Player Matchup

Ishtar
Ishtar
GodSend0117
Ishtar
Level 113
God Stats
17W - 19L
1,442 SR
Queue Stats
302W - 312L
1,467 Elo+
Party 2
Zeus
Zeus
JASoul214
Zeus
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
237W - 251L
1,523 Elo+
Solo
Arachne
Arachne
Orion3902
Arachne
Level 158
God Stats
69W - 78L
1,484 SR
Queue Stats
426W - 470L
1,440 Elo+
Party 2
Charon
Charon
Scooberson3422
Charon
Level 82
God Stats
4W - 8L
1,257 SR
Queue Stats
162W - 169L
1,425 Elo+
Party 3
Nu Wa
Nu Wa
salemaous
Nu Wa
Level 13
God Stats
3W - 3L
1,394 SR
Queue Stats
16W - 28L
1,375 Elo+
Party 3
Team Averages
Level 87
1,416 SR
1,446 Elo+

VS

Team Averages
Level 96
1,524 SR
1,446 Elo+
Athena
Athena
Italiantarheel89
Athena
Level 110
God Stats
6W - 4L
1,648 SR
Queue Stats
227W - 234L
1,435 Elo+
Solo
Hades
Hades
Soul-Smoker369
Hades
Level 128
God Stats
11W - 11L
1,593 SR
Queue Stats
520W - 524L
1,450 Elo+
Party 1
Jing Wei
Jing Wei
SpAcEcAkEs657
Jing Wei
Level 67
God Stats
8W - 15L
1,413 SR
Queue Stats
216W - 229L
1,418 Elo+
Party 4
Gilgamesh
Gilgamesh
ZENOXPULSE
Gilgamesh
Level 89
God Stats
3W - 4L
1,317 SR
Queue Stats
345W - 331L
1,457 Elo+
Party 1
Hera
Hera
mayochup69
Hera
Level 87
God Stats
7W - 3L
1,648 SR
Queue Stats
68W - 54L
1,471 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
7
0 / 1 / 0
4,467
638
934
2,708
668
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
8
0 / 3 / 0
5,119
731
1,670
3,368
818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Orion3902
Arachne
9
4 / 0 / 1
5,429
776
2,856
3,103
839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

8
0 / 0 / 0
4,923
703
1,207
4,408
2,350
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
salemaous
Nu Wa
8
1 / 2 / 3
4,800
686
3,384
3,408
729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 1 / 2
4,606
658
3,196
4,950
2,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

1
0 / 0 / 0
1,428
204
0
201
50
Jing Wei
SpAcEcAkEs657
Jing Wei
8
0 / 0 / 1
4,123
589
971
3,333
1,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
ZENOXPULSE
Gilgamesh
7
0 / 3 / 1
4,197
600
2,730
6,640
2,804
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
3 / 1 / 0
4,510
644
1,040
3,264
1,236
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
10
5
Kills
6
6
Deaths
5
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ishtar
0
1
0
0
L
3
1
2
4
W
Zeus
0
3
0
0
W
Arachne
Orion3902
Arachne
4
0
1
4.5
W
0
0
0
0
L
0
0
0
0
L
Jing Wei
SpAcEcAkEs657
Jing Wei
0
0
1
0.5
L
Gilgamesh
ZENOXPULSE
Gilgamesh
0
3
1
0.17
L
3
1
0
3
W
Nu Wa
salemaous
Nu Wa
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,051
Damage
7,937
16,995
Taken
18,388
5,404
Mitigated
7,445
4,463
Healing
4,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
934
282
0
1,166
2,708
668
608
946
1,623
0
25,123
L
3,196
1,243
0
1,665
4,950
2,166
15
1,030
3,838
20,043
1,486
W
Zeus
1,670
215
0
532
3,368
818
220
1,972
1,396
24,384
0
W
Arachne
Orion3902
Arachne
2,856
2,284
0
1,652
3,103
839
33
259
2,844
0
23,963
W
1,207
176
0
863
4,408
2,350
336
0
4,289
16,932
0
L
0
0
0
0
201
50
0
201
0
0
0
L
Jing Wei
SpAcEcAkEs657
Jing Wei
971
399
0
1,394
3,333
1,189
0
599
2,734
0
20,309
L
Gilgamesh
ZENOXPULSE
Gilgamesh
2,730
678
76
976
6,640
2,804
0
3,090
3,550
0
16,251
L
1,040
188
0
825
3,264
1,236
0
1,001
2,041
17,897
0
W
Nu Wa
salemaous
Nu Wa
3,384
1,065
0
250
3,408
729
55
935
2,473
18,322
275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,738
Gold Earned
18,864
201
Minions Killed
140
0
Camps Cleared
0
659,041
Distance Traveled
571,035
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
4,467
638
45
6
0
113,281
0
L
Athena
4,606
658
45
6
0
167,493
2
W
Zeus
5,119
731
50
7
0
117,930
0
W
Arachne
5,429
776
46
7
0
171,078
0
W
Charon
4,923
703
27
4
0
142,339
0
L
Hades
1,428
204
0
0
0
0
0
L
Jing Wei
4,123
589
37
5
0
160,128
0
L
Gilgamesh
4,197
600
20
3
0
130,389
2
L
Hera
4,510
644
38
5
0
113,025
3
W
Nu Wa
4,800
686
33
5
0
114,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role