Player Matchup

Hercules
Hercules
Gold I
Abіgail
Hercules
Gold I
Level 124
God Stats
1W - 1L
2,033 SR
Queue Stats
18W - 5L
1,755 MMR
Solo
Vulcan
Vulcan
Gold I
ArrowTarget
Vulcan
Gold I
Level 158
God Stats
38W - 29L
1,621 SR
Queue Stats
319W - 310L
1,748 MMR
Solo
Skadi
Skadi
Gold III
Diablos_Loki
Skadi
Gold III
Level 155
God Stats
16W - 10L
1,683 SR
Queue Stats
103W - 102L
1,716 MMR
Solo
Sylvanus
Sylvanus
Gold I
Jo3way
Sylvanus
Gold I
Level 128
God Stats
8W - 8L
1,490 SR
Queue Stats
250W - 244L
1,659 MMR
Solo
Zeus
Zeus
Platinum IV
Rikhen-sama
Zeus
Platinum IV
Level 153
God Stats
27W - 14L
1,685 SR
Queue Stats
151W - 142L
1,687 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 144
1,702 SR
1,713 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 155
1,501 SR
1,590 MMR
Mercury
Mercury
Platinum I
 
Mercury
Platinum I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cupid
Cupid
Platinum V
 
Cupid
Platinum V
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold II
AlvoRoisE
Scylla
Gold II
Level 170
God Stats
1W - 5L
1,332 SR
Queue Stats
376W - 396L
1,662 MMR
Party 1
Kuzenbo
Kuzenbo
Gold III
Mopziler
Kuzenbo
Gold III
Level 129
God Stats
9W - 6L
1,575 SR
Queue Stats
38W - 37L
1,634 MMR
Solo
Ares
Ares
Gold III
Ratnici
Ares
Gold III
Level 155
God Stats
3W - 3L
1,599 SR
Queue Stats
142W - 133L
1,656 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Abіgail
Hercules
15
6 / 1 / 4
8,324
694
9,104
8,514
3,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Vulcan
12
0 / 1 / 4
7,144
595
3,148
3,992
1,343
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
2 / 2 / 3
7,633
636
5,854
7,328
2,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Jo3way
Sylvanus
11
4 / 0 / 3
7,412
618
4,060
7,141
4,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

14
1 / 1 / 3
8,386
699
3,898
3,365
973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bans
AthenaThorNu WaAwilix

VS

Bans
Ao KuangAmaterasuThanatosSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
3 / 1 / 1
6,766
564
4,257
8,714
2,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cupid
 
Cupid
11
0 / 1 / 1
6,269
522
3,095
6,645
1,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Scylla
AlvoRoisE
Scylla
12
1 / 3 / 1
6,108
509
1,349
5,310
1,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
Mopziler
Kuzenbo
11
0 / 2 / 1
5,616
468
2,650
7,209
6,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ares
Ratnici
Ares
7
1 / 6 / 1
5,383
449
4,417
11,892
6,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
13
Kills
5
5
Deaths
13
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
1
1
3.5
L
Cupid
 
Cupid
0
1
1
0.5
W
Hercules
Abіgail
Hercules
6
1
4
8
L
Scylla
AlvoRoisE
Scylla
1
3
1
0.5
W
Vulcan
0
1
4
2
W
2
2
3
1.75
W
Sylvanus
Jo3way
Sylvanus
4
0
3
5.5
L
Kuzenbo
Mopziler
Kuzenbo
0
2
1
0.25
L
Ares
Ratnici
Ares
1
6
1
0.25
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,064
Damage
15,768
30,340
Taken
39,770
12,839
Mitigated
18,487
9,133
Healing
7,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,257
2,002
0
516
8,714
2,951
0
2,171
6,503
0
58,349
L
Cupid
 
Cupid
3,095
1,802
489
2,544
6,645
1,787
0
506
6,139
0
42,628
W
Hercules
Abіgail
Hercules
9,104
3,847
0
1,320
8,514
3,990
0
1,757
6,649
0
68,448
L
Scylla
AlvoRoisE
Scylla
1,349
44
0
500
5,310
1,237
0
2,223
3,045
46,196
0
W
Vulcan
3,148
262
0
1,736
3,992
1,343
546
783
3,209
56,934
0
W
5,854
2,101
0
820
7,328
2,330
649
1,644
5,684
0
52,779
W
Sylvanus
Jo3way
Sylvanus
4,060
1,040
1,706
3,141
7,141
4,203
0
2,780
4,319
14,585
1,736
L
Kuzenbo
Mopziler
Kuzenbo
2,650
686
0
1,412
7,209
6,251
0
2,596
4,247
28,460
1,123
L
Ares
Ratnici
Ares
4,417
655
0
1,847
11,892
6,261
0
2,957
8,935
18,033
0
W
3,898
471
0
410
3,365
973
0
774
2,397
54,998
2,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,899
Gold Earned
30,142
439
Minions Killed
347
0
Camps Cleared
0
1,278,690
Distance Traveled
1,240,551
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,766
564
109
9
0
329,670
0
L
Cupid
6,269
522
79
7
0
213,102
3
W
Hercules
8,324
694
94
8
0
301,220
0
L
Scylla
6,108
509
84
7
0
241,459
0
W
Vulcan
7,144
595
93
8
0
263,475
2
W
Skadi
7,633
636
94
8
0
238,337
3
W
Sylvanus
7,412
618
32
3
0
259,970
6
L
Kuzenbo
5,616
468
51
4
0
240,067
0
L
Ares
5,383
449
24
2
0
216,253
0
W
Zeus
8,386
699
126
11
0
215,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role