Player Matchup

Vamana
Vamana
Diamond II
 
Vamana
Diamond II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Platinum III
 
Ra
Platinum III
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Platinum III
CrixanChuk
Hun Batz
Platinum III
Level 158
God Stats
12W - 6L
1,768 SR
Queue Stats
102W - 102L
1,685 MMR
Party 1
Geb
Geb
Platinum I
PeaceJaw
Geb
Platinum I
Level 145
God Stats
7W - 4L
1,733 SR
Queue Stats
176W - 160L
1,726 MMR
Solo
Hou Yi
Hou Yi
Bronze III
Robin081
Hou Yi
Bronze III
Level 133
God Stats
0W - 2L
1,288 SR
Queue Stats
15W - 17L
1,604 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 135
1,558 SR
1,603 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 152
1,474 SR
1,664 MMR
Scylla
Scylla
Diamond II
 
Scylla
Diamond II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hachiman
Hachiman
Gold I
 
Hachiman
Gold I
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold I
 
Cu Chulainn
Gold I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Diamond IV
BararaqSei
Thor
Diamond IV
Level 63
God Stats
3W - 2L
1,623 SR
Queue Stats
73W - 52L
2,128 MMR
Party 2
Bacchus
Bacchus
Gold II
Ňicknameless
Bacchus
Gold II
Level 205
God Stats
1W - 1L
1,249 SR
Queue Stats
24W - 16L
1,692 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
3 / 1 / 0
5,731
573
5,802
9,361
5,730
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ra
 
Ra
11
0 / 4 / 0
5,687
569
2,860
6,403
2,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
CrixanChuk
Hun Batz
11
1 / 2 / 1
5,461
546
2,670
7,201
2,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
0 / 2 / 1
4,898
490
3,180
8,679
5,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
Robin081
Hou Yi
9
0 / 4 / 1
4,898
490
1,243
7,144
1,911
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
AmaterasuHerculesHadesKuzenbo

VS

Bans
ChaacApolloLokiSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
5 / 0 / 3
6,808
681
7,028
3,705
1,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hachiman
 
Hachiman
12
3 / 1 / 3
6,494
649
6,206
5,957
1,917
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Cu Chulainn
 
Cu Chulainn
9
0 / 3 / 0
5,485
549
5,414
9,199
6,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
5 / 0 / 4
6,126
613
5,333
5,418
2,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
9
0 / 0 / 8
5,564
556
3,346
4,542
3,861
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
4
Kills
13
13
Deaths
4
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
3
1
0
3
L
Ra
 
Ra
0
4
0
0
W
Scylla
 
Scylla
5
0
3
6.5
W
Hachiman
 
Hachiman
3
1
3
4.5
W
Cu Chulainn
 
Cu Chulainn
0
3
0
0
W
5
0
4
7
L
Hun Batz
CrixanChuk
Hun Batz
1
2
1
0.75
L
0
2
1
0.25
L
Hou Yi
Robin081
Hou Yi
0
4
1
0.13
W
Bacchus
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,755
Damage
27,327
38,788
Taken
28,821
17,145
Mitigated
15,809
13,359
Healing
6,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
5,802
3,812
0
5,147
9,361
5,730
0
717
8,644
0
35,767
L
Ra
 
Ra
2,860
279
533
1,546
6,403
2,217
0
3,590
2,813
51,800
0
W
Scylla
 
Scylla
7,028
1,242
0
726
3,705
1,156
69
2,152
1,505
51,942
648
W
Hachiman
 
Hachiman
6,206
3,885
0
2,643
5,957
1,917
61
1,506
4,451
0
53,947
W
Cu Chulainn
 
Cu Chulainn
5,414
1,270
0
870
9,199
6,812
0
0
9,199
1,392
34,608
W
5,333
1,023
0
944
5,418
2,063
0
918
4,500
0
37,086
L
Hun Batz
CrixanChuk
Hun Batz
2,670
646
0
2,980
7,201
2,126
0
2,320
4,881
0
39,987
L
3,180
245
0
1,722
8,679
5,161
0
3,366
5,313
12,996
0
L
Hou Yi
Robin081
Hou Yi
1,243
533
0
1,431
7,144
1,911
0
751
6,393
0
26,881
W
Bacchus
3,346
418
0
1,725
4,542
3,861
0
1,416
3,126
12,074
354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,675
Gold Earned
30,477
310
Minions Killed
328
0
Camps Cleared
0
1,038,765
Distance Traveled
1,035,702
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,731
573
55
6
0
203,483
0
L
Ra
5,687
569
117
12
0
202,463
0
W
Scylla
6,808
681
95
10
0
199,291
2
W
Hachiman
6,494
649
84
8
0
186,045
1
W
Cu Chulainn
5,485
549
62
6
0
196,389
0
W
Thor
6,126
613
69
7
0
219,160
0
L
Hun Batz
5,461
546
72
7
0
236,584
0
L
Geb
4,898
490
12
1
0
205,202
2
L
Hou Yi
4,898
490
54
5
0
191,033
0
W
Bacchus
5,564
556
18
2
0
234,817
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role