Player Matchup

Vamana
Vamana
Ianrwags
Vamana
Level 107
God Stats
4W - 2L
1,702 SR
Queue Stats
69W - 65L
1,462 Elo+
Party 1
Set
Set
SemperUmbra
Set
Level 62
God Stats
1W - 3L
1,406 SR
Queue Stats
66W - 63L
1,446 Elo+
Party 1
Aphrodite
Aphrodite
jaijai47
Aphrodite
Level 89
God Stats
4W - 3L
1,642 SR
Queue Stats
345W - 351L
1,546 Elo+
Solo
Team Averages
Level 86
1,583 SR
1,485 Elo+

VS

Team Averages
Level 122
1,542 SR
1,464 Elo+
Anhur
Anhur
 
Anhur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Shadoweaver4470
Nu Wa
Level 63
God Stats
3W - 1L
1,544 SR
Queue Stats
14W - 15L
1,359 Elo+
Solo
Cthulhu
Cthulhu
itsNades
Cthulhu
Level 145
God Stats
38W - 36L
1,581 SR
Queue Stats
132W - 147L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Ianrwags
Vamana
11
2 / 0 / 1
6,985
699
2,713
4,717
3,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 7 / 4
7,168
717
5,860
10,632
4,680
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Aphrodite
jaijai47
Aphrodite
13
2 / 2 / 3
7,793
779
6,994
10,413
3,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
4 / 0 / 2
9,706
971
5,473
4,483
1,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 4 / 3
7,998
800
6,352
6,519
1,622
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cthulhu
itsNades
Cthulhu
14
3 / 1 / 5
8,609
861
9,221
9,562
9,557
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
5
Kills
9
9
Deaths
5
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
0
2
5
L
Vamana
Ianrwags
Vamana
2
0
1
2.5
L
1
7
4
0.43
W
2
4
3
0.88
W
Cthulhu
itsNades
Cthulhu
3
1
5
5.5
L
Aphrodite
jaijai47
Aphrodite
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,567
Damage
21,046
25,762
Taken
20,564
12,062
Mitigated
12,580
10,047
Healing
4,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
5,473
3,476
0
2,170
4,483
1,401
968
1,753
2,730
0
44,964
L
Vamana
Ianrwags
Vamana
2,713
735
0
260
4,717
3,485
0
3,026
1,637
0
13,989
L
5,860
2,145
0
735
10,632
4,680
0
7,133
3,452
0
14,484
W
6,352
1,880
297
910
6,519
1,622
210
1,254
5,163
21,177
896
W
Cthulhu
itsNades
Cthulhu
9,221
1,272
23
1,335
9,562
9,557
60
4,074
5,294
23,884
0
L
Aphrodite
jaijai47
Aphrodite
6,994
1,252
2,670
6,382
10,413
3,897
0
5,034
5,327
23,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,946
Gold Earned
26,313
83
Minions Killed
147
0
Camps Cleared
0
437,942
Distance Traveled
545,731
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,706
971
88
9
0
182,396
0
L
Vamana
6,985
699
25
3
0
111,487
0
L
Set
7,168
717
18
2
0
161,830
0
W
Nu Wa
7,998
800
26
3
0
168,502
0
W
Cthulhu
8,609
861
33
3
0
194,833
4
L
Aphrodite
7,793
779
40
4
0
164,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role