Player Matchup

Baron Samedi
Baron Samedi
DreadNewtt
Baron Samedi
Level 109
God Stats
36W - 26L
1,577 SR
Queue Stats
101W - 81L
1,571 Elo+
Party 1
Ymir
Ymir
Kackis
Ymir
Level 87
God Stats
7W - 3L
1,672 SR
Queue Stats
11W - 12L
1,462 Elo+
Party 1
Bakasura
Bakasura
NamesDirtyDan
Bakasura
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
39W - 42L
1,526 Elo+
Party 1
Team Averages
Level 105
1,583 SR
1,519 Elo+

VS

Team Averages
Level 97
1,600 SR
1,530 Elo+
Geb
Geb
TurboPummel
Geb
Level 83
God Stats
49W - 59L
1,500 SR
Queue Stats
106W - 113L
1,483 Elo+
Solo
Merlin
Merlin
bystalin
Merlin
Level 143
God Stats
0W - 1L
1,760 SR
Queue Stats
43W - 50L
1,565 Elo+
Solo
Ne Zha
Ne Zha
itsyafav
Ne Zha
Level 66
God Stats
3W - 2L
1,541 SR
Queue Stats
162W - 145L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DreadNewtt
Baron Samedi
15
1 / 0 / 2
8,369
837
4,097
6,152
2,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ymir
Kackis
Ymir
12
1 / 0 / 1
7,471
747
2,128
8,329
5,647
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
NamesDirtyDan
Bakasura
14
1 / 1 / 2
8,072
807
2,015
7,902
4,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 1
7,347
735
5,534
4,806
3,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
bystalin
Merlin
13
1 / 1 / 0
7,582
758
4,406
2,864
965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
itsyafav
Ne Zha
8
0 / 2 / 1
6,235
624
2,065
2,815
886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
3
Kills
1
1
Deaths
3
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DreadNewtt
Baron Samedi
1
0
2
2
W
Ymir
Kackis
Ymir
1
0
1
1.5
W
Bakasura
NamesDirtyDan
Bakasura
1
1
2
2
L
0
0
1
0.5
L
Merlin
bystalin
Merlin
1
1
0
1
L
Ne Zha
itsyafav
Ne Zha
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,240
Damage
12,005
22,383
Taken
10,485
12,368
Mitigated
5,280
11,439
Healing
1,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DreadNewtt
Baron Samedi
4,097
77
1,737
3,071
6,152
2,486
1,382
2,290
3,627
35,796
0
W
Ymir
Kackis
Ymir
2,128
182
0
3,063
8,329
5,647
215
2,991
5,089
7,208
1,291
W
Bakasura
NamesDirtyDan
Bakasura
2,015
1,283
0
3,568
7,902
4,235
2,376
3,702
3,975
0
18,458
L
5,534
296
31
155
4,806
3,429
0
2,491
1,995
24,775
1,675
L
Merlin
bystalin
Merlin
4,406
281
0
560
2,864
965
0
1,509
1,146
21,668
203
L
Ne Zha
itsyafav
Ne Zha
2,065
283
0
670
2,815
886
0
2,058
721
0
8,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,912
Gold Earned
21,164
136
Minions Killed
106
0
Camps Cleared
0
537,235
Distance Traveled
404,340
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,369
837
65
7
0
186,752
0
W
Ymir
7,471
747
24
2
0
173,971
0
W
Bakasura
8,072
807
47
5
0
176,512
2
L
Geb
7,347
735
43
4
0
203,103
0
L
Merlin
7,582
758
53
5
0
126,233
0
L
Ne Zha
6,235
624
10
1
0
75,004
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role