Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
C R 0 N I C ACE
Hun Batz
Level 158
God Stats
2W - 3L
1,304 SR
Queue Stats
223W - 211L
1,520 Elo+
Solo
Hera
Hera
Wilddogg325
Hera
Level 159
God Stats
6W - 3L
1,544 SR
Queue Stats
239W - 218L
1,603 Elo+
Solo
Nike
Nike
XJesus4444
Nike
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,529 Elo+
Solo
Sun Wukong
Sun Wukong
kleptom
Sun Wukong
Level 144
God Stats
7W - 1L
1,837 SR
Queue Stats
187W - 200L
1,533 Elo+
Solo
Team Averages
Level 156
1,537 SR
1,537 Elo+

VS

Team Averages
Level 144
1,510 SR
1,535 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
CorkyLattice957
Osiris
Level 142
God Stats
1W - 2L
1,562 SR
Queue Stats
164W - 133L
1,514 Elo+
Solo
Nemesis
Nemesis
CreativeCords
Nemesis
Level 205
God Stats
6W - 9L
1,416 SR
Queue Stats
679W - 706L
1,519 Elo+
Solo
Ullr
Ullr
DaSwagster
Ullr
Level 161
God Stats
6W - 7L
1,493 SR
Queue Stats
274W - 257L
1,585 Elo+
Solo
Nox
Nox
chompajr
Nox
Level 141
God Stats
3W - 4L
1,578 SR
Queue Stats
114W - 100L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
4 / 0 / 1
7,297
1,216
3,823
3,389
1,163
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hun Batz
14
4 / 0 / 6
7,674
1,279
6,516
6,266
2,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

11
0 / 0 / 7
6,588
1,098
4,532
2,472
752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
2 / 2 / 7
6,726
1,121
3,199
7,246
4,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Sun Wukong
kleptom
Sun Wukong
12
2 / 2 / 8
6,948
1,158
5,006
6,935
6,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
1 / 4 / 3
5,667
945
2,557
7,698
6,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

11
0 / 2 / 0
5,597
933
5,010
5,760
5,761
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
7
0 / 1 / 2
5,033
839
1,307
1,900
1,624
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 3 / 2
5,404
901
5,540
5,175
1,774
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 2 / 1
6,346
1,058
5,342
4,779
1,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
12
12
Kills
4
4
Deaths
12
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
0
1
4.5
L
Ao Kuang
 
Ao Kuang
1
4
3
0.63
W
Hun Batz
4
0
6
7
L
0
2
0
0
L
Nemesis
0
1
2
1
L
0
3
2
0.33
W
0
0
7
3.5
W
2
2
7
2.75
L
3
2
1
1.75
W
Sun Wukong
kleptom
Sun Wukong
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,076
Damage
19,756
26,308
Taken
25,312
15,006
Mitigated
17,126
7,089
Healing
3,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
3,823
487
0
675
3,389
1,163
1,120
326
3,063
0
10,805
L
Ao Kuang
 
Ao Kuang
2,557
571
0
568
7,698
6,259
0
1,145
6,553
3,749
107
W
Hun Batz
6,516
549
1,323
850
6,266
2,822
1,360
2,033
4,233
0
14,835
L
5,010
236
344
726
5,760
5,761
0
2,111
3,649
0
7,686
L
Nemesis
1,307
256
242
272
1,900
1,624
0
250
1,650
1,075
1,307
L
5,540
1,128
0
0
5,175
1,774
0
1,006
4,169
0
12,984
W
4,532
743
605
546
2,472
752
899
806
1,666
8,750
326
W
3,199
364
485
559
7,246
4,232
586
2,738
4,508
0
7,632
L
5,342
89
622
1,146
4,779
1,708
0
1,672
3,107
14,967
0
W
Sun Wukong
kleptom
Sun Wukong
5,006
534
956
1,090
6,935
6,037
189
2,593
4,342
2,477
9,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,233
Gold Earned
28,047
77
Minions Killed
50
0
Camps Cleared
0
621,913
Distance Traveled
537,030
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,297
1,216
13
2
0
107,372
0
L
Ao Kuang
5,667
945
2
0
0
133,873
0
W
Hun Batz
7,674
1,279
20
3
0
139,423
0
L
Osiris
5,597
933
1
0
0
118,935
0
L
Nemesis
5,033
839
3
1
0
32,700
0
L
Ullr
5,404
901
24
4
0
118,737
0
W
Hera
6,588
1,098
19
3
0
113,243
0
W
Nike
6,726
1,121
8
1
0
140,034
0
L
Nox
6,346
1,058
20
3
0
132,785
0
W
Sun Wukong
6,948
1,158
17
3
0
121,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role