Player Matchup

Set
Set
ChrisxOblivion
Set
Level 144
God Stats
25W - 25L
1,539 SR
Queue Stats
151W - 149L
1,555 Elo+
Party 2
Hera
Hera
LastCrow94
Hera
Level 149
God Stats
2W - 0L
1,655 SR
Queue Stats
15W - 27L
1,381 Elo+
Party 2
Anubis
Anubis
MoldyM1lk
Anubis
Level 87
God Stats
5W - 1L
1,671 SR
Queue Stats
62W - 45L
1,475 Elo+
Solo
Janus
Janus
Smirnoff1860
Janus
Level 66
God Stats
3W - 5L
1,272 SR
Queue Stats
18W - 22L
1,460 Elo+
Solo
Medusa
Medusa
los_vagos836
Medusa
Level 140
God Stats
1W - 1L
1,257 SR
Queue Stats
25W - 24L
1,463 Elo+
Solo
Team Averages
Level 117
1,479 SR
1,467 Elo+

VS

Team Averages
Level 85
1,506 SR
1,397 Elo+
Hel
Hel
 
Hel
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
ElZorro4820
Loki
Level 61
God Stats
3W - 7L
1,365 SR
Queue Stats
140W - 134L
1,472 Elo+
Solo
Janus
Janus
blevinator
Janus
Level 39
God Stats
2W - 2L
1,785 SR
Queue Stats
52W - 75L
1,277 Elo+
Party 1
Bacchus
Bacchus
realbryan
Bacchus
Level 28
God Stats
1W - 11L
1,149 SR
Queue Stats
54W - 74L
1,208 Elo+
Party 1
Skadi
Skadi
xJoKrRx
Skadi
Level 149
God Stats
1W - 2L
1,732 SR
Queue Stats
71W - 57L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 2
5,752
523
1,544
6,079
2,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 0 / 2
7,209
655
6,598
3,523
920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
MoldyM1lk
Anubis
12
2 / 1 / 0
7,246
659
3,401
2,874
985
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
0 / 2 / 4
5,879
534
2,528
3,114
730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
12
5 / 2 / 1
7,437
676
4,404
5,443
1,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
0 / 2 / 1
5,810
528
1,147
3,893
733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 1 / 0
6,918
629
3,726
10,417
3,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Janus
9
0 / 4 / 0
5,303
482
1,412
5,787
1,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
realbryan
Bacchus
9
1 / 4 / 3
5,226
475
2,809
8,233
6,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Skadi
xJoKrRx
Skadi
2
0 / 0 / 0
3,798
345
0
425
53
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
11
Kills
5
5
Deaths
11
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
2
1
0.25
W
1
0
2
2
L
4
1
0
4
W
3
0
2
4
W
Anubis
MoldyM1lk
Anubis
2
1
0
2
W
0
2
4
1
L
Janus
0
4
0
0
W
Medusa
5
2
1
2.75
L
Bacchus
realbryan
Bacchus
1
4
3
0.63
L
Skadi
xJoKrRx
Skadi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,475
Damage
9,094
21,033
Taken
28,755
6,278
Mitigated
11,961
7,857
Healing
9,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
1,147
0
76
1,608
3,893
733
0
1,828
2,065
27,537
0
W
1,544
762
0
4,351
6,079
2,009
148
773
5,262
0
30,253
L
3,726
885
0
4,596
10,417
3,147
0
4,027
6,189
0
51,601
W
6,598
1,231
0
750
3,523
920
429
703
2,766
53,035
1,433
W
Anubis
MoldyM1lk
Anubis
3,401
45
0
1,492
2,874
985
0
677
2,043
42,857
1,993
W
2,528
167
0
297
3,114
730
522
789
2,285
27,834
0
L
Janus
1,412
223
0
1,229
5,787
1,496
0
3,735
1,723
27,624
0
W
Medusa
4,404
1,422
0
967
5,443
1,634
197
2,094
3,309
0
38,708
L
Bacchus
realbryan
Bacchus
2,809
525
0
2,178
8,233
6,532
0
2,067
5,826
18,401
0
L
Skadi
xJoKrRx
Skadi
0
0
0
284
425
53
0
0
425
0
1,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,523
Gold Earned
27,055
386
Minions Killed
250
0
Camps Cleared
0
1,083,306
Distance Traveled
970,149
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,810
528
72
7
0
201,531
0
W
Set
5,752
523
60
5
0
218,841
0
L
Loki
6,918
629
85
8
0
275,113
0
W
Hera
7,209
655
106
10
0
216,568
3
W
Anubis
7,246
659
91
8
0
189,666
4
W
Janus
5,879
534
59
5
0
230,169
0
L
Janus
5,303
482
65
6
0
222,510
0
W
Medusa
7,437
676
70
6
0
228,062
4
L
Bacchus
5,226
475
25
2
0
221,101
0
L
Skadi
3,798
345
3
0
0
49,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role