Player Matchup

Ah Puch
Ah Puch
HunBatz16
Ah Puch
Level 115
God Stats
2W - 0L
1,774 SR
Queue Stats
86W - 76L
1,506 Elo+
Party 1
Hun Batz
Hun Batz
IvoGrosso774
Hun Batz
Level 127
God Stats
1W - 2L
1,303 SR
Queue Stats
71W - 67L
1,471 Elo+
Party 1
Cerberus
Cerberus
LTA11
Cerberus
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 11L
1,473 Elo+
Party 1
Guan Yu
Guan Yu
PouffyCookie66
Guan Yu
Level 129
God Stats
5W - 5L
1,437 SR
Queue Stats
382W - 375L
1,460 Elo+
Solo
Apollo
Apollo
SkiderGamer13
Apollo
Level 127
God Stats
9W - 5L
1,512 SR
Queue Stats
237W - 229L
1,522 Elo+
Solo
Team Averages
Level 120
1,505 SR
1,486 Elo+

VS

Team Averages
Level 122
1,547 SR
1,493 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
RosaLouca
Bacchus
Level 158
God Stats
1W - 2L
1,519 SR
Queue Stats
164W - 168L
1,483 Elo+
Solo
Nemesis
Nemesis
lFael
Nemesis
Level 201
God Stats
11W - 18L
1,635 SR
Queue Stats
53W - 79L
1,476 Elo+
Party 2
Scylla
Scylla
zaracatunga10
Scylla
Level 89
God Stats
2W - 3L
1,583 SR
Queue Stats
158W - 149L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
HunBatz16
Ah Puch
13
5 / 1 / 3
7,557
687
8,231
5,419
1,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
IvoGrosso774
Hun Batz
14
10 / 1 / 1
7,699
700
7,599
8,024
2,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cerberus
LTA11
Cerberus
11
1 / 2 / 5
6,560
596
7,125
9,172
6,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 2 / 6
6,108
555
1,891
9,976
6,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 3 / 2
6,504
591
4,377
7,222
2,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
10
2 / 4 / 0
6,165
560
6,628
11,963
6,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rama
 
Rama
10
1 / 3 / 3
6,040
549
5,304
7,201
1,766
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
RosaLouca
Bacchus
7
0 / 5 / 1
4,666
424
1,629
9,404
6,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
lFael
Nemesis
11
6 / 4 / 1
6,521
593
7,693
8,996
3,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
0 / 2 / 2
6,229
566
3,683
7,023
1,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
18
Kills
9
9
Deaths
18
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
2
4
0
0.5
L
Rama
 
Rama
1
3
3
0.83
W
Ah Puch
HunBatz16
Ah Puch
5
1
3
6.5
W
Hun Batz
IvoGrosso774
Hun Batz
10
1
1
10.5
W
Cerberus
LTA11
Cerberus
1
2
5
1.75
W
0
2
6
1.5
L
Bacchus
RosaLouca
Bacchus
0
5
1
0.1
W
2
3
2
1
L
Nemesis
lFael
Nemesis
6
4
1
1.63
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,223
Damage
24,937
39,813
Taken
44,587
19,600
Mitigated
19,693
14,620
Healing
12,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
6,628
2,608
0
5,209
11,963
6,164
0
6,682
4,654
0
38,797
L
Rama
 
Rama
5,304
4,433
0
2,621
7,201
1,766
225
43
7,158
0
35,824
W
Ah Puch
HunBatz16
Ah Puch
8,231
580
0
1,568
5,419
1,572
428
2,815
2,604
59,896
546
W
Hun Batz
IvoGrosso774
Hun Batz
7,599
3,051
0
1,482
8,024
2,978
1,128
1,140
6,884
0
52,749
W
Cerberus
LTA11
Cerberus
7,125
505
0
2,700
9,172
6,310
0
203
8,969
37,830
531
W
1,891
457
1,631
5,289
9,976
6,280
97
742
9,234
0
15,571
L
Bacchus
RosaLouca
Bacchus
1,629
374
54
1,344
9,404
6,919
0
2,829
6,504
15,067
733
W
4,377
2,813
0
1,950
7,222
2,460
0
403
6,819
0
38,642
L
Nemesis
lFael
Nemesis
7,693
3,366
0
1,436
8,996
3,132
0
1,599
7,371
0
37,257
L
3,683
245
0
1,642
7,023
1,712
0
3,245
3,778
56,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,428
Gold Earned
29,621
384
Minions Killed
335
0
Camps Cleared
0
1,164,120
Distance Traveled
1,032,654
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,165
560
65
6
0
197,394
0
L
Rama
6,040
549
72
7
0
187,025
2
W
Ah Puch
7,557
687
113
10
0
230,875
0
W
Hun Batz
7,699
700
83
8
0
287,342
0
W
Cerberus
6,560
596
108
10
0
209,226
0
W
Guan Yu
6,108
555
22
2
0
233,989
2
L
Bacchus
4,666
424
29
3
0
193,463
0
W
Apollo
6,504
591
58
5
0
202,688
0
L
Nemesis
6,521
593
65
6
0
246,286
1
L
Scylla
6,229
566
104
9
0
208,486
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role