Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
CORNHOLIOsTP552
Khepri
Level 224
God Stats
5W - 5L
1,727 SR
Queue Stats
677W - 686L
1,541 Elo+
Solo
Neith
Neith
GenocideRaven
Neith
Level 175
God Stats
0W - 2L
1,175 SR
Queue Stats
195W - 188L
1,492 Elo+
Party 2
Fenrir
Fenrir
HarmonicElf340
Fenrir
Level 149
God Stats
2W - 2L
1,536 SR
Queue Stats
152W - 145L
1,508 Elo+
Party 2
Horus
Horus
SergioG0D
Horus
Level 146
God Stats
0W - 1L
1,194 SR
Queue Stats
34W - 22L
1,586 Elo+
Solo
Team Averages
Level 170
1,426 SR
1,525 Elo+

VS

Team Averages
Level 143
1,572 SR
1,505 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
DRILL-INSTRUTOR
Atlas
Level 119
God Stats
3W - 0L
1,708 SR
Queue Stats
51W - 56L
1,510 Elo+
Solo
Baba Yaga
Baba Yaga
MagicMemed77
Baba Yaga
Level 208
God Stats
3W - 1L
1,578 SR
Queue Stats
124W - 105L
1,542 Elo+
Party 1
Ix Chel
Ix Chel
VeryBigCats
Ix Chel
Level 65
God Stats
4W - 5L
1,406 SR
Queue Stats
403W - 439L
1,474 Elo+
Solo
Ah Puch
Ah Puch
Woody4Real
Ah Puch
Level 239
God Stats
10W - 6L
1,666 SR
Queue Stats
403W - 386L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 4 / 1
6,633
603
6,092
17,053
14,777
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
1 / 3 / 5
7,815
710
5,502
14,114
13,838
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

14
3 / 1 / 3
7,606
691
8,080
8,691
4,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
2 / 2 / 2
7,430
675
7,643
8,277
6,401
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
SergioG0D
Horus
12
0 / 5 / 5
6,833
621
7,439
14,375
11,208
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
17
7 / 1 / 7
10,643
968
17,225
11,947
13,936
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

16
2 / 1 / 11
10,042
913
10,184
14,740
18,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baba Yaga
MagicMemed77
Baba Yaga
14
0 / 1 / 10
8,444
768
7,696
7,923
4,148
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
VeryBigCats
Ix Chel
13
1 / 3 / 6
8,580
780
7,105
7,539
3,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
Woody4Real
Ah Puch
16
5 / 1 / 8
9,773
888
15,605
5,542
3,195
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
57
6
Kills
15
15
Deaths
7
16
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
4
1
0.13
W
Cu Chulainn
 
Cu Chulainn
7
1
7
10.5
L
1
3
5
1.17
W
2
1
11
7.5
L
3
1
3
4.5
L
2
2
2
1.5
W
Baba Yaga
MagicMemed77
Baba Yaga
0
1
10
5
L
Horus
SergioG0D
Horus
0
5
5
0.5
W
Ix Chel
VeryBigCats
Ix Chel
1
3
6
1.33
W
Ah Puch
Woody4Real
Ah Puch
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,756
Damage
57,815
62,510
Taken
47,691
50,394
Mitigated
42,463
23,263
Healing
15,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
6,092
665
365
5,416
17,053
14,777
0
11,821
5,232
0
14,716
W
Cu Chulainn
 
Cu Chulainn
17,225
2,378
819
855
11,947
13,936
422
1,681
10,266
7,606
27,398
L
5,502
339
2,985
3,336
14,114
13,838
0
10,416
3,698
17,155
0
W
10,184
3,080
465
2,412
14,740
18,043
280
2,271
12,469
19,496
617
L
8,080
2,328
66
1,603
8,691
4,170
0
5,852
2,839
0
19,937
L
7,643
777
573
1,896
8,277
6,401
0
5,615
2,662
0
11,287
W
Baba Yaga
MagicMemed77
Baba Yaga
7,696
1,261
942
2,426
7,923
4,148
1,742
572
7,351
16,154
0
L
Horus
SergioG0D
Horus
7,439
3,048
3,148
3,875
14,375
11,208
0
10,251
4,124
0
14,621
W
Ix Chel
VeryBigCats
Ix Chel
7,105
1,469
3,444
1,635
7,539
3,141
2,949
340
7,199
18,478
0
W
Ah Puch
Woody4Real
Ah Puch
15,605
211
1,406
1,457
5,542
3,195
1,132
638
4,904
27,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,317
Gold Earned
47,482
90
Minions Killed
143
0
Camps Cleared
0
1,029,704
Distance Traveled
1,080,309
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,633
603
21
2
0
206,566
0
W
Cu Chulainn
10,643
968
48
4
0
227,062
0
L
Khepri
7,815
710
21
2
0
188,150
0
W
Atlas
10,042
913
14
1
0
201,796
0
L
Neith
7,606
691
22
2
0
193,597
0
L
Fenrir
7,430
675
14
1
0
229,809
0
W
Baba Yaga
8,444
768
22
2
0
198,398
0
L
Horus
6,833
621
12
1
0
211,582
0
W
Ix Chel
8,580
780
35
3
0
211,327
0
W
Ah Puch
9,773
888
24
2
0
241,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role