Player Matchup

Neith
Neith
Artemiys13
Neith
Level 68
God Stats
31W - 37L
1,445 SR
Queue Stats
31W - 38L
1,377 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Flowbeast
Morgan Le Fay
Level 18
God Stats
0W - 2L
1,118 SR
Queue Stats
2W - 8L
1,500 Elo+
Party 2
Serqet
Serqet
LeoArgentinaCBA
Serqet
Level 146
God Stats
1W - 2L
1,533 SR
Queue Stats
299W - 280L
1,496 Elo+
Solo
Ymir
Ymir
PepitoDeLaMuerte
Ymir
Level 42
God Stats
0W - 1L
1,179 SR
Queue Stats
2W - 8L
1,500 Elo+
Party 2
Medusa
Medusa
TTVCannonfodder
Medusa
Level 67
God Stats
7W - 5L
1,597 SR
Queue Stats
48W - 40L
1,476 Elo+
Solo
Team Averages
Level 68
1,374 SR
1,470 Elo+

VS

Team Averages
Level 78
1,451 SR
1,442 Elo+
Yemoja
Yemoja
A7l2
Yemoja
Level 113
God Stats
55W - 40L
1,563 SR
Queue Stats
139W - 124L
1,436 Elo+
Solo
King Arthur
King Arthur
BlainSZN
King Arthur
Level 29
God Stats
7W - 6L
1,467 SR
Queue Stats
77W - 86L
1,414 Elo+
Party 1
Serqet
Serqet
Corneliusz
Serqet
Level 77
God Stats
29W - 36L
1,472 SR
Queue Stats
355W - 359L
1,466 Elo+
Party 1
Charybdis
Charybdis
RojoSFDP
Charybdis
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 20L
1,451 Elo+
Solo
Kukulkan
Kukulkan
Wezz3r
Kukulkan
Level 85
God Stats
5W - 4L
1,255 SR
Queue Stats
320W - 329L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
0 / 0 / 0
5,186
576
3,212
4,030
1,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morgan Le Fay
Flowbeast
Morgan Le Fay
9
1 / 4 / 0
4,784
532
2,071
5,848
1,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 3 / 0
4,039
449
1,847
5,547
1,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 1 / 1
4,870
541
2,852
5,237
3,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
1 / 1 / 0
4,683
520
3,127
5,005
1,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
A7l2
Yemoja
8
0 / 0 / 0
4,528
503
603
3,948
2,109
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
BlainSZN
King Arthur
9
0 / 0 / 1
5,253
584
2,220
6,423
2,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Serqet
Corneliusz
Serqet
10
6 / 0 / 1
5,939
660
5,206
5,244
1,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
RojoSFDP
Charybdis
9
1 / 1 / 1
4,613
513
3,070
5,745
1,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kukulkan
Wezz3r
Kukulkan
11
2 / 1 / 2
6,216
691
3,767
3,211
958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
2
Kills
9
9
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Yemoja
A7l2
Yemoja
0
0
0
0
L
Neith
0
0
0
0
W
King Arthur
BlainSZN
King Arthur
0
0
1
0.5
W
Serqet
Corneliusz
Serqet
6
0
1
6.5
L
Morgan Le Fay
Flowbeast
Morgan Le Fay
1
4
0
0.25
L
0
3
0
0
L
0
1
1
0.5
W
Charybdis
RojoSFDP
Charybdis
1
1
1
1.5
L
1
1
0
1
W
Kukulkan
Wezz3r
Kukulkan
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,109
Damage
14,866
25,667
Taken
24,571
8,739
Mitigated
9,074
8,952
Healing
10,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
A7l2
Yemoja
603
107
2,603
1,123
3,948
2,109
0
1,064
2,884
9,220
0
L
Neith
3,212
869
0
2,860
4,030
1,096
0
0
3,892
0
30,257
W
King Arthur
BlainSZN
King Arthur
2,220
148
0
1,381
6,423
2,905
0
0
6,423
0
27,082
W
Serqet
Corneliusz
Serqet
5,206
1,037
0
3,104
5,244
1,585
0
0
5,088
0
27,629
L
Morgan Le Fay
Flowbeast
Morgan Le Fay
2,071
372
0
1,153
5,848
1,537
51
3,362
2,405
21,600
0
L
1,847
467
0
2,409
5,547
1,551
0
342
5,205
0
18,724
L
2,852
516
65
1,230
5,237
3,117
78
394
4,843
16,938
1,846
W
Charybdis
RojoSFDP
Charybdis
3,070
1,636
0
1,637
5,745
1,517
0
1,737
4,008
0
27,742
L
3,127
1,193
0
1,235
5,005
1,438
360
209
4,671
0
31,892
W
Kukulkan
Wezz3r
Kukulkan
3,767
776
0
947
3,211
958
0
2,071
1,140
38,922
962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,562
Gold Earned
26,549
241
Minions Killed
250
0
Camps Cleared
0
771,267
Distance Traveled
839,919
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
4,528
503
9
1
0
150,676
0
L
Neith
5,186
576
67
7
0
162,905
5
W
King Arthur
5,253
584
55
6
0
184,620
0
W
Serqet
5,939
660
46
5
0
192,769
0
L
Morgan Le Fay
4,784
532
46
5
0
150,171
0
L
Serqet
4,039
449
40
4
0
123,705
0
L
Ymir
4,870
541
31
3
0
177,846
4
W
Charybdis
4,613
513
53
6
0
141,019
0
L
Medusa
4,683
520
57
6
0
156,640
0
W
Kukulkan
6,216
691
87
10
0
170,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role