Player Matchup

Ymir
Ymir
 
Ymir
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
MrGRNThumb3585
Mulan
Level 93
God Stats
38W - 35L
1,485 SR
Queue Stats
352W - 358L
1,425 Elo+
Solo
Olorun
Olorun
jgilbs3221
Olorun
Level 81
God Stats
151W - 145L
1,461 SR
Queue Stats
315W - 333L
1,387 Elo+
Solo
Lancelot
Lancelot
triplife94
Lancelot
Level 45
God Stats
4W - 6L
1,386 SR
Queue Stats
43W - 63L
1,356 Elo+
Solo
Cupid
Cupid
vCray_Z
Cupid
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
69W - 71L
1,403 Elo+
Solo
Team Averages
Level 63
1,467 SR
1,414 Elo+

VS

Team Averages
Level 70
1,453 SR
1,439 Elo+
Hera
Hera
NanekZeroJOJOS
Hera
Level 64
God Stats
3W - 7L
1,295 SR
Queue Stats
48W - 67L
1,338 Elo+
Party 1
Nike
Nike
SliteroN
Nike
Level 66
God Stats
6W - 7L
1,428 SR
Queue Stats
33W - 35L
1,409 Elo+
Party 1
Anhur
Anhur
X1mSw3phn
Anhur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
giorcito23
Hun Batz
Level 64
God Stats
53W - 48L
1,563 SR
Queue Stats
169W - 190L
1,422 Elo+
Solo
Atlas
Atlas
milesorourke
Atlas
Level 128
God Stats
5W - 7L
1,479 SR
Queue Stats
138W - 136L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
3 / 5 / 6
9,344
550
6,155
14,065
12,041
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

16
2 / 2 / 0
9,929
584
10,033
16,996
11,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
jgilbs3221
Olorun
16
2 / 2 / 3
10,141
597
7,874
10,617
3,733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lancelot
triplife94
Lancelot
16
0 / 0 / 5
9,076
534
4,682
11,870
6,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cupid
vCray_Z
Cupid
14
6 / 3 / 3
9,222
542
7,190
8,472
2,532
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 0 / 0
5,715
336
1,131
1,076
198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
14
1 / 2 / 0
8,497
500
10,983
16,304
14,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Anhur
X1mSw3phn
Anhur
12
1 / 5 / 1
7,087
417
4,619
9,003
2,350
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hun Batz
giorcito23
Hun Batz
16
6 / 3 / 2
9,441
555
9,724
15,566
5,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
3 / 4 / 3
7,918
466
6,296
16,058
13,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
13
Kills
11
12
Deaths
14
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
5
6
1.2
W
2
2
0
1
L
0
0
0
0
L
Nike
1
2
0
0.5
L
Anhur
X1mSw3phn
Anhur
1
5
1
0.3
L
Hun Batz
giorcito23
Hun Batz
6
3
2
2.33
W
Olorun
jgilbs3221
Olorun
2
2
3
1.75
L
3
4
3
1.13
W
Lancelot
triplife94
Lancelot
0
0
5
2.5
W
Cupid
vCray_Z
Cupid
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,934
Damage
32,753
62,020
Taken
58,007
36,400
Mitigated
36,485
22,354
Healing
15,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,155
1,503
0
2,298
14,065
12,041
29
3,449
10,616
31,077
0
W
10,033
1,173
0
7,350
16,996
11,731
848
514
15,338
0
71,287
L
1,131
80
0
620
1,076
198
0
420
656
10,176
0
L
Nike
10,983
821
0
4,811
16,304
14,938
0
0
16,304
0
54,759
L
Anhur
X1mSw3phn
Anhur
4,619
2,085
130
740
9,003
2,350
287
3,201
5,802
0
32,810
L
Hun Batz
giorcito23
Hun Batz
9,724
1,741
0
6,404
15,566
5,801
0
3,947
11,619
0
72,482
W
Olorun
jgilbs3221
Olorun
7,874
3,198
239
5,174
10,617
3,733
1,178
1,867
8,554
80,525
5,513
L
6,296
2,337
185
2,863
16,058
13,198
0
6,228
9,830
27,834
1,827
W
Lancelot
triplife94
Lancelot
4,682
1,368
52
3,896
11,870
6,363
118
1,206
10,537
0
81,287
W
Cupid
vCray_Z
Cupid
7,190
2,915
380
2,965
8,472
2,532
256
853
7,619
0
52,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,712
Gold Earned
38,658
496
Minions Killed
320
0
Camps Cleared
0
1,650,254
Distance Traveled
1,301,313
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,344
550
39
2
0
293,933
0
W
Mulan
9,929
584
121
7
0
341,369
0
L
Hera
5,715
336
24
1
0
55,455
2
L
Nike
8,497
500
103
6
0
295,216
3
L
Anhur
7,087
417
48
3
0
291,490
0
L
Hun Batz
9,441
555
118
7
0
331,389
0
W
Olorun
10,141
597
143
8
0
307,037
0
L
Atlas
7,918
466
27
2
0
327,763
0
W
Lancelot
9,076
534
122
7
0
431,767
0
W
Cupid
9,222
542
71
4
0
276,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role