arthur
9
1 / 4 / 0
5,307
531
4,667
7,782
5,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
23
18
Kills
12
12
Deaths
18
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
5
1
0
5
W
Atlas
Looozid
Atlas
1
7
2
0.29
L
6
6
2
1.17
W
0
1
6
3
L
Janus
TwooMinty
Janus
2
4
4
1
W
Thor
VaniszH
Thor
9
2
3
5.25
L
2
1
1
2.5
L
Nike
eyKoz
Nike
1
3
4
1
L
King Arthur
monkey_29488
King Arthur
1
4
0
0.25
W
Xbalanque
nivalkin06
Xbalanque
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,998
Damage
26,127
41,981
Taken
36,860
15,812
Mitigated
15,964
11,768
Healing
8,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
7,228
3,143
0
3,140
10,028
4,398
0
1,348
8,554
0
43,746
W
Atlas
Looozid
Atlas
6,059
1,375
0
490
9,745
2,673
0
5,398
3,953
27,643
0
L
9,235
2,132
0
633
6,449
1,672
0
1,944
4,237
25,626
0
W
4,115
427
236
3,157
7,722
5,171
0
2,244
5,304
19,666
1,838
L
Janus
TwooMinty
Janus
4,265
654
0
3,038
8,101
2,223
0
2,043
5,760
31,173
1,062
W
Thor
VaniszH
Thor
5,358
1,011
0
3,562
8,137
2,010
0
2,625
5,252
0
25,302
L
2,618
1,882
0
1,879
5,222
1,433
0
1,518
3,644
0
31,861
L
Nike
eyKoz
Nike
5,342
474
0
2,206
9,306
5,510
0
3,519
5,629
0
18,458
L
King Arthur
monkey_29488
King Arthur
4,667
952
0
692
7,782
5,126
0
0
7,782
0
27,223
W
Xbalanque
nivalkin06
Xbalanque
4,238
1,430
0
1,183
6,349
1,560
0
756
5,481
0
41,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,074
Gold Earned
27,897
281
Minions Killed
223
0
Camps Cleared
0
1,047,837
Distance Traveled
974,736
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,947
695
77
8
0
211,685
0
W
Atlas
5,374
537
48
5
0
196,599
0
L
Nu Wa
6,203
620
44
4
0
168,870
0
W
Bacchus
6,016
602
32
3
0
211,378
2
L
Janus
5,575
558
59
6
0
210,496
0
W
Thor
6,495
650
36
4
0
228,584
0
L
Rama
5,519
552
53
5
0
206,862
0
L
Nike
5,293
529
17
2
0
221,827
2
L
King Arthur
5,307
531
50
5
0
166,681
0
W
Xbalanque
6,242
624
88
9
0
199,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role