Player Matchup

Arachne
Arachne
 
Arachne
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
GlazedNut
Artemis
Level 103
God Stats
2W - 0L
1,898 SR
Queue Stats
7W - 3L
1,641 Elo+
Party 3
Anubis
Anubis
KomiAckerman
Anubis
Level 149
God Stats
2W - 0L
1,594 SR
Queue Stats
337W - 310L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
URD Bully
Cu Chulainn
Level 159
God Stats
6W - 8L
1,512 SR
Queue Stats
406W - 389L
1,500 Elo+
Party 2
Ymir
Ymir
Yomoto69
Ymir
Level 70
God Stats
1W - 1L
1,490 SR
Queue Stats
9W - 5L
1,606 Elo+
Party 3
Team Averages
Level 121
1,599 SR
1,549 Elo+

VS

Team Averages
Level 125
1,528 SR
1,538 Elo+
Nut
Nut
NatalCrazyninja
Nut
Level 232
God Stats
24W - 21L
1,585 SR
Queue Stats
292W - 264L
1,572 Elo+
Party 1
Sylvanus
Sylvanus
NotMcsmiith
Sylvanus
Level 42
God Stats
1W - 3L
1,451 SR
Queue Stats
101W - 101L
1,544 Elo+
Party 1
Mulan
Mulan
Richisix
Mulan
Level 140
God Stats
8W - 4L
1,733 SR
Queue Stats
47W - 41L
1,537 Elo+
Solo
Arachne
Arachne
WaitWhosTuunman
Arachne
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 39L
1,563 Elo+
Party 1
Merlin
Merlin
steevenja93
Merlin
Level 182
God Stats
4W - 8L
1,372 SR
Queue Stats
260W - 256L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
6 / 1 / 5
8,588
613
6,561
13,026
5,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Artemis
GlazedNut
Artemis
13
4 / 1 / 6
8,173
584
8,687
6,271
2,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
15
4 / 1 / 5
9,479
677
6,878
6,144
2,567
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
URD Bully
Cu Chulainn
15
6 / 1 / 3
9,235
660
8,290
10,602
6,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ymir
12
4 / 1 / 5
7,157
511
7,992
11,807
8,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 0
7,137
510
8,064
10,690
3,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
NotMcsmiith
Sylvanus
10
0 / 5 / 2
6,101
436
4,821
9,478
5,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mulan
Richisix
Mulan
10
0 / 9 / 1
6,436
460
6,329
14,992
6,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

12
2 / 3 / 1
7,250
518
4,601
10,083
2,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
14
1 / 3 / 1
7,660
547
4,282
7,113
2,970
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
24
Kills
5
5
Deaths
24
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
1
5
8.5
W
Artemis
GlazedNut
Artemis
4
1
6
7
W
Anubis
4
1
5
6.5
L
2
4
0
0.5
L
Sylvanus
NotMcsmiith
Sylvanus
0
5
2
0.2
L
Mulan
Richisix
Mulan
0
9
1
0.06
W
Cu Chulainn
URD Bully
Cu Chulainn
6
1
3
7.5
L
2
3
1
0.83
W
Ymir
4
1
5
6.5
L
Merlin
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,408
Damage
28,097
47,850
Taken
52,356
24,262
Mitigated
20,997
13,775
Healing
13,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,561
4,659
0
4,128
13,026
5,227
0
2,477
10,549
0
57,130
W
Artemis
GlazedNut
Artemis
8,687
3,219
0
1,947
6,271
2,060
575
1,639
4,632
0
46,204
W
Anubis
6,878
113
0
3,901
6,144
2,567
119
1,894
4,250
79,235
2,501
L
8,064
5,200
0
2,733
10,690
3,454
478
3,547
6,860
0
58,663
L
Sylvanus
NotMcsmiith
Sylvanus
4,821
1,120
1,004
1,910
9,478
5,157
162
3,249
5,866
12,425
4,509
L
Mulan
Richisix
Mulan
6,329
845
0
2,038
14,992
6,703
0
2,677
12,315
0
39,381
W
Cu Chulainn
URD Bully
Cu Chulainn
8,290
2,218
0
1,943
10,602
6,297
236
408
10,194
0
62,130
L
4,601
3,711
0
4,669
10,083
2,713
0
1,804
8,236
0
32,771
W
Ymir
7,992
2,030
0
1,856
11,807
8,111
210
1,807
10,000
30,025
0
L
Merlin
4,282
127
0
1,344
7,113
2,970
0
2,737
4,333
58,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,632
Gold Earned
34,584
477
Minions Killed
388
0
Camps Cleared
0
1,506,609
Distance Traveled
1,353,403
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,588
613
96
7
0
349,789
0
W
Artemis
8,173
584
75
5
0
299,096
0
W
Anubis
9,479
677
165
12
0
275,960
0
L
Nut
7,137
510
107
8
0
264,463
0
L
Sylvanus
6,101
436
30
2
0
261,808
5
L
Mulan
6,436
460
64
5
0
241,693
0
W
Cu Chulainn
9,235
660
98
7
0
292,340
5
L
Arachne
7,250
518
71
5
0
320,535
3
W
Ymir
7,157
511
43
3
0
289,424
0
L
Merlin
7,660
547
116
8
0
264,904
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role