Player Matchup

Ymir
Ymir
AlxndrSC
Ymir
Level 147
God Stats
1W - 1L
1,304 SR
Queue Stats
43W - 41L
1,489 Elo+
Solo
Artemis
Artemis
Bernal1613
Artemis
Level 74
God Stats
10W - 3L
1,706 SR
Queue Stats
263W - 278L
1,533 Elo+
Solo
Eset
Eset
CaIviin
Eset
Level 149
God Stats
1W - 2L
1,368 SR
Queue Stats
20W - 23L
1,468 Elo+
Party 1
Arachne
Arachne
Tojjii
Arachne
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Chaac
Chaac
xxXKINGNANOXxx
Chaac
Level 146
God Stats
1W - 0L
1,688 SR
Queue Stats
1W - 2L
1,262 Elo+
Party 1
Team Averages
Level 116
1,513 SR
1,450 Elo+

VS

Team Averages
Level 108
1,486 SR
1,492 Elo+
Ravana
Ravana
Danosensei90
Ravana
Level 130
God Stats
4W - 5L
1,473 SR
Queue Stats
143W - 144L
1,466 Elo+
Solo
Danzaburou
Danzaburou
Kiratons
Danzaburou
Level 71
God Stats
13W - 10L
1,552 SR
Queue Stats
198W - 199L
1,528 Elo+
Solo
Freya
Freya
MaabeeRick
Freya
Level 144
God Stats
55W - 63L
1,460 SR
Queue Stats
665W - 633L
1,519 Elo+
Solo
Cerberus
Cerberus
WyteDevilJeebus
Cerberus
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 141L
1,512 Elo+
Solo
Thanatos
Thanatos
victorshadowBV06
Thanatos
Level 38
God Stats
3W - 4L
1,445 SR
Queue Stats
54W - 77L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
1 / 1 / 9
7,427
495
4,040
9,231
7,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
Bernal1613
Artemis
14
4 / 3 / 5
8,072
538
11,514
10,860
3,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Eset
CaIviin
Eset
15
13 / 1 / 9
10,122
675
18,894
7,995
2,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Tojjii
Arachne
13
9 / 1 / 6
8,560
571
8,251
8,848
3,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
6 / 0 / 6
9,147
610
8,590
9,418
4,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
11
0 / 5 / 0
6,753
450
5,135
11,656
7,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Danzaburou
Kiratons
Danzaburou
11
1 / 5 / 2
7,192
479
10,175
10,917
3,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Freya
12
1 / 10 / 0
7,221
481
6,781
17,984
5,191
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
10
3 / 6 / 1
6,850
457
5,471
18,430
13,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 7 / 1
6,787
452
1,633
12,004
3,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
10
33
Kills
6
6
Deaths
33
35
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
1
9
5.5
W
Artemis
Bernal1613
Artemis
4
3
5
2.17
W
Eset
CaIviin
Eset
13
1
9
17.5
L
Ravana
0
5
0
0
L
Danzaburou
Kiratons
Danzaburou
1
5
2
0.4
L
Freya
1
10
0
0.1
W
Arachne
Tojjii
Arachne
9
1
6
12
L
Cerberus
3
6
1
0.58
L
1
7
1
0.21
W
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,289
Damage
29,195
46,352
Taken
70,991
20,713
Mitigated
33,909
16,144
Healing
23,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
4,040
181
0
3,205
9,231
7,274
0
2,700
6,531
25,643
0
W
Artemis
Bernal1613
Artemis
11,514
3,722
0
2,807
10,860
3,324
0
2,473
8,387
0
54,451
W
Eset
CaIviin
Eset
18,894
1,694
483
1,334
7,995
2,538
829
3,238
4,675
65,289
0
L
Ravana
5,135
1,187
0
2,858
11,656
7,935
0
4,024
7,632
0
40,076
L
Danzaburou
Kiratons
Danzaburou
10,175
2,039
0
2,164
10,917
3,799
0
2,892
8,025
0
49,734
L
Freya
6,781
2,513
0
7,381
17,984
5,191
304
7,302
10,682
47,047
0
W
Arachne
Tojjii
Arachne
8,251
5,776
0
3,307
8,848
3,059
0
2,677
6,171
0
42,355
L
Cerberus
5,471
565
222
4,098
18,430
13,405
0
4,112
14,318
24,942
0
L
1,633
0
0
6,467
12,004
3,579
0
4,604
7,400
0
41,101
W
8,590
2,391
0
5,008
9,418
4,518
334
1,724
7,233
0
54,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,328
Gold Earned
34,803
361
Minions Killed
378
0
Camps Cleared
0
1,459,225
Distance Traveled
1,245,569
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,427
495
40
3
0
277,380
6
W
Artemis
8,072
538
83
6
0
248,317
0
W
Eset
10,122
675
90
6
0
298,833
2
L
Ravana
6,753
450
84
6
0
212,221
5
L
Danzaburou
7,192
479
77
5
0
272,567
0
L
Freya
7,221
481
67
4
0
245,559
0
W
Arachne
8,560
571
56
4
0
334,762
0
L
Cerberus
6,850
457
60
4
0
260,433
0
L
Thanatos
6,787
452
90
6
0
254,789
2
W
Chaac
9,147
610
92
6
0
299,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role