Player Matchup

Ymir
Ymir
 
Ymir
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
GaiusBoNuS2017
Artemis
Level 120
God Stats
5W - 7L
1,454 SR
Queue Stats
480W - 459L
1,462 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Gemaaraiguma
Morgan Le Fay
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 120L
1,472 Elo+
Solo
Bellona
Bellona
PabLONDON_
Bellona
Level 122
God Stats
111W - 112L
1,453 SR
Queue Stats
181W - 179L
1,429 Elo+
Solo
Fenrir
Fenrir
kimbo1902
Fenrir
Level 123
God Stats
6W - 13L
1,279 SR
Queue Stats
555W - 549L
1,462 Elo+
Party 1
Team Averages
Level 128
1,437 SR
1,465 Elo+

VS

Team Averages
Level 94
1,475 SR
1,465 Elo+
Kumbhakarna
Kumbhakarna
Back_Aff_SpookyB
Kumbhakarna
Level 106
God Stats
168W - 178L
1,516 SR
Queue Stats
332W - 337L
1,466 Elo+
Solo
Kukulkan
Kukulkan
Mojootox
Kukulkan
Level 60
God Stats
5W - 1L
1,576 SR
Queue Stats
174W - 186L
1,431 Elo+
Solo
Hun Batz
Hun Batz
kiichern654
Hun Batz
Level 120
God Stats
3W - 1L
1,617 SR
Queue Stats
189W - 174L
1,509 Elo+
Solo
Bellona
Bellona
powerfullybub
Bellona
Level 58
God Stats
32W - 17L
1,479 SR
Queue Stats
229W - 213L
1,428 Elo+
Solo
Nut
Nut
requirem_
Nut
Level 126
God Stats
2W - 0L
1,187 SR
Queue Stats
113W - 128L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
1 / 5 / 2
7,062
415
6,684
15,235
5,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

13
2 / 7 / 0
7,552
444
7,858
12,236
3,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Gemaaraiguma
Morgan Le Fay
15
2 / 3 / 1
8,896
523
10,983
10,930
3,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
PabLONDON_
Bellona
16
3 / 4 / 0
9,751
574
12,913
23,226
21,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
kimbo1902
Fenrir
13
2 / 6 / 4
7,673
451
7,416
14,059
4,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Back_Aff_SpookyB
Kumbhakarna
14
4 / 2 / 10
9,152
538
5,599
15,416
13,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Kukulkan
Mojootox
Kukulkan
14
1 / 4 / 7
8,507
500
7,535
7,889
2,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hun Batz
kiichern654
Hun Batz
18
10 / 0 / 5
10,229
602
12,471
15,894
6,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bellona
16
2 / 3 / 4
9,673
569
15,430
19,133
16,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
7 / 1 / 7
9,370
551
13,839
9,759
3,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
57
10
Kills
24
25
Deaths
10
7
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
5
2
0.4
W
Kumbhakarna
Back_Aff_SpookyB
Kumbhakarna
4
2
10
4.5
L
2
7
0
0.29
L
Morgan Le Fay
Gemaaraiguma
Morgan Le Fay
2
3
1
0.83
W
Kukulkan
Mojootox
Kukulkan
1
4
7
1.13
L
Bellona
PabLONDON_
Bellona
3
4
0
0.75
W
Hun Batz
kiichern654
Hun Batz
10
0
5
12.5
L
Fenrir
kimbo1902
Fenrir
2
6
4
0.67
W
Bellona
2
3
4
1.33
W
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,854
Damage
54,874
75,686
Taken
68,091
39,276
Mitigated
42,003
17,414
Healing
15,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
6,684
547
0
2,738
15,235
5,499
0
1,752
13,465
34,321
1,072
W
Kumbhakarna
Back_Aff_SpookyB
Kumbhakarna
5,599
281
0
2,176
15,416
13,301
213
5,016
10,194
25,257
2,846
L
7,858
4,350
0
1,530
12,236
3,427
103
2,357
9,839
0
43,294
L
Morgan Le Fay
Gemaaraiguma
Morgan Le Fay
10,983
825
0
2,005
10,930
3,620
0
4,640
5,862
59,924
2,135
W
Kukulkan
Mojootox
Kukulkan
7,535
891
0
100
7,889
2,527
60
3,633
3,876
49,714
0
L
Bellona
PabLONDON_
Bellona
12,913
5,606
0
8,781
23,226
21,964
0
1,311
20,640
0
77,523
W
Hun Batz
kiichern654
Hun Batz
12,471
5,493
0
4,278
15,894
6,255
0
5,431
10,151
0
89,111
L
Fenrir
kimbo1902
Fenrir
7,416
1,029
0
2,360
14,059
4,766
17
2,300
11,593
0
51,196
W
Bellona
15,430
5,391
0
5,451
19,133
16,671
0
0
19,133
0
77,073
W
13,839
8,070
0
3,040
9,759
3,249
1,538
2,412
7,303
0
58,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,934
Gold Earned
46,931
447
Minions Killed
471
0
Camps Cleared
0
1,536,450
Distance Traveled
1,650,875
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,062
415
53
3
0
308,479
0
W
Kumbhakarna
9,152
538
37
2
0
308,725
7
L
Artemis
7,552
444
57
3
0
306,234
0
L
Morgan Le Fay
8,896
523
124
7
0
327,208
3
W
Kukulkan
8,507
500
98
6
0
300,827
2
L
Bellona
9,751
574
142
8
0
261,101
0
W
Hun Batz
10,229
602
133
8
0
408,049
0
L
Fenrir
7,673
451
71
4
0
333,428
0
W
Bellona
9,673
569
122
7
0
324,648
3
W
Nut
9,370
551
81
5
0
308,626
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role