Player Matchup

Bastet
Bastet
 
Bastet
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Astro Silver
Khepri
Level 139
God Stats
44W - 30L
1,681 SR
Queue Stats
366W - 366L
1,625 Elo+
Solo
Tiamat
Tiamat
JorgeFloyd69
Tiamat
Level 129
God Stats
1W - 2L
1,515 SR
Queue Stats
293W - 302L
1,491 Elo+
Party 2
Chernobog
Chernobog
NeroxKiro
Chernobog
Level 126
God Stats
8W - 13L
1,497 SR
Queue Stats
228W - 227L
1,477 Elo+
Party 2
Hercules
Hercules
SeswarriorYT
Hercules
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 41L
1,617 Elo+
Solo
Team Averages
Level 133
1,539 SR
1,542 Elo+

VS

Team Averages
Level 155
1,545 SR
1,571 Elo+
Ra
Ra
 
Ra
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Gnuqe
Sylvanus
Level 146
God Stats
1W - 2L
1,345 SR
Queue Stats
120W - 92L
1,645 Elo+
Party 1
Pele
Pele
Radocal
Pele
Level 151
God Stats
30W - 9L
1,798 SR
Queue Stats
131W - 93L
1,660 Elo+
Party 1
Artio
Artio
WZX-Silvexz
Artio
Level 136
God Stats
5W - 3L
1,579 SR
Queue Stats
510W - 452L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
0 / 3 / 0
5,050
505
2,921
7,933
1,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Khepri
8
0 / 1 / 0
4,638
464
2,348
6,051
1,819
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Tiamat
8
0 / 2 / 0
4,899
490
2,618
4,557
1,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chernobog
NeroxKiro
Chernobog
9
1 / 4 / 0
5,139
514
5,766
7,097
1,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
SeswarriorYT
Hercules
11
2 / 2 / 0
6,269
627
6,003
10,306
7,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
2 / 0 / 0
6,706
671
3,615
3,325
1,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
 
Charybdis
10
3 / 1 / 2
6,307
631
6,880
7,110
2,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
Gnuqe
Sylvanus
9
2 / 0 / 4
5,717
572
3,166
7,678
4,128
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Pele
Radocal
Pele
12
5 / 0 / 1
6,223
622
4,302
5,563
2,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
0 / 2 / 3
5,911
591
5,266
9,204
4,176
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
3
Kills
12
12
Deaths
3
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
3
0
0
W
Ra
 
Ra
2
0
0
2
W
Charybdis
 
Charybdis
3
1
2
4
L
Khepri
0
1
0
0
W
Sylvanus
Gnuqe
Sylvanus
2
0
4
4
L
Tiamat
0
2
0
0
L
Chernobog
NeroxKiro
Chernobog
1
4
0
0.25
W
Pele
Radocal
Pele
5
0
1
5.5
L
Hercules
SeswarriorYT
Hercules
2
2
0
1
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,656
Damage
23,229
35,944
Taken
32,880
15,427
Mitigated
13,737
13,248
Healing
17,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
2,921
750
0
3,564
7,933
1,899
0
1,975
5,922
0
35,808
W
Ra
 
Ra
3,615
216
192
1,750
3,325
1,177
0
2,014
1,109
58,742
1,042
W
Charybdis
 
Charybdis
6,880
3,750
0
4,285
7,110
2,163
1,071
424
6,686
0
46,710
L
Khepri
2,348
340
1,068
1,554
6,051
1,819
0
2,201
3,752
11,545
0
W
Sylvanus
Gnuqe
Sylvanus
3,166
1,569
1,979
2,899
7,678
4,128
0
2,086
5,443
11,147
247
L
Tiamat
2,618
357
0
769
4,557
1,811
0
1,284
3,210
24,908
0
L
Chernobog
NeroxKiro
Chernobog
5,766
3,837
0
1,466
7,097
1,941
0
1,161
5,936
0
31,476
W
Pele
Radocal
Pele
4,302
1,117
0
813
5,563
2,093
0
366
5,133
0
46,949
L
Hercules
SeswarriorYT
Hercules
6,003
2,848
0
4,827
10,306
7,957
0
4,027
5,656
0
46,944
W
5,266
575
188
5,324
9,204
4,176
0
30
8,685
36,654
3,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,995
Gold Earned
30,864
304
Minions Killed
375
0
Camps Cleared
0
977,696
Distance Traveled
1,052,978
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,050
505
80
8
0
238,034
0
W
Ra
6,706
671
130
13
0
220,306
0
W
Charybdis
6,307
631
79
8
0
185,598
2
L
Khepri
4,638
464
11
1
0
214,091
6
W
Sylvanus
5,717
572
12
1
0
188,724
0
L
Tiamat
4,899
490
69
7
0
161,628
0
L
Chernobog
5,139
514
60
6
0
190,235
0
W
Pele
6,223
622
81
8
0
266,252
0
L
Hercules
6,269
627
84
8
0
173,708
0
W
Artio
5,911
591
73
7
0
192,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role